Warhorse -> RE: Sound.dat (1/10/2010 3:38:20 AM)
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So you were able to get the sound to work in game? The sound dat, when opened with the notepad looks like this: 9 2 7 6 3 3 2 2 2 2 2 3 3 1 1 1 1 2 1 1 1 1 1 1 1 1 2 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 4 1 1 3 6 8 17 6 3 3 6 5 4 5 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 The top line is all the weapon/explosion sounds. 9= nine 0 series explosion/weapon sounds, 2= two 1 series weapon/explosion sounds, etc. up to an allowable 26 sounds for those. The second line is the number of associations for the movement sounds a total of 20 is all you can get that I've found. You'll notice though that there is a zero in the 17th movement spot (16th sound), so you need to put at least a 1 in there to allow it. Higher numbers give you more different sounds for that slot to cycle through, haven't experimented with how many you can assign to each one though! The others deal with the assault sounds and all the other sounds in the game that cycle. I don't have my list at the moment to remember which line equals what sounds, but you can compare each to the number of each different ogg set of files to find out. Hope this helps? Mike
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