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dicke bertha -> RE: FITE opinions (1/27/2010 9:45:04 PM)

I take it Curtis Lemay is the Keeper and Maintainer of the public no-promises-made and include-arbitrarily-as-Curtis-sees-fit Wish List service to the development of TOAW, so this is a formal or informal request to him that the functionality of sub-scenario-creation out of existing games be included in the wish list and mentioned to the powers that be for the future development of the game. What seems to be a good idea doesn't ripple the water the least. My thanks to Mensch, parmenio and golden for the extra input and info.




ColinWright -> RE: FITE opinions (1/27/2010 11:35:42 PM)

quote:

ORIGINAL: dicke bertha

I take it Curtis Lemay is the Keeper and Maintainer of the public no-promises-made and include-arbitrarily-as-Curtis-sees-fit Wish List service to the development of TOAW, so this is a formal or informal request to him that the functionality of sub-scenario-creation out of existing games be included in the wish list and mentioned to the powers that be for the future development of the game. What seems to be a good idea doesn't ripple the water the least. My thanks to Mensch, parmenio and golden for the extra input and info.


Lol. And I thought it was just me. 'public no-promises-made and include-arbitrarily-as-Curtis-sees-fit Wish List service.' I suspected it would be -- and I haven't even looked. Lessee? PNPMAIAACSFWLS? Still a bit cumbersome...

As a depressing thought, let me suggest that Curtis himself must effectively be one of the powers that be -- or as good as.




larryfulkerson -> RE: FITE opinions (1/28/2010 12:37:05 AM)

What ever happened to JamIam ?




ColinWright -> RE: FITE opinions (1/28/2010 1:48:13 AM)


quote:

ORIGINAL: larryfulkerson

What ever happened to JamIam ?


Curtis ate him, I believe.




Curtis Lemay -> RE: FITE opinions (1/28/2010 5:26:40 PM)


quote:

ORIGINAL: dicke bertha

I take it Curtis Lemay is the Keeper and Maintainer of the public no-promises-made and include-arbitrarily-as-Curtis-sees-fit Wish List service to the development of TOAW, so this is a formal or informal request to him that the functionality of sub-scenario-creation out of existing games be included in the wish list and mentioned to the powers that be for the future development of the game. What seems to be a good idea doesn't ripple the water the least. My thanks to Mensch, parmenio and golden for the extra input and info.


This is already in the Wishlist. See item 12.23.




Curtis Lemay -> RE: FITE opinions (1/28/2010 5:33:12 PM)


quote:

ORIGINAL: ColinWright

Lol. And I thought it was just me. 'public no-promises-made and include-arbitrarily-as-Curtis-sees-fit Wish List service.' I suspected it would be -- and I haven't even looked. Lessee? PNPMAIAACSFWLS? Still a bit cumbersome...


All suggestions, regardless of my opinion of them, are placed in the Wishlist. Even the ones from Colin Wright. The only requirement is that they pertain to the code itself (i.e. scenario suggestions, etc., are not included).

quote:

As a depressing thought, let me suggest that Curtis himself must effectively be one of the powers that be -- or as good as.


Ralph is the only power-that-be.




ColinWright -> RE: FITE opinions (1/28/2010 6:20:26 PM)

JamIam's fate is left conspicuously undiscussed.




larryfulkerson -> RE: FITE opinions (1/28/2010 8:24:32 PM)

Rumor I heard was that he got burned out.  Happens sometimes to almost everybody.




ColinWright -> RE: FITE opinions (1/28/2010 8:39:10 PM)

quote:

ORIGINAL: larryfulkerson

Rumor I heard was that he got burned out.  Happens sometimes to almost everybody.



That's not nearly as interesting as my theory.

[img]http://ecx.images-amazon.com/images/I/51Rg%2B6ibkeL.jpg[/img]


He looks like he might eat somebody -- and it would definitively explain JamIam's silence.




sPzAbt653 -> RE: FITE opinions (1/29/2010 1:46:11 AM)

Well, somebody ate him ... or something ...

[image]local://upfiles/24850/D0CF936CABC54C178CDCA40EDF8763E5.jpg[/image]




Menschenfresser -> RE: FITE opinions (1/29/2010 2:19:16 AM)

What's really ironic here is that many of the old timers I can remember from waaaay back in the day all vanished to some degree (myself included) right about the time T3 was released.

For years we all dreamed about reworking this game, and when it finally happened, we didn't want to play it anymore. :)




Raver508 -> RE: FITE opinions (1/29/2010 9:04:27 AM)

Yeah I noticed that too Mensch. In fact I thought it was dying for a while there.




dicke bertha -> RE: FITE opinions (1/29/2010 2:31:06 PM)

quote:

This is already in the Wishlist. See item 12.23.


Great, thanks for that. Now, I looked at the list item, and it is rather meagre and not ambitious enough (12.23 Restore the ability to load .SAL files in the editor. 12.23.1 If from a .PBL game, require both passwords to do so).

I think it would be better if the scenario auto-generation wish were to be added to it, or at least measures taken to effect issues mentioned by golden delicious in posts 57 and 60 in this thread.




dicke bertha -> RE: FITE opinions (1/29/2010 2:57:37 PM)

quote:

ORIGINAL: Menschenfresser

What's really ironic here is that many of the old timers I can remember from waaaay back in the day all vanished to some degree (myself included) right about the time T3 was released.

For years we all dreamed about reworking this game, and when it finally happened, we didn't want to play it anymore. :)

The reason why I still play TOAW is that there is still no other game which overall can do better that TOAW. My reoccurring burnouts with TOAW is due to its engine shortcomings. I think many old TOAW players (and some scenario developers too)left because they got fed up with shortcomings in the engine. I think TOAW needs to reinstate faith in these ranks by stating what will be - not what can or might be - addressed in the near future.

While certainly many changes were built into T3, I am not sure they adressed the - in my view - most important issues with the game, e.g. supply. A lot of effort seems to have gone into graphics, interface etc. A lot of goodies has come spontaneously from outside of the development team (by JMass, parmenio and others, edit: damezzi). From what I understand, supply is being addressed in the upcoming patch (some of the supply issues anyway - eh when is it due?), but I don't know what the patch otherwise will do. Ralph's blog a few months ago mentioned 95 items being incorporated, I have no clue as to what they are. While I understand that the development team and Ralph need to steer things according to their own ideas, it seems to be done under secrecy, and I have no idea really which way TOAW is heading, when patches are due and in what order. The wish list is huge and doesn't indicate what items are actaully being considered. I think the game would benefit from more transparency from the development team. But maybe I've missed some obvious declarations about this.




Panama -> RE: FITE opinions (1/29/2010 4:35:37 PM)


quote:

ORIGINAL: dicke bertha

While certainly many changes were built into T3, I am not sure they adressed the - in my view - most important issues with the game, e.g. supply.

From what I understand, supply is being addressed in the upcoming patch


After reading Ralph's blogs it is my understanding that the ability for a unit to receive supply is being modified. However, I don't see anything about what happens when a unit's supply is reduced to the point where it has used up what it has. They can still move almost as if there were an eternal motion engine in all vehicles.

In the real world tanks and other vehicles actually DID run out of gas. Guns actually DID run out of ammo. [X(]

In TOAW bullets and shells and fuel are manufactured on the spot by the units. This is one of the most glaring problems with the game. I really don't understand why it's not addressed.

Someone please correct me if I'm wrong about any of this. (except the science fiction parts. [:D])






Curtis Lemay -> RE: FITE opinions (1/29/2010 6:08:25 PM)


quote:

ORIGINAL: dicke bertha

I think it would be better if the scenario auto-generation wish were to be added to it, or at least measures taken to effect issues mentioned by golden delicious in posts 57 and 60 in this thread.


I don't see anything else in those posts. Be specific about what you want.




Curtis Lemay -> RE: FITE opinions (1/29/2010 6:17:35 PM)


quote:

ORIGINAL: Panama

After reading Ralph's blogs it is my understanding that the ability for a unit to receive supply is being modified. However, I don't see anything about what happens when a unit's supply is reduced to the point where it has used up what it has. They can still move almost as if there were an eternal motion engine in all vehicles.

In the real world tanks and other vehicles actually DID run out of gas. Guns actually DID run out of ammo. [X(]

In TOAW bullets and shells and fuel are manufactured on the spot by the units. This is one of the most glaring problems with the game. I really don't understand why it's not addressed.

Someone please correct me if I'm wrong about any of this. (except the science fiction parts. [:D])


Fixing supply is going to take many, many updates. It's a non-trivial issue. 3.4 takes a first step only.

Having said that, most of the above is a misconception about what the unit supply numbers mean. A unit at 1% supply is not "out of supply". Guns do run out of ammo and vehicles do run out of gas in TOAW. It happens when the unit is "Unsupplied" and the gun or vehicle is eliminated by that condition.




ColinWright -> RE: FITE opinions (1/29/2010 6:34:14 PM)


quote:

ORIGINAL: dicke bertha


...While certainly many changes were built into T3, I am not sure they adressed the - in my view - most important issues with the game, e.g. supply...


Try discussing the supply issue with Curtis. This will shed a lot of light on some of the reasons why progress in this area is so difficult.




ColinWright -> RE: FITE opinions (1/29/2010 6:35:19 PM)

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Panama

After reading Ralph's blogs it is my understanding that the ability for a unit to receive supply is being modified. However, I don't see anything about what happens when a unit's supply is reduced to the point where it has used up what it has. They can still move almost as if there were an eternal motion engine in all vehicles.

In the real world tanks and other vehicles actually DID run out of gas. Guns actually DID run out of ammo. [X(]

In TOAW bullets and shells and fuel are manufactured on the spot by the units. This is one of the most glaring problems with the game. I really don't understand why it's not addressed.

Someone please correct me if I'm wrong about any of this. (except the science fiction parts. [:D])


Fixing supply is going to take many, many updates. It's a non-trivial issue. 3.4 takes a first step only.

Having said that, most of the above is a misconception about what the unit supply numbers mean. A unit at 1% supply is not "out of supply". Guns do run out of ammo and vehicles do run out of gas in TOAW. It happens when the unit is "Unsupplied" and the gun or vehicle is eliminated by that condition.


It's nice to see one's point so promptly illustrated. We can't make progress on the supply issue, because among other things, Curtis won't admit:

1. That supply for tanks, other vehicles, and artillery has a different dynamic than supply for infantry.

2. That supply for defensive purposes is a different matter than supply for offensive purposes.

3. That supply is volume-based. That is to say, the Germans could supply two divisions in North Africa well, or five badly. They couldn't supply five divisions as well as they could supply two.

4. That in fact there is anything wrong with the current system at all.




golden delicious -> RE: FITE opinions (1/29/2010 6:35:27 PM)

quote:

ORIGINAL: dicke bertha

Great, thanks for that. Now, I looked at the list item, and it is rather meagre and not ambitious enough (12.23 Restore the ability to load .SAL files in the editor. 12.23.1 If from a .PBL game, require both passwords to do so).

I think it would be better if the scenario auto-generation wish were to be added to it, or at least measures taken to effect issues mentioned by golden delicious in posts 57 and 60 in this thread.


The text you quote from the wishlist is exactly the functionality that I need- Bob's right on this one.




golden delicious -> RE: FITE opinions (1/29/2010 6:39:05 PM)


quote:

ORIGINAL: Curtis Lemay

Guns do run out of ammo and vehicles do run out of gas in TOAW. It happens when the unit is "Unsupplied" and the gun or vehicle is eliminated by that condition.


Huh. So an artillery unit which is cut off and fires for ten rounds at 1% supply will disappear ten times faster than the same unit firing for just one round?

Anyway, don't bother responding. We know how this argument goes.




dicke bertha -> RE: FITE opinions (1/29/2010 6:43:47 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: dicke bertha

I think it would be better if the scenario auto-generation wish were to be added to it, or at least measures taken to effect issues mentioned by golden delicious in posts 57 and 60 in this thread.


I don't see anything else in those posts. Be specific about what you want.

OK let's see. The wish list wants to restore ACOW's capability. Golden delicious said in post 57:
quote:

One needs to edit the calendar, the to-from turns in the replacement schedule, the arrival turns of units and the activation turns of events.


Now I'd like to have it auto-generated, by-passing ACOW's requirements for manual editing. That extra automation I'd like to see in the wish list. Cannot be more specific than that, or do you want me to provide the coding?




dicke bertha -> RE: FITE opinions (1/29/2010 6:47:00 PM)

Yes I understand you'd personally be satisfied with a change according to the wish list, I'd want a little more though, see previous post.




dicke bertha -> RE: FITE opinions (1/29/2010 6:49:55 PM)

And Curtis I won't go into the supply issues with you, I do not agree at all with you, I think you are very wrong, but it's a discussion you and Colin, GD etc have had many times, and I have nothing new to add.




Panama -> RE: FITE opinions (1/29/2010 9:45:10 PM)


quote:

ORIGINAL: Curtis Lemay



Fixing supply is going to take many, many updates. It's a non-trivial issue. 3.4 takes a first step only.

Having said that, most of the above is a misconception about what the unit supply numbers mean. A unit at 1% supply is not "out of supply". Guns do run out of ammo and vehicles do run out of gas in TOAW. It happens when the unit is "Unsupplied" and the gun or vehicle is eliminated by that condition.


No, guns do not run out of ammo. An unsupplied unit may attack indefinately. And vehicles do not run out of gas. An unsupplied unit may move indefinately. Getting BLOWED UP does not constitute a supply condition. [8|]




ColinWright -> RE: FITE opinions (1/29/2010 10:50:25 PM)

Right now, I am watching a pretty good Turkish retelling of the Graeco-Turkish War of 1920-22.

The pivotal battle -- and I'm not basing this solely on the TV show -- revolved around a larger and better-equipped Greek army trying to break the Turks in front of Ankara. One key factor crippling the Greeks was their inability to bring up anything like a sufficient quantity of artillery ammunition.

Their infantry -- like all infantry -- had relatively modest munitions requirements, and was still effective even in straightened circumstances. But an artillery piece needs hundreds -- thousands -- of pounds of ordnance a day. Absent that, it's just an involved machine tool without any useful purpose.

The Greeks ran afoul of this. I wish we could get Curtis to accept it.




Telumar -> RE: FITE opinions (1/30/2010 2:07:33 AM)


quote:

ORIGINAL: ColinWright



It's nice to see one's point so promptly illustrated. We can't make progress on the supply issue, because among other things, Curtis won't admit:

1. That supply for tanks, other vehicles, and artillery has a different dynamic than supply for infantry.

2. That supply for defensive purposes is a different matter than supply for offensive purposes.

3. That supply is volume-based. That is to say, the Germans could supply two divisions in North Africa well, or five badly. They couldn't supply five divisions as well as they could supply two.

4. That in fact there is anything wrong with the current system at all.



I must agree with you, Colin... (just one more voice from the toaw community)

I've silently followed almost all of the discussions in this forum and in others about the subject.


quote:

ORIGINAL: Curtis Lemay

Fixing supply is going to take many, many updates. It's a non-trivial issue.


What about one, non-trivial update instead of a dozen little ones? I for instance don't care about alpha channel or tool tips, menue delay etc... and i'm sure i'm not the only one here. But you may be the wrong adress here.




ColinWright -> RE: FITE opinions (1/30/2010 3:37:20 AM)

quote:

ORIGINAL: Telumar


What about one, non-trivial update instead of a dozen little ones? I for instance don't care about alpha channel or tool tips, menue delay etc... and i'm sure i'm not the only one here. But you may be the wrong adress here.


To be fair, I'm sure addressing the supply issue isn't like adjusting the ability of AA to shoot down planes -- it would require some fairly extensive programming.

What frustrates me isn't that the changes haven't happened -- maybe they can't. It's the obstinate, unreasoning insistence that they wouldn't be desirable in the first place. This continual 'all is for best in this best of all possible worlds' schtick really gets on my nerves -- and of course, it pretty much rules out any real progress. Why make any changes when everything is just fine?




Curtis Lemay -> RE: FITE opinions (1/30/2010 10:15:24 PM)


quote:

ORIGINAL: ColinWright

It's nice to see one's point so promptly illustrated. We can't make progress on the supply issue, because among other things, Curtis won't admit:

1. That supply for tanks, other vehicles, and artillery has a different dynamic than supply for infantry.


Quartermasters don't deliver a pound of bullets, a pound of gas, and a pound of shells. That would be idiotic. They schedule supply shipments according to demands. Most of the tonage will be shells, then fuel, then, finally, bullets - all in proportion to needs. There may be special cases where that's not the case, but they would be the exception. And adding facility to handle that exception to TOAW would be a waste.

quote:

2. That supply for defensive purposes is a different matter than supply for offensive purposes.


What is your point here?

quote:

3. That supply is volume-based. That is to say, the Germans could supply two divisions in North Africa well, or five badly. They couldn't supply five divisions as well as they could supply two.


That was never my position. But it involves nuance, so, no doubt, you missed it. What I said was, only a select few topics would warrant a system to handle this. Most topics don't need it. It was all about priority. And I was right.

quote:

4. That in fact there is anything wrong with the current system at all.


If you're attributing that to me it's a bald-faced lie. I probably want more revisions to supply than anyone else around. I'm trying to wheedle Ralph into adding a supply enhancement to 3.5 now.

What I said in my post was exactly correct. It is going to take many many revisions to get all the supply changes we want. 3.4 has taken nearly three years to finish. A huge chunk of that was addressing supply issues. But there is still so far to go.

And there is a general misconception that the unit supply number equates to the size of the unit's supply stockpile on hand. It can't be. If it were, then the unit would retain full combat strength regardless of its unit supply level - until it reached the bottom - where it would then be reduced to zero combat strength. It doesn't. Combat strength drops as supply is consumed. That equates to less ammo being expended per round. This is a realistic feature. It's called "fire discipline". The higher the prof, the more the unit has of it.

And this produces realistic results. Real units don't blow off all their supply oblivious to how much they have left. Fire discipline allows them to retain significant combat strength as stocks run low. Furthermore, it also models Diminishing Returns. Initial large expenditures don't produce a linearly greater combat strength than later, more disciplined rates. Otherwise, we would have the situation where the Waffen SS fights for a single player turn - all the way to zero combat strength - and then are wiped out by grandmothers with brooms in the following enemy player turn. Real combat units are far more resilient than that.

The 1% unit supply level is not an "out of supply" condition. It is a condition where the unit is assumed to be expending supply at the same rate it is receiving it - if "supplied". It still has a significant buffer stockpile to address some variation in that.

Now, one issue is that there may be some cases where the hex supply level is so low that that assumption is not warranted (the "infinite supplyline issue). That's why I want a third supply state - one that would be inbetween "supplied" and "unsupplied". See item 5.9 in the Wishlist.




Curtis Lemay -> RE: FITE opinions (1/30/2010 10:19:33 PM)


quote:

ORIGINAL: golden delicious

Huh. So an artillery unit which is cut off and fires for ten rounds at 1% supply will disappear ten times faster than the same unit firing for just one round?


It's an abstraction, and you've just given an extreme case. Clearly, if they started at 100% supply, the one firing ten times would disappear much faster. Regardless, at 1% they're both going to be disappearing fast. Being unsupplied in TOAW is a bitch.




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