Jap ASW forces (Full Version)

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jackyo123 -> Jap ASW forces (1/27/2010 11:29:09 PM)

I've got PBEM (and ai) games going as both the Japanese and the Allies. When I was playing as just the allies, I found that hotfix 2/3 significantly increased the japanese ASW forces lethality.

Now that I've been playing as the Japs for a while, I can see the main reason is the super high ratings of their skippers. their ships mostly have lousy asw ratings of 2 or 3, yet usually are getting 3 or 4 asw attacks per turn against the allied subs, compared to maybe 1 or 2 (if that) from the allied dedicated asw groups.

I've looked, and the Jap captains have extra high naval scores - in the 60's and 70's are available for all their DD and PB captains. Contrast this with the much lower scores of the available allied skippers. The few allied skippers with 60+ naval score do pretty well in the ASW role - the rest are useless.

Now, since ASW was *not* something the Japanese did well - is too much being put on the naval score of the captain and not the ASW rating of the ship? Is maybe a new trait required (ASW) to make up the difference (I dont want a tweaked naval score to ruin the japanese ability to fight naval engagements)? As it is now, even playing as the Japanese with the advantage, I feel it is totally ahistoric. I am able to create 1 ship ASW forces that do as well as allied forces that have 3 ships in them - simply because of my super skippers. Also my escorts almost never take a torp hit - whereas I have sunk 5 asw escorts on the allied side in the past month of play (april 42).

It adds up to a very unbalanced sub game - the Japanese player can, very ahistorically, target allied surface merchies with near impunity, especially since the few times they do get hit by LBA the effects are almost negligible (I've taken over 20 hits and have not lost a single sub to enemy action - mines are my only real worry). I can 'swarm' groups of 10 to 20 subs off Australia or the US West Coast, 5 or 6 hexes out, and be assured of picking off 1 to 2 ships every turn; I've had even richer pickings off of Pearl, since coverage there needs to be 360 degrees so only long range bombers or catalinas have the range to hit me.

What can be done? Change asw air patrols so the 1/2 range penalty doesnt exist? Tone down Japanese skipper abilities? Create a new trait for ASW warfare (if the pilots have it, why cant the naval forces? Seems like its just as applicable to ship captains as to pilots!!!)?

Not sure what the answer is. But I have a queasy feeling about it. so far I've sunk 10 tankers and over 200 merchantmen, and we are only in April 42. And I didnt get very many in the initial surge (maybe 30). I am averaging about 50 ship kills a month. How long can an allied player stand this until he sends convoys that need to be escorted by 5 or 6 destroyers? I have also killed a good # of allied subs (11 I believe at last count) with ASW.





Canoerebel -> RE: Jap ASW forces (1/28/2010 12:14:47 AM)

As the author of the "Nuclear Subs" thread, you can't imagine how nice it is to find that at least one other player is having a similar experience. I was beginning to think I was cursed to wander these lonely shores alone.

In my game, Japanese subs have been lethal against everything, but until recently Japanese ASW was completely non-existent. I noticed a few weeks ago that Japanese ASW has become very potent. My subs are getting clobbered all over the place.




Mike Scholl -> RE: Jap ASW forces (1/28/2010 2:04:53 AM)

I believe something is being done about the "over-nerfed" Allied ASW forces..., but I haven't heard about any plans to correct the values for the Japanese Sub skippers.   Who they got all that "experience" against remains a mystery, as the Chinese didn't have much for them to "practice" on.  Maybe the rumors are true, and Germany has lent a bunch of U-Boat Skippers to the IJN.  [:D]

Believe me Canoerebel, I'm with you.  My opponent sank 8 ASW DD's off Pearl in the first two weeks of the war (even with every capable plane on Oahu flying ASW and keeping his 16 subs spotted every turn). 




spence -> RE: Jap ASW forces (1/28/2010 6:39:48 AM)

quote:

Maybe the rumors are true, and Germany has lent a bunch of U-Boat Skippers to the IJN.


Germany didn't really have all that many U-boat skippers to lend. The majority of U-boat skippers were quite content to simply "brown" convoys from relatively long range outside the screen hoping they'd hit something if they fired into the mass of ships. The horrendous losses to the convoys were very often results attibutable to only one or two very, very enterprising skippers who took their boats inside the screen on the surface trusting to luck, the low silhouettes of their U-boats and the paucity of escorts to keep them alive long enough to expend all their torpedoes on targets at point blank range.

Unfortunately it appears that "practicing gunnery" in bad weather and at night is assumed to cure all ills.




stuman -> RE: Jap ASW forces (1/28/2010 7:05:25 AM)


quote:

ORIGINAL: Mike Scholl

I believe something is being done about the "over-nerfed" Allied ASW forces..., but I haven't heard about any plans to correct the values for the Japanese Sub skippers.   Who they got all that "experience" against remains a mystery, as the Chinese didn't have much for them to "practice" on.  Maybe the rumors are true, and Germany has lent a bunch of U-Boat Skippers to the IJN.  [:D]

Believe me Canoerebel, I'm with you.  My opponent sank 8 ASW DD's off Pearl in the first two weeks of the war (even with every capable plane on Oahu flying ASW and keeping his 16 subs spotted every turn). 




Mike you are apparently not aware of the Masters, and Dr. level ASW courses that we now put our Jap. skippers through. Actually I am disappointed that many of them are limited to 60 and 70 experience. I was hoping for 90 to 110.

Please watch the fine film " 1941 " to prove to you that we can in fact shut down the entire West coast with only 1 sub.




moose1999 -> RE: Jap ASW forces (1/28/2010 8:46:34 AM)

Playing as the Japanese against the AI I don't feel the Allies have nerfed ASW capabilities - or that the Japanese ASW is particularly unrealistic.
I'm putting A LOT of emphasis on ASW, with all 4-rated ASW DDs + extras on patrol.
I'm in July 42 and I've sunk 4 Allied subs - and that's counting two that were sunk when they ran into heavy invasion TFs and one that was sunk while attacking a lone xAK on the surface (nice going by that tough xAK, by the way...).
So only 1 sub (Dutch) sunk in straight ASW action.

I'm getting lots of sightings and lots of attacks, but very few hits.
But whenever the Allies manage to locate and attack one of my subs it's usually with fatal consequences for my boys.

So while I'm better at hunting subs (which I would expect, as I really do put A LOT of effort into ASW and because a human player would always be more effective), the AI ASW is much more lethal.
If I were playing against a human I would have had a very hard time.

There is not much FOW involved in these observations as I regularly peak at the Allied game to get a better grip on sub operations.
Hey, don't shake your heads at me - it's for learning purposes!




Puhis -> RE: Jap ASW forces (1/28/2010 9:02:33 AM)

I'm glad they did something to japanese ASW. Before patch 2 it was totally useless. I played 7 months as Japan vs. AI, and I got only 2 depth charge hits. Not a single allied sub was sunk or even badly damaged. Now after patch 2 I've played one more month, and one more DC hit. Horray!

Overall in this game subs might be a bit too powerful, but I think it's mainly because we don't have to give those virtual crews any rest and system damage is usually repaired in a day or two. So most of the time subs are hunting, which they couldn't do in real life.




xj900uk -> RE: Jap ASW forces (1/28/2010 1:54:53 PM)

You're ignoring the main point - in RL the IJN (with the exception of one far-sighted officer whose name escapes me for now) both completely ignored or had no real understanding of the importance of ASW.  They also never mastered the convoy system and would frequently send out merchants & more importantly tankers completely unscreened/unprotected.  Only until '44 by the tiem the damage had been done did they even think about building some small ASW CVE's (and 5 out of the 6 were quickly sunk by the subs they were supposed to be looking for).
What this game does is give the Japanese player the option of trying hard to fight an ASW campaign and take out the Allied subs before they play havoc with his mercantile marine




Mike Scholl -> RE: Jap ASW forces (1/28/2010 3:14:14 PM)


quote:

ORIGINAL: briny_norman

Playing as the Japanese against the AI I don't feel the Allies have nerfed ASW capabilities - or that the Japanese ASW is particularly unrealistic.
I'm putting A LOT of emphasis on ASW, with all 4-rated ASW DDs + extras on patrol.




Here's a problem. The Japanese shouldn't have ANYTHING with an ASW rating above "2"..., and most should be "1's". Take a look at xj900uk's post above for the reason. They lacked the experience, the equipment, and the desire to improve their ASW capabilities.

And before you start in with some arguement that you don't think player's should be trapped by Japan's historical shortsightedness, note the examples in the game that trap the Allies into historical foolishness.




EUBanana -> RE: Jap ASW forces (1/28/2010 3:19:19 PM)

quote:

ORIGINAL: xj900uk
What this game does is give the Japanese player the option of trying hard to fight an ASW campaign and take out the Allied subs before they play havoc with his mercantile marine


Well, thats fair enough. I don't see why the Allied submarines should be any more destined to always rip the heart out of the IJN than the Zeroes should be predestined to annihilate every aircraft the Allies send up. The Japanese player will surely be using convoys and plenty of ASW aircraft, so Allied submarines will have a harder time than reality.

Ship experience isn't split up into ASW and gunnery though so as theres only two scores for day/night Japanese night gunnery skills are also Japanese ASW expertise. Not that I'm suggesting even more detail, god no. [;)]

I'm pretty sure ASW ratings in game are simply a function of how many depth charge racks/throwers the ship has. So they are fairly neutral, non-qualitative stats. If a Jap DD has lots of racks and throwers it'll have a high ASW score, their expertise, or lack thereof, does not factor in.




jackyo123 -> RE: Jap ASW forces (1/28/2010 4:55:45 PM)


quote:

ORIGINAL: EUBanana

quote:

ORIGINAL: xj900uk
What this game does is give the Japanese player the option of trying hard to fight an ASW campaign and take out the Allied subs before they play havoc with his mercantile marine


Well, thats fair enough. I don't see why the Allied submarines should be any more destined to always rip the heart out of the IJN than the Zeroes should be predestined to annihilate every aircraft the Allies send up. The Japanese player will surely be using convoys and plenty of ASW aircraft, so Allied submarines will have a harder time than reality.

Ship experience isn't split up into ASW and gunnery though so as theres only two scores for day/night Japanese night gunnery skills are also Japanese ASW expertise. Not that I'm suggesting even more detail, god no. [;)]

I'm pretty sure ASW ratings in game are simply a function of how many depth charge racks/throwers the ship has. So they are fairly neutral, non-qualitative stats. If a Jap DD has lots of racks and throwers it'll have a high ASW score, their expertise, or lack thereof, does not factor in.



A 'ships' asw rating is only affected by the DC's it has - agreed. But the effectiveness of the actual ASW prosecution is *totally* effected by the naval and aggressiveness rating of the skipper.

I replaced *every one* of my DD and PB skippers with naval/agg ratings below 55/55 to super skippes with ratings in the 65+/70+ range (easy as the japs as they have tons of very highly rated, very aggressive skippers). My persecutions skyrocketed. Night and day really.

Same thing on the allied side. More than anything else, investing PP's in good ASW captains is critical.

So, given the importance, and the total lack of historical basis for the Japanese ability at performing awesome ASW, my suggestions would be :

- reduce the japanese pilots ASW ratings - start them out at like 5 or 10, instead of 25 or so. My Bettys are pretty effective subhunters after 4 months of dedicated ASW training (scores in the 40's). They generally get an attack or 2 in every turn, though they dont do much damage - but they do keep the allied subs underwater where they are limited in range and effectiveness. I have almost completely nerfed the allied asw efforts through a combination of aggressive asw air patrols and pb's and sc's running up and down my convoy lanes (i run a very very tight waypoint system, and ensure i've got air or sea coverage on almost all of it. Its a pain to synch up and even more of a pain to switch (which i do every month or so) as there are probably 15 or 20 task forces just running ASW, plus the 40 or so convoys that would need their waypoints changed, but to challenge my merchies the allied subs are taking lots of attacks).

- reduce, even more, the likelihood of a sub firing 6 torps at a destroyer and hitting it.

- incorporate the new submod that someone did over in the mods forum that reduces torp firings to 2 to 4 instead of 4 to 6. His mod requires a restart - if its rolled into a patch, it might not.

- up DC lethality (my next game, no matter who it is against, I will suggest that we mod the scenario strongly - for both sides - to increase DC effect by 20%).

- Reduce Naval scores of Jap Skippers, especially the lower ranked LT's and LTCMDR's (they are the ones in charge of DD's and PB's - too many have scores that the allies can only drool at - with teh allies, its difficult to find 10 skippers with ratings of 60 naval and 60 aggressiveness. With the Japanese, its super easy - and many have 70+ aggressiveness - which means LOTS of ASW attacks).




Mynok -> RE: Jap ASW forces (1/28/2010 5:02:32 PM)


Why on earth do you think that if the Japanese had actually chosen to run an ASW campaign like you have that somehow the Allied subs would still have destroyed their merchant marine? They most certainly wouldn't have.

The Japs even in such a scenario would not have sunk many subs, but they sure as heck would have reduced the attack opportunities and suppressed the sub campaign.




Rob Brennan UK -> RE: Jap ASW forces (1/28/2010 5:19:01 PM)

I'm having no problem hitting japanese subs in the guadalcanal scenario PBEM, just ask my opponent LoBaron [;)]. I find the key is air search and agressive ASW commanders (TF commanders that is , as i dont usually replace DD captains unless they really are useless).
Ship crew experience also seems like a major factor too with the higher ones (some now in the late 70s) being especially effective.

That said if i hadnt trained up my b17's on naval search since day 1 i seriously doubt that my ASW would have been nearly as effective.

So IMO allied ASW isn't nerfed in that scenario at least , I cannot comment on GC as i've yet to start a PBEM one of those.

just my 2p




EUBanana -> RE: Jap ASW forces (1/28/2010 5:19:17 PM)


quote:

ORIGINAL: jackyo123
But the effectiveness of the actual ASW prosecution is *totally* effected by the naval and aggressiveness rating of the skipper.


Up the PP cost of changing commanders. It costs 1 PP usually to change a destroyer captain. For about 30 PPs therefore I could swap every USN DD with a top notch commander. Not exactly expensive stuff. And I woulda thought it'd take a fair amount of political capital to fire the skippers of 2/3rds of the DDs of the fleet.

quote:

- reduce the japanese pilots ASW ratings - start them out at like 5 or 10, instead of 25 or so. My Bettys are pretty effective subhunters after 4 months of dedicated ASW training (scores in the 40's).


I'm surprised it took that long? I think you could get to 40 in about a month, even if they were starting at 15. Low level skills go up pretty quick.

quote:


- reduce, even more, the likelihood of a sub firing 6 torps at a destroyer and hitting it.


Subs are just too good in general, against targets faster than the submarine they should have a very slim chance of even be able to engage at all, ie if the target just happens, by sheer chance, to be headed right at the sub when the sub sights them.


quote:

- Reduce Naval scores of Jap Skippers, especially the lower ranked LT's and LTCMDR's (they are the ones in charge of DD's and PB's - too many have scores that the allies can only drool at - with teh allies, its difficult to find 10 skippers with ratings of 60 naval and 60 aggressiveness. With the Japanese, its super easy - and many have 70+ aggressiveness - which means LOTS of ASW attacks).


Imperial Japan was apparently just chock-full of supersoldiers and ubermensch. It's absolutely ridiculous, and its not just skippers, its everything, absolutely everything. I'd just take a katana to the ratings of just about every Japanese commander, army, navy, air force, all of them. It's absolutely crazy, and has zero basis in reality.




Bullwinkle58 -> RE: Jap ASW forces (1/28/2010 5:29:25 PM)


quote:

ORIGINAL: EUBanana


Subs are just too good in general, against targets faster than the submarine they should have a very slim chance of even be able to engage at all, ie if the target just happens, by sheer chance, to be headed right at the sub when the sub sights them.



Somewhat true, but almost everything the Japanese had floating was slower than a USN fleet boat on the surface. The end-around was the preferred tactic to get ahead into favorable firing position, and it happened hundreds of times with success, especially after radar got useful.

People should stop obsessing about subs sinking capital ships. They did, but that wasn't their role. Focus on the xAKs and TKs and you'll win the war handily.




DeriKuk -> RE: Jap ASW forces (1/28/2010 6:02:44 PM)

Don't change anything. This is a game.




EUBanana -> RE: Jap ASW forces (1/28/2010 6:09:25 PM)


quote:

ORIGINAL: Bullwinkle58
Somewhat true, but almost everything the Japanese had floating was slower than a USN fleet boat on the surface. The end-around was the preferred tactic to get ahead into favorable firing position, and it happened hundreds of times with success, especially after radar got useful.


I'm well aware of end arounds. And I agree. Basically subs (any WW2 sub) will outpace a merchant.

I wasn't thinking of subs hitting capital ships, incidentally, but subs tearing ASW patrols into little bits.




foliveti -> RE: Jap ASW forces (1/28/2010 6:18:21 PM)

Are the people realizing these skewed Japanese results playing scenario 2.  It seems that the scenario jacks up all of the experience ratings for the Japanese at the start of the war and makes it very one sided.  I wish that a different route had been taken to create a more balanced ahistoric scenario.




witpqs -> RE: Jap ASW forces (1/28/2010 6:19:56 PM)


quote:

ORIGINAL: EUBanana


quote:

ORIGINAL: Bullwinkle58
Somewhat true, but almost everything the Japanese had floating was slower than a USN fleet boat on the surface. The end-around was the preferred tactic to get ahead into favorable firing position, and it happened hundreds of times with success, especially after radar got useful.


I'm well aware of end arounds. And I agree. Basically subs (any WW2 sub) will outpace a merchant.

I wasn't thinking of subs hitting capital ships, incidentally, but subs tearing ASW patrols into little bits.


I agree - but how much is this happening since Patch 2 + hotfix 3 (1097)?




EUBanana -> RE: Jap ASW forces (1/28/2010 6:34:23 PM)


quote:

ORIGINAL: witpqs
I agree - but how much is this happening since Patch 2 + hotfix 3 (1097)?


Hard to say really, I've not personally had much problem with submarines. I tend to avoid them rather than try and tackle them. I don't think I've really had much full on sub vs ASW action since the patch.

I've seen submarines torpedo fast ships since the patch without too much problem at all apparently - a CL was torpedoed only a few turns ago for example - so I assume not much has changed.





Canoerebel -> RE: Jap ASW forces (1/28/2010 6:34:24 PM)

quote:

ORIGINAL: foliveti
Are the people realizing these skewed Japanese results playing scenario 2.  It seems that the scenario jacks up all of the experience ratings for the Japanese at the start of the war and makes it very one sided.  I wish that a different route had been taken to create a more balanced ahistoric scenario.


Very interesting point. I'm involved in a Scenario 2 match and have been taking my lumps from subs in extraordinary ways. I confess I don't know how much the scenario selection has to do with it. But if the "nuclear subs" are caused by Scenario 2, I'm probably done with this Scenario. Subs are just completely whacked out in my game, as my opponent noted in an email earlier today.

As for wptqs's point, I think the Uber Sub vs. ASW was fixed by the most recent Hot Fix.

But I think Japanese ASW is far, far too effective against Allied subs since the Hot Fix (or perhaps the developer tweak was the preceding Hot Fix).




Smeulders -> RE: Jap ASW forces (1/28/2010 7:06:32 PM)

A quick look doesn't really show higher experience levels for Japanese sub crews in scenario two, in both scenarios they are mainly in the 50s, with somewhat lower exp for the SST.




sfbaytf -> RE: Jap ASW forces (1/28/2010 7:45:47 PM)

I'm at May 44 in my PBEM game and running the latest version. At the beginning of the war till about May 43, allied ASW is pathetic-with the exception of British DD's.

Come 1944 allied ASW is very deadly and quite effective. I've followed a consistent schedule of refitting of my ships. Don't know if it makes a difference if you don't.

Aside from DE's the PF's make great sub killers.

One thing I do notice is when I operate more than one ship in an ASW group they still don't attack in pairs. It still seems like only 1 ship will attack at a time.

Have no idea of how the latest patched version is with the early war years.




crsutton -> RE: Jap ASW forces (1/28/2010 8:07:04 PM)

Well, my two pbem games show results that are less drastic. Both are scen 2. I think my opponents are fairly good. Here are my observations.

1. Yes, Japanese subs are deadlier. Not like Miller's killers [;)] but better than I would expect. So far, I am OK with it. Allied ASW is weak but it is early war. I am upgrading ships and commanders and having better results. Lot more damaged Japanese subs.

2. Japanese ASW seems pretty effective. Not the bombers-I don't think I have been hit by a bomber but the escorts. Of course, both my opponents are devoting a lot more resources to ASW warfare so I would expect better results than historically. Still, I have lost only about half a dozen subs in my game up till June and I am very aggressive and send subs to dangerous places. Seem Ok so far.

3. American torpedoes are made of wood....Just like I would expect. I have upgraded to radar and replaced all the weak commanders and am getting a nice number of attacks but seeing little sucess. I am thinking of naming my new dog "Hit but failed to explode". This seems to be working as expected. I just have to wait until 1943.




jackyo123 -> RE: Jap ASW forces (1/28/2010 8:32:56 PM)


quote:

ORIGINAL: Mynok


Why on earth do you think that if the Japanese had actually chosen to run an ASW campaign like you have that somehow the Allied subs would still have destroyed their merchant marine? They most certainly wouldn't have.

The Japs even in such a scenario would not have sunk many subs, but they sure as heck would have reduced the attack opportunities and suppressed the sub campaign.



Agreed - but it should be *balanced*. If both sides want to play super ASW and have all escorts run convoy and asw duties, then the japanese should not start out with such a superior and huge qualitative advantage, especially as prewar asw doctrine was almost nonexistent for them.




Mynok -> RE: Jap ASW forces (1/28/2010 8:35:02 PM)


They don't have one. Not in my experience. They just have more resources at the beginning. As others have said above, the Allies get real good at it in year 2.




jackyo123 -> RE: Jap ASW forces (1/28/2010 8:45:22 PM)


quote:

ORIGINAL: Smeulders

A quick look doesn't really show higher experience levels for Japanese sub crews in scenario two, in both scenarios they are mainly in the 50s, with somewhat lower exp for the SST.




its not their sub crews - its their captains! I find their subs prosecute about the same as the allies do, when asw is not a factor.

But their surface captains! They have way way too many 70+ commanders. I spent less than 150pps to put an ubercaptain in every dd and pb and i have completely and utterly neutralized the allied sub campaign. I got a very exasperated email from my oppenent, so i told him how i did it. He copied me - but with not nearly the same effect. Reason? My captains have aggression and naval abilities about 20+ higher - on average - than his skippers. A print screen showed most of his captains in his dd's in the mid 50's in naval, low fifties (with a few sixties and one or 2 70's) in aggression. The devs have mentioned several times that aggression will make a huge differeonce on the number of asw attack prosecutions - and the japanese skippers all have 70+ in the aggression category. Thats roughly a 40% difference on average.

Now, is this scenario 2? not sure - we are playing a very slightly modded version of one of the core scenarios (we greatly increased allied supply on the west coast, added some small integral supply in australia, increased the shipyard size at auckland by 5 and at pearl by 20, added about a dozen small tankers and maybe 30 akl's for the japanese to simulate 'captured' ships, upped the allied replacement plane rate for the wildcats and a couple of other planes(no way the allies should not be able to fill out wildcat squadrons in late 42) and other small mods - but we didnt muck at all with skippers or anything like that.

so maybe the 'root' scenario was #2, but i think it was #1.




Mike Scholl -> RE: Jap ASW forces (1/28/2010 8:45:47 PM)


quote:

ORIGINAL: Mynok

Why on earth do you think that if the Japanese had actually chosen to run an ASW campaign like you have that somehow the Allied subs would still have destroyed their merchant marine? They most certainly wouldn't have.



And if BurOrd had chosen to test the Mk XIV torpedoes, they wouldn't have been semi-worthless. Even if Japan HAD put more effort into ASW, their equipment and doctrine would still have been second rate.

And their naval commanders ARE over-rated. Take away Tanaka's victories and the rest come off average or below for the whole war.




Mynok -> RE: Jap ASW forces (1/28/2010 9:27:38 PM)


It doesn't take first-rate doctrine or equipment to keep a sub's head down. They wouldn't have sunk many subs but they would have made it much more difficult than the shooting-fish-in-a-barrel experience that it actually was.




Bullwinkle58 -> RE: Jap ASW forces (1/28/2010 9:47:54 PM)


quote:

ORIGINAL: witpqs

I agree - but how much is this happening since Patch 2 + hotfix 3 (1097)?


I've lost three ASW TF escorts since the hotfix, and about two months of game time. Probably about a third of the rate previously. OTOH, it's hard to normalize since I'm getting lots of DEs now and a lot of the AMs and KVs are in port. The DEs tend to strike first and ask questions later.

I agree that ASW ships should be hard to hit, unless they got sloppy in their watchstanding or predictable in their routes.




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