RE: FITE opinions (Full Version)

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Curtis Lemay -> RE: FITE opinions (1/30/2010 10:23:18 PM)


quote:

ORIGINAL: Panama

No, guns do not run out of ammo. An unsupplied unit may attack indefinately. And vehicles do not run out of gas. An unsupplied unit may move indefinately. Getting BLOWED UP does not constitute a supply condition. [8|]


That unsupplied unit is going to wither away - and the more it moves and fires the faster it will do so - just because it lacks supply communications.

Furthermore, even units that are "supplied" have to stop and wait for gas. That's reflected in their lower movement allowances (reduced duty cycle).




ColinWright -> RE: FITE opinions (1/30/2010 10:39:36 PM)

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: golden delicious

Huh. So an artillery unit which is cut off and fires for ten rounds at 1% supply will disappear ten times faster than the same unit firing for just one round?


It's an abstraction, and you've just given an extreme case. Clearly, if they started at 100% supply, the one firing ten times would disappear much faster. Regardless, at 1% they're both going to be disappearing fast. Being unsupplied in TOAW is a bitch.


But being at 1% supply lets you keep banging away. As long as your enemy's red-light too, it works just fine. Moving this over to the thread it should be on...




Raver508 -> RE: FITE opinions (1/30/2010 10:53:10 PM)

Just reverting back the topic of this thread for a moment.

I'm up to turn 5 of a new game as the Soviets, playing Buzz's mod, and it does look very much to me like there are balance issues here. I have been more or less able to form a continuous line encompassing the historic stalin line going north through Smolensk, without too many problems at all. What's worse is that the units forming the line are all in very good readiness and supply shape. It seems to me that at the least the soviet units and especially reinforcement units should come onto the map in much worse state in terms of supply. Might be an idea to increase the number of negative shock turns for the soviets too, to try and simulate the general breakdown of order.




ColinWright -> RE: FITE opinions (1/30/2010 11:01:11 PM)


quote:

ORIGINAL: Raver508

Just reverting back the topic of this thread for a moment.

I'm up to turn 5 of a new game as the Soviets, playing Buzz's mod, and it does look very much to me like there are balance issues here. I have been more or less able to form a continuous line encompassing the historic stalin line going north through Smolensk, without too many problems at all. What's worse is that the units forming the line are all in very good readiness and supply shape. It seems to me that at the least the soviet units and especially reinforcement units should come onto the map in much worse state in terms of supply. Might be an idea to increase the number of negative shock turns for the soviets too, to try and simulate the general breakdown of order.


Glantz, Stumbling Colossus,, has a lot of very useful material on the average state of Red Army units upon mobilization in 1941. They often bore no resemblance at all to the strength they were supposed to have on paper. Infantry 'divisions' with three thousand riflemen and nothing else, artillery with no means of moving their guns whatsoever, etc.




Panama -> RE: FITE opinions (1/31/2010 5:01:11 PM)


quote:

ORIGINAL: Raver508

Just reverting back the topic of this thread for a moment.

I'm up to turn 5 of a new game as the Soviets, playing Buzz's mod, and it does look very much to me like there are balance issues here. I have been more or less able to form a continuous line encompassing the historic stalin line going north through Smolensk, without too many problems at all. What's worse is that the units forming the line are all in very good readiness and supply shape. It seems to me that at the least the soviet units and especially reinforcement units should come onto the map in much worse state in terms of supply. Might be an idea to increase the number of negative shock turns for the soviets too, to try and simulate the general breakdown of order.


The Soviets should have a reduced supply rate for several turns at the beginning of the scenario. Alot of logistics got shot off the roads by the Luftwaffe that simple game interdiction doesn't do justice to. There wasn't alot of organized logistics and many of the units ran out of ammo and fuel (read SUPPLY) and had to abandon their heavy weapons and vehicles in the first day or so. The Soviets admitted to losing 20,500 tanks in 1941. Most to breakdowns (the number is 14,000 to 15,000). Breakdowns would include, besides the obvious, out of fuel, out of ammo and crews abandoning perfectly servicable vehicles because they panicked under fire.

Also, many of the cities where reservists were to muster were over run in the early days. There was a four to eight day window where the forward divisions were to be brought up to strength. This was obviously trashed very early on. So much went wrong because of several factors, self inflicted and produced by the onslaught, that the Soviet army was, well, a mess.

I would take away much of the infantry's mobility and reduce Soviet supply until early to mid July.

Those infantry units starting the game on the map that had been in the Winter War and whose divisional commander had not been killed in Stalin's purge should start as Veteran but short on supplies and understrength (with a few exceptions). Any others should have low proficiency since Stalin had ordered killed 136 of 199 divisional commanders, 221 of 397 brigade commanders and 50% of all regimental officers (O. F. Suvenirov, "Vsearmeiskaia tragediia" [An army wide tragedy]).

Those that come from the Far East as reinforcements should be brought on as Veteran and of much higher proficiency. This theater was somewhat spared from the purges and had conducted successful campaigns against the Japanese.

Cavalry should have higher proficiencies since they were virtually untouched by the purge (Stalin had alot of cavalry cronies being an ex cavalry man himself). Still, supply wise they were no better off.

But I digress. [;)]

The trick is to cripple the Soviets as they were historically yet no so much that the German's have a free hand at over running the whole of the Soviet Union. This is where the TOAW supply 'engine' falls flat on it's face. IMO.




Raver508 -> RE: FITE opinions (2/1/2010 7:29:17 AM)

Some good thoughts there I think - certainly on reducing mobility in the early war. That would be another way of preventing the "fall back and form a continuous line behind the super rivers" approach. Surely there is more than can be done to improve this scenario before the limits of the TOAW engine are reached though?




Raver508 -> RE: FITE opinions (2/1/2010 7:30:24 AM)

Another question are there are any of the original designers still working on Fire in the East, or is anyone else out there doing some tinkering? Seems to me that there is still a fair bit of interest in this game, but a number of people put off by balance issues.




morleron1225 -> RE: FITE opinions (3/30/2010 4:22:38 AM)


quote:

ORIGINAL: Panama


quote:

ORIGINAL: ColinWright




If you want to 'repeat history' why bother playing at all? The idea is to NOT repeat history if it will result in defeat. [;)]

One of the problems the Soviet had early on was one of training. That is to say, they had drilled offensive operations into their army. Very little attention was paid to defensive operations. So you ended up with things like AT guns placed at even intervals by the book with no regard to terrain or avenues of advance. The first period of the war (22 June 1941 to November 1942) was one of on the job training.

This offensive doctrine was evident in their strategic planning. They had intended to go on a general offensive upon being invaded. This was played out time and again with the results being what we have seen in the history books.

I don't see any way to force the Soviet player to attack. You can force him to defend areas or face defeat by losing too much turf too early. And if the Soviet units are deployed in the sorry state they were actually in then the outcome 'should' be different than what you see in FiTE. HOWEVER, big however, at the same time you have to do something about the Axis running rampant with no supply. Tanks should run out of gas in the red. Artillery should run out of ammo in the red. Trucks should roll to a halt. Unless you can model both sides in the way things would actually happen all will be for naught.


There was another reason that the Russians fought amateurishly in 1941. It has to do with the power of the unit political commissars to control or influence operations. A Soviet commander who failed to "fight by the book" was apt to end up in trouble for being some sort of "counter-revolutionary" and if he lost a fight while doing this he was practically certain to end up standing in front of a wall somewhere. I've always felt that, in some ways, Hitler's "Commissar Order" helped the Russians by killing off a lot of the political officers and temporarily reducing their effect on the Red Army - no proof, just a gut feeling.

I agree with much of what Panama had to say about equipment shortages for the Red Army, particularly in 1941. As to how to address these in FiTE, I'm not sure, short of going through every Soviet unit and individually adjusting the current equipment to reflect the shortages. I do agree with those who advocate making it more "expensive" for the Soviet player to simply abandon all of the territory the Soviets typically give up in a game. I suppose one way to partially offset that would be to allow the Axis player to not abuse the civilian population - thus greatly cutting down on the numbers of partisan units available to disrupt the already tenuous Axis supply lines.

I haven't read through this whole discussion yet, but if a group is forming to make mods to FiTE to better reflect the historical situation I'd be willing to participate as a playtester/debugger or whatever role might be needed.

For those of you who haven't yet read them I highly recommend checking out the recent work that David Glantz has done based on recently opened Russian archives. His writing is a bit dry, but he is making available a wealth of information that was not previously available to Western researchers. I've read his book on the Battle of Kursk - in which it becomes clear that the Germans came a lot closer to victory than has been generally recognized. Not that it would have done them any good in the long run - though Stalin may have been more open to a negotiated peace if the Red Army had taken a drubbing at Kursk. I'm currently working my way through the first volume of his Stalingrad campaign trilogy - which is very detailed and, again, shows that the Soviets were not in great shape during the summer of 1942. I expect that he'll end up showing that the counter-attack at Stalingrad was more of a shoestring operation than is known in the West and could have very well ended up suffering the same fate as Operation Mars did. Glantz has a lot of facts and lays them all out, but I do wish he'd learn how to "tell a story" while doing so. Just my opinion - YMMV. ;)

Anyway, from what I've read so far it seems obvious that all of us like FiTE a lot. The question seems to be: how do we take FiTE as the base and modify it enough to be both more historically correct while also improving play balance? That said, has anyone contacted the team that put FiTE together in the form that we know and love it? Are they working on any mods themselves? Do they have any problems with another group building off of their base? Would they be willing to work with us to improve the scenario? It seems to me that the original group recognized (recognizes) that there are short-comings in their implementation - which is why they've put out several versions over the years.

FWIW, I think we need to focus on what we can change about the scenario - not worry about aspects of the TOAW game engine that we can't really do anything about, other than trying to minimize their effects.

Here's hoping I haven't stepped on too many toes,
Ron




morleron1225 -> RE: FITE opinions (3/30/2010 4:56:18 AM)


quote:

ORIGINAL: Olorin

I am with Panama. The Soviet OOB is ridiculously unrealistic.
- Just take a look at the starting oob and you will find divisions near the front that didn't even exist until much later. They sit ON the path where the Germans will advance, fortified.
- And the ones that did exist are also fortified and in good health, even nkvd units.
- The Mech Corps in Fite is a very powerful formation, whereas in reality it lacked mobility, leadership, supply and training.

So the German player has to fight a much larger and stronger Soviet West Front than was the case historically. And that's only in 41, which is supposed to be the easiest year to depict. Later we've got other problems, I don't need to repeat them, Panama has done it already.

A good first step would be to incorporate Daniel McBride's OOB for 1941 from DNO, which is almost 100% correct, and build on that.


I agree, the Soviet OOB does seem inflated both in numbers and in capability. IIRC, the Soviets were in the process of disbanding their Mechanized Corps and reorganizing the men and equipment into true "all arms" formations, based loosely on the German panzer divisions, when the Germans embarked on their little vacation trip. From what Guderian wrote in his memoirs the Soviet Mech Corps were unwieldy and the command structure did not lend itself to rapid reaction - both factors which prompted the Soviets to pull them out and reorganize them as quickly as they could. The Soviets also suffered from having far too many different kinds of tanks - all with different capabilities and not really trained to work together - problems which they corrected (at least organizationally) by 1942 after the Germans relieved them of most of their useless T-28s, etc. in the 1941 encirclement battles. Somewhere I have a picture of the main highway between Moscow and Smolensk which looked a lot like the highway north of Kuwait City when the Iraqis tried to evacuate during Desert Storm - miles of abandoned and destroyed vehicles.

Is it possible to still get McBride's DNO scenario. He's withdrawn it from the "Rugged Defense" site and I've been unable to find it elsewhere. How big a job would it be to graft his initial OOB onto FiTE? Also, is there a definitive source for Red Army OOB information over the course of the war?




morleron1225 -> RE: FITE opinions (3/30/2010 6:06:27 AM)

quote:

ORIGINAL: Panama


quote:

ORIGINAL: dicke bertha

While certainly many changes were built into T3, I am not sure they adressed the - in my view - most important issues with the game, e.g. supply.

From what I understand, supply is being addressed in the upcoming patch


After reading Ralph's blogs it is my understanding that the ability for a unit to receive supply is being modified. However, I don't see anything about what happens when a unit's supply is reduced to the point where it has used up what it has. They can still move almost as if there were an eternal motion engine in all vehicles.

In the real world tanks and other vehicles actually DID run out of gas. Guns actually DID run out of ammo. [X(]

In TOAW bullets and shells and fuel are manufactured on the spot by the units. This is one of the most glaring problems with the game. I really don't understand why it's not addressed.

Someone please correct me if I'm wrong about any of this. (except the science fiction parts. [:D])





Hey, the somewhat reduced combat effectiveness of the OOS units is reflective of their switch over to muzzle-loaders, home-made blackpowder, and hand cast bullets. The vehicles run on the WWII equivalent of bio-diesel. [;)] Seriously though, I do agree with you that the supply simulation needs some serious work. At least, according to Ralph's blog, there will be a supply re-evaluation between each player turn. That in itself should be a big help and enemy units will only need to be surrounded for half a turn in order to interrupt their supply. I also seem to recall Ralph mentioning that OOS units will be more drastically affected once their supply really runs out.

One thing that needs to be kept in mind is that in real life it was not unusual for units to over-report fuel consumption so as to get more fuel the next time the tankers came along. Also, vehicle crews became adept at stashing a few jeerycans of fuel against a rainy day. For example, if one went by the official figures Rommel's tanks ran out of fuel half way back to Benghazi after El Alamien, but supply sergeants, etc. had "gamed" their real life supply rules to have enough fuel hidden from the Quartermasters to make it back to Libya. The same sort of thing went on with Patton's 3rd Army romp across France. Yes, he did eventually really run out of gas, but he got further than he should have going strictly by the numbers. A good friend of mine's father was in a TD battalion in the 3rd Army and he used to say that his outfit had a couple of TDs that were always kept out of the fight because they were filled to the brim with "contraband gas". He had a few other stories about the sort of "black market" trading that went on between the supply echelons of various units. That sort of thing might make for an interesting doctoral dissertation if there are any history majors in the audience. [;)]

I guess my point is that it's unlikely that any set of supply rules will be able to mirror reality. However, I think we can do better with TOAW and I hope that Ralph is coming up with something that will be a big step forward from what we have now.

Just to satisfy my own curiosity what supply/hex ownership rules do you folks play with? I've always used "hidden" ownership with the supply chain shown only for occupied and adjacent hexes. I've found that that tends to make folks a bit more cautious in their movements.

Just my $.02,
Ron




Panama -> RE: FITE opinions (3/30/2010 7:18:33 AM)


quote:

ORIGINAL: morleron1
I agree, the Soviet OOB does seem inflated both in numbers and in capability. IIRC, the Soviets were in the process of disbanding their Mechanized Corps and reorganizing the men and equipment into true "all arms" formations, based loosely on the German panzer divisions, when the Germans embarked on their little vacation trip. From what Guderian wrote in his memoirs the Soviet Mech Corps were unwieldy and the command structure did not lend itself to rapid reaction - both factors which prompted the Soviets to pull them out and reorganize them as quickly as they could. The Soviets also suffered from having far too many different kinds of tanks - all with different capabilities and not really trained to work together - problems which they corrected (at least organizationally) by 1942 after the Germans relieved them of most of their useless T-28s, etc. in the 1941 encirclement battles. Somewhere I have a picture of the main highway between Moscow and Smolensk which looked a lot like the highway north of Kuwait City when the Iraqis tried to evacuate during Desert Storm - miles of abandoned and destroyed vehicles.

Is it possible to still get McBride's DNO scenario. He's withdrawn it from the "Rugged Defense" site and I've been unable to find it elsewhere. How big a job would it be to graft his initial OOB onto FiTE? Also, is there a definitive source for Red Army OOB information over the course of the war?


The Soviets had already started to disband their Mech Corps in late 1939/early 1940. 'Lessons' learned in Spain, Poland and Finland made the Soviets reconsider their usefulness. They started splitting up the tank units to support infantry and cavalry. Then came the German successes in France and the Soviets did an about face. Not only did they reinstitute the Mech Corps, they were going to expand them so they would have 29! They didn't even have the equipment for the 9 they had!

Also, the Axis didn't have to relieve the Soviets of tanks. Old and obsolete, the majority of them broke down, were abandoned by paniced crews or ran out of gas/ammo. There werre too few modern tanks. In the SW one unit received about a dozen KVII but there was no ammo for the 152mm guns they mounted.

The reasons for the abysmal performance of many of the mech corps were legion. Untrained officers/ncos. No time to train as a unit at any level. Many of the tank and mech divisions had only formed three or fewer months earlier. Hardly enough time to get men and equipment together let alone train. There was a severe shortage of modern tanks and tankers who knew how to simply drive them properly. If you use the two words, "Not Enough" and put anything after them pertaining to the Soviet Mech corps you would be correct. There were a few brights spots, generally south of the Pripets where some units had actually trained together. The tank battles in the Ukraine were the result. Barely mentioned in any histories, these battles bought some badly needed days for the Soviets and bloodied some German units. Some of the future Tank Army commanders came from these battles.

The solution for the unweildy Mech Corps was to disband all of them, I believe around the end of July 1941. Then the Soviets disbanded the tank divisions and formed brigades in August and September 1941. There were still over 2 thousand tanks in the West and another few thousand in the Far East. These brigades became the foundation for the Tank Corps and Mech Corps to come. They still had to suffer through 1942 but with the time bought by distance and blood they learned and won.

You should read about the history of the Soviet tank corps. It's an amazing story.




ColinWright -> RE: FITE opinions (3/30/2010 8:03:34 AM)


quote:

ORIGINAL: morleron1


quote:

ORIGINAL: Olorin

I am with Panama. The Soviet OOB is ridiculously unrealistic.
- Just take a look at the starting oob and you will find divisions near the front that didn't even exist until much later. They sit ON the path where the Germans will advance, fortified.
- And the ones that did exist are also fortified and in good health, even nkvd units.
- The Mech Corps in Fite is a very powerful formation, whereas in reality it lacked mobility, leadership, supply and training.

So the German player has to fight a much larger and stronger Soviet West Front than was the case historically. And that's only in 41, which is supposed to be the easiest year to depict. Later we've got other problems, I don't need to repeat them, Panama has done it already.

A good first step would be to incorporate Daniel McBride's OOB for 1941 from DNO, which is almost 100% correct, and build on that.


I agree, the Soviet OOB does seem inflated both in numbers and in capability. IIRC, the Soviets were in the process of disbanding their Mechanized Corps and reorganizing the men and equipment into true "all arms" formations, based loosely on the German panzer divisions, when the Germans embarked on their little vacation trip. From what Guderian wrote in his memoirs the Soviet Mech Corps were unwieldy and the command structure did not lend itself to rapid reaction - both factors which prompted the Soviets to pull them out and reorganize them as quickly as they could. The Soviets also suffered from having far too many different kinds of tanks - all with different capabilities and not really trained to work together - problems which they corrected (at least organizationally) by 1942 after the Germans relieved them of most of their useless T-28s, etc. in the 1941 encirclement battles. Somewhere I have a picture of the main highway between Moscow and Smolensk which looked a lot like the highway north of Kuwait City when the Iraqis tried to evacuate during Desert Storm - miles of abandoned and destroyed vehicles.

Is it possible to still get McBride's DNO scenario. He's withdrawn it from the "Rugged Defense" site and I've been unable to find it elsewhere. How big a job would it be to graft his initial OOB onto FiTE? Also, is there a definitive source for Red Army OOB information over the course of the war?


Going by Glantz, most of the Mechanized Corps basically collapsed gasping within days of the opening of Barbarossa. Between equipment shortages, absence of any logistical support, and those pesky Germans always interfering, some had become little more than fragments of leg infantry by the end of the first week.




ColinWright -> RE: FITE opinions (3/30/2010 8:08:49 AM)


quote:

ORIGINAL: Panama




Also, the Axis didn't have to relieve the Soviets of tanks. Old and obsolete, the majority of them broke down, were abandoned by paniced crews or ran out of gas/ammo. There werre too few modern tanks. In the SW one unit received about a dozen KVII but there was no ammo for the 152mm guns they mounted.


That actually is one place where the Germans timed things really well. Most of the Soviet Tank units were expecting the new T-34's and KV's -- but didn't have them yet. In anticipation, maintenance (not exactly a Soviet strong point to begin with) on the old models had been allowed to lapse. Some incredible percentage of the Soviet tank park was either inoperative or became inoperative about two blocks down the street.




ColinWright -> RE: FITE opinions (3/30/2010 8:24:00 AM)

As far as simulating the Red Army at the start of the war goes, the OOB and equipment would be an immense job, but doable. You'd have to make educated guesses all over the place, but Glantz gives you enough so that after a few hundred man hours you'd probably have a good approximation.

The real difficulty is mimicking Soviet behavior for at least the first three months. Those pathetic 1-3's have to keep flinging themselves (if they're not in re-org) at the German 12-20's -- and often, one at a time. And often, over and over.

The current system has the ability to simulate passive idiocy to some extent -- it can make formations very prone to go into re-org, make early turn ending more likely, allow for an appalling supply level. What it can't do is force active stupidity. It can't make you mount pointless attacks, and it can't make you vigorously advance into closing pockets. Absent that, any simulation of 1941 is going to wind up pretty far from history -- either in terms of the number and raw combat power of the units, or in terms of the outcome. You have your choice.

What would be needed -- and considering the interest in the topic it's not all that unreasonable a request -- is a way for the Russian forces to start out under P.O. control and shift to player control. Hopefully gradually and formation by formation, but all at once if necessary. Indeed, sporadic player control that gradually becomes the norm might get us close to the ideal.

Failing that, I've always advocated a scenario that starts -- say -- after the Kiev encirclement. Stalin still had various strokes of genius after that point, but the errors started to become more like something actual players might commit. However, researching that would be a bi____.







Raver508 -> RE: FITE opinions (3/30/2010 10:11:44 AM)

What would be needed -- and considering the interest in the topic it's not all that unreasonable a request -- is a way for the Russian forces to start out under P.O. control and shift to player control. Hopefully gradually and formation by formation, but all at once if necessary. Indeed, sporadic player control that gradually becomes the norm might get us close to the ideal.


Now that is an interesting idea! I always thought passive idiocy was the best representation possible.




Panama -> RE: FITE opinions (3/30/2010 3:05:22 PM)


quote:

ORIGINAL: Raver508

What would be needed -- and considering the interest in the topic it's not all that unreasonable a request -- is a way for the Russian forces to start out under P.O. control and shift to player control. Hopefully gradually and formation by formation, but all at once if necessary. Indeed, sporadic player control that gradually becomes the norm might get us close to the ideal.


Now that is an interesting idea! I always thought passive idiocy was the best representation possible.


I'm sure most know that you can change from PO to player control during the PO's turn by right clicking on the map while the PO is moving. However...you would not have a password protected game. [:D]

I suppose, if bribed, Ralph could take care of it. But he has a full plate, platter, table and dining room. You would have to stick him into Mr Peabody's Wayback Machine a few times so there is more than one iteration of him working on the game. [8D]




philturco -> RE: FITE opinions (3/30/2010 4:54:39 PM)

The Soviets lacked effective command&control that first summer and poor morale in their ranks. Simply making it difficult for the soviets to move would model this. Say give a negative shock penalty to any unit that voluntarily moves the first 8 or 10 turns. I think a global shock penalty for voluntarily abandoning key areas too early is a possibility. The Soviets needed to learn the hard way...by losing large amts of men and material. Stalin had to sack his bad commanders,but first they had to make the big mistakes we are trying to model. These huge losses weaken the Soviet collosus, but with clever pull backs in 42 and beyond the Soviets survive and eventually prevail.These early Soviet losses if we can model them into the game allow the game to stay competitive into 42 (case blue) and maybe into 43 (citadel)




Panama -> RE: FITE opinions (3/30/2010 7:27:42 PM)


quote:

ORIGINAL: Bibbo

The Soviets lacked effective command&control that first summer and poor morale in their ranks. Simply making it difficult for the soviets to move would model this. Say give a negative shock penalty to any unit that voluntarily moves the first 8 or 10 turns. I think a global shock penalty for voluntarily abandoning key areas too early is a possibility. The Soviets needed to learn the hard way...by losing large amts of men and material. Stalin had to sack his bad commanders,but first they had to make the big mistakes we are trying to model. These huge losses weaken the Soviet collosus, but with clever pull backs in 42 and beyond the Soviets survive and eventually prevail.These early Soviet losses if we can model them into the game allow the game to stay competitive into 42 (case blue) and maybe into 43 (citadel)


Buddeny was an old cavalry cronie of Stalin's. They served together in the Russian civil wars. When the purges were taking place one of Buddeny's staff officers voiced his concern to him. Buddeny was to have replied, "Do not worry. They are only killing the smart ones." [:D]

Why does everyone use a ten foot wide brush to paint the state of the RKKA in June, 1941? Yes, some units were horrible. 4th Tank Division was one of the five best equiped units in the Soviet Army. It lasted about one day in the Bialystok salient. HQ bombed in the morning killing the division commander and communications. Tanks ran out of fuel and abandoned without firing a shot. Very bad. Alot of the blame for the lack of preparedness in the West Front can be laid at Pavlov's feet. A total disregard for what was happening to the front of his units. He was executed by the way. I probably would have shot him too. I know Patton would have. [;)]

On the other hand, in the Southwest Front Kirponos was in close touch with the border units and stepped his forces through increasing states of preparedness. This is why the Axis had a difficult time there. The best tankers were there too. Some of the units had actually had training. The tank divisions of the SW front bloodied more than one German armor and infantry division.

Also, many of the officers, NCOs and enlisted men in the army were veterans of Finland and the Far East campaigns. And, believe it or not, the RKKA actually did move from one spot to another. Mostly to follow the general order of advance and counter attack (the Minsk pocket resulted). The West Front just happened to be the most inept of the lot becasue of A) purges B) a 300% expansion of the army between 1939 and 1941 C) antiquated equipment D) a severe lack of transport and E) Stalin's refusal to believe Hitler would actually attack.

Don't make the mistake of other East Front scenario designers and believe that one size fits all is the way to go. That's why FitE doesn't work, IMO.




madner -> RE: FITE opinions (6/21/2010 8:48:39 PM)

Hello,
while this thread is old, I'm wondering how many of the people suggesting fixes actually played the scenario extensively. The border forces won't stop a competent German player. Minsk will fall around turn 4-6, Stalin line will be breached and Kiev will fall rather easily. The border mech corps will be destroyed, and they won't reconstitute. If one or two manage to escape it shouldn't be a big deal on the scale we are dealing with.
Also it might be an idea to set the replacement for those forces to none or very low, simulating they loss of strength by moving. This could force the Sovjet player to use them as long as they still have a punch.

A much bigger issue are tanks. For some reason the Pz-IIIJ only arrives after turn 47 and I see no Pz-IIIL at all.
Unless I'm missing an event that will dump around 1500 Pz-IIIJ, the Germans lack them.

The real issue is the double dipping. The Red army replacements are historical, but adjusted for locations. So if the German player can't advance to the historical line the Red Army will be stronger. However historically the factories were moved east anyway, so we end up with to high Soviet production. The other double dip are the replacement. Both sides had logistic constraints on the size of the forces they could field each year. But as 1941 the Red Army lost so many units, it has a much larger force if it pulls back then it would have had.
And the last issue is that the Germans were a victim of they success, they casualties were low until October and then they got behind the curve. I'm not sure if events can be triggered by casualties modifiers? 








golden delicious -> RE: FITE opinions (6/23/2010 11:43:42 PM)


quote:

ORIGINAL: madner

The real issue is the double dipping. The Red army replacements are historical, but adjusted for locations. So if the German player can't advance to the historical line the Red Army will be stronger. However historically the factories were moved east anyway, so we end up with to high Soviet production.


I have to assume that- whatever the Soviet propaganda- the relocation of the factories to the East resulted in a major dip in their effective output. This in addition to loss of millions of able bodied workers and potential recruits. So I'm sure that, all else being equal, the Soviets would have produced more if the Germans had not advanced as far.

quote:

Both sides had logistic constraints on the size of the forces they could field each year. But as 1941 the Red Army lost so many units, it has a much larger force if it pulls back then it would have had.


That's true- but it's really only a symptom of the key problem: the ability of the Red Army to make an orderly exit from the Western Soviet Union more or less without a fight. This is what would need to be changed.




Panama -> RE: FITE opinions (6/24/2010 1:22:32 AM)


quote:

ORIGINAL: golden delicious
I have to assume that- whatever the Soviet propaganda- the relocation of the factories to the East resulted in a major dip in their effective output. This in addition to loss of millions of able bodied workers and potential recruits. So I'm sure that, all else being equal, the Soviets would have produced more if the Germans had not advanced as far.


That's true- but it's really only a symptom of the key problem: the ability of the Red Army to make an orderly exit from the Western Soviet Union more or less without a fight. This is what would need to be changed.


No doubt the Soviets could have produced more:
Losses were placed at coal 42%, iron ore, 65%, pig iron 60%, steel 55%, and coke 63% the first year.

Those are major Donbas resources.

Now, if the RKKA had retreated as players seem to want to do I doubt very much if they could have justified this to the population. Blatantly abandoning 40% of the population, 60% aluminum, 41% of the railroads, the bulk of their prime farmland, 42% of the electrical production and the pigs, think of the pigs, 60% of them. [X(]

How long could the regime last if they had actually turned their back on that without a fight? Plus the previous coal, etc figures.




Karri -> RE: FITE opinions (6/24/2010 7:33:41 AM)

There is no point forcing the Soviets to fight in the West because they can't. They do not even have enough unit to form a frontline...any defence there would just be roadblocks and nothing else.




madner -> RE: FITE opinions (6/24/2010 8:26:05 AM)

quote:

ORIGINAL: golden delicious
quote:

ORIGINAL: madner
The real issue is the double dipping. The Red army replacements are historical, but adjusted for locations. So if the German player can't advance to the historical line the Red Army will be stronger. However historically the factories were moved east anyway, so we end up with to high Soviet production.


I have to assume that- whatever the Soviet propaganda- the relocation of the factories to the East resulted in a major dip in their effective output. This in addition to loss of millions of able bodied workers and potential recruits. So I'm sure that, all else being equal, the Soviets would have produced more if the Germans had not advanced as far.


Well it did result in a major dip, but only as time was needed to move them. Now, the question is which major factories have been overrun, and what percentage was in the west.
Further which factories were not moved.

The biggest changes were that new models which were scheduled to be produced were not to not disrupt war time production. But this changes were done as soon as the war started.
It is no coincidence the artillery production of USSR reached his peak in 1942, as no heavy gun was produced until Stalingrad.




madner -> RE: FITE opinions (6/24/2010 8:30:39 AM)

quote:

ORIGINAL: Panama


quote:

ORIGINAL: golden delicious
I have to assume that- whatever the Soviet propaganda- the relocation of the factories to the East resulted in a major dip in their effective output. This in addition to loss of millions of able bodied workers and potential recruits. So I'm sure that, all else being equal, the Soviets would have produced more if the Germans had not advanced as far.


That's true- but it's really only a symptom of the key problem: the ability of the Red Army to make an orderly exit from the Western Soviet Union more or less without a fight. This is what would need to be changed.


No doubt the Soviets could have produced more:
Losses were placed at coal 42%, iron ore, 65%, pig iron 60%, steel 55%, and coke 63% the first year.

Those are major Donbas resources.

Now, if the RKKA had retreated as players seem to want to do I doubt very much if they could have justified this to the population. Blatantly abandoning 40% of the population, 60% aluminum, 41% of the railroads, the bulk of their prime farmland, 42% of the electrical production and the pigs, think of the pigs, 60% of them. [X(]

How long could the regime last if they had actually turned their back on that without a fight? Plus the previous coal, etc figures.


That only matters if the resource is the bottleneck. [;)]
Luckily for the Sovjet Union, they had plenty of forest. Wood became the primary energy source.

Now, the Donbas had critical ammo production facilities, which were not moved, but luckily for the Sovjets the western allies were able to provide the resources they need.
As for the pigs:

Sugar
(thousands of tons)
Soviet Production	1,460
Allied Deliveries	610
Total	2,070
Allied Proportion	29.5%


Meat
(thousands of tons)
Soviet Production	3,715
Allied Deliveries	664.9
Total	4,379.9
Allied Proportion	15.1% 



Explosives
(in tons)
Soviet Production	600,000
Allied Deliveries	295,600
Total	895,600
Allied Proportion	33%


Copper Ore
(in tons)
Soviet Production	470,000
Allied Deliveries	387,600
Total	857,600
Allied Proportion	45.2%


Aluminum
(thousands of tons)
1940	1941	1942	1943	1944	1945	Total
66	56	45	69	82.7	86.3	263
Allied Deliveries	328.1
Total	591.1
Allied Proportion	55.5% 


Railroad rails
(excluding narrow guage rails)
Soviet Production	48,990
Allied Deliveries	622,100
Total	671,090
Allied Proportion	92.7%


Locomotives
(all types)
1940	1941	1942	1943	1944	1945	Total
928	708	9	43	32	8	442
Allied Deliveries	1966
Total	2408
Allied Proportion	81.6%


Rail cars
(all types)
Soviet Production	2635
Allied Deliveries	11,075
Total	13,710
Allied Proportion	80.7%



Aviation Fuel
thousands of tons (includes Allied deliveries)
1940	1941	1942	1943	1944	1945	Total	%
889	1269	912	1007	1334	1017	4396
Allied Deliveries	2586	59
Soviet Production	1810	41



Automotive Fuel
thousands of tons
Soviet Production	9431.5
Allied Deliveries	242.3
Total	9673.8
Allied Proportion	2.5% 







larryfulkerson -> RE: FITE opinions (7/15/2010 9:35:27 PM)

Hey Madner:

if you put the tags [ code ]  [ / code ]  around the figures in your post (without the spaces in the tags I used as an example ) the numbers will stay in lined up columns.  It'll make your post look a tiny bit better.  Just a thought.

like this:
 [ code ]
                            Automotive Fuel 
                            thousands of tons 
 Soviet Production             9431.5 
 Allied Deliveries             	242.3 
 Total                         9673.8 
 Allied Proportion                2.5%  
   
[ / code ]




ColinWright -> RE: FITE opinions (7/16/2010 3:20:26 AM)


quote:

ORIGINAL: larryfulkerson

Hey Madner:

if you put the tags [ code ]  [ / code ]  around the figures in your post (without the spaces in the tags I used as an example ) the numbers will stay in lined up columns.  It'll make your post look a tiny bit better.  Just a thought.

like this:
 [ code ]
                            Automotive Fuel 
                            thousands of tons 
 Soviet Production             9431.5 
 Allied Deliveries             	242.3 
 Total                         9673.8 
 Allied Proportion                2.5%  
   
[ / code ]



Yet another mystery of the internet unlocked. Thanks.




ColinWright -> RE: FITE opinions (8/7/2010 9:17:26 PM)

Copied from elsewhere.

'...Perhaps designers of early East Front scenarios should look at crippling the recon ability of their Russian units and enhancing that of the Germans. Here, I've adopted an idea of Ben's. Typically, all German tanks get the recon box checked.

Perhaps in an East Front scenario, German infantry squads as well as tanks should get a recon ability. One would want to test the effect this had on their ability to mount direct assaults -- but it should allow them to bypass Russian units and/or RBC unprepared defenders with much greater facility.'




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