jackx -> The new Hohenfriedberg - balancing changes? (1/19/2010 2:22:30 PM)
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While I like the redone and more detailed OOB, I'm not so sure about the balancing changes. Not only is there a significant quality increase for many Saxon/Austrian units (+1 grade, + combat modifiers), there's also a simultaneous quality decrease for some Prussian cavalry. Seems a bit much, at least with regard to being able to replicate the historical flow of the battle. Of course I haven't made it more than a couple of turns in yet, and the increased challenge is great, however, the actual fighting bears very little resemblance to the actual battle. Sure, it should be more competitive as, say, Sagschütz, which is basically a scenario where success is measured in how long it takes you to beat the Bavarians and Wurttembergs, but it's too much of an even fight now, IMHO. I'll keep playing and see how it goes... Edit: Not sure how I didn't notice this sooner, but what happened to the scale? It still says 100yards/hex and the terrain layout is unchanged, but the infantry is reduced to 1/1 range instead of the previous 1/2... all this makes me think that the scenario is much more WIP than it initially looked, so I'll withdraw my criticism for now. Still, there should be some consistency with the balancing/stats (even with the old stats, the Saxons and Austrians at Hohenfriedberg packed more of a punch than at Soor...).
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