Curtis Lemay -> RE: Terrain, Combat Calculation and HQ's (1/2/2010 3:55:33 PM)
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ORIGINAL: Andriko Thanks. On point 2 I think I wasn't clear, I know how to reolve it (with the button). I meant, how is it calculated - ie. what happens DURING the resolution :p In simple terms, each side's equipment fires at each other - some cumulatively, some individually. Defender support first, then Attacker support, then the Defenders themselves, and finally the Attackers themselves. Some equipment gets more than one shot. There are both AT and AP segments as well. Then the combat can extend multiple rounds depending upon various factors. Basically it could require a term paper to properly describe. quote:
I think on HQ's I wasn't too clear also - I meant the larger HQ units with no directy attached or cooperative units. For example, I have by division HQ with its Infantry brigades etc, and also a Corps HQ with nothing attached, and an Army HQ with nothing attached. What is the best use of those particular units? It makes no difference as far as the game system is concerned. They provide the same supply boost to cooperative units as any other HQ. Individual scenarios, however, may have special events or rules concerning them.
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