long distance travel (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


dingbat911 -> long distance travel (2/2/2010 6:51:51 PM)

Greetings Distant world community!

A quick question came to my mind while watching the size of the galaxy (Which may I saw is amazing! [X(] [&o] ) but I wanted to ask about longer distance travel and how it functions

in the movies I've seen warp jumps to (what I belive are) local systems, but how is cross sector and galactic region movement controlled? does warp become capable of reaching that distance late game or are there some forms of extra propulsion like jump gates, or natural phenomena like wormholes? And if so how is this controlled so you don't get an empire jumping across to any point in the galaxy whenever he wants (I know there is some sort of fuel so this question is more in case of wormhole or jump gate travel)

just something that interested me! looking forwards to the release! [:D]
-
Dingbat




Gertjan -> RE: long distance travel (2/2/2010 8:08:35 PM)

Good questions!




elliotg -> RE: long distance travel (2/2/2010 8:28:20 PM)

quote:

ORIGINAL: dingbat911
A quick question came to my mind while watching the size of the galaxy (Which may I saw is amazing! [X(] [&o] ) but I wanted to ask about longer distance travel and how it functions

in the movies I've seen warp jumps to (what I belive are) local systems, but how is cross sector and galactic region movement controlled? does warp become capable of reaching that distance late game or are there some forms of extra propulsion like jump gates, or natural phenomena like wormholes? And if so how is this controlled so you don't get an empire jumping across to any point in the galaxy whenever he wants (I know there is some sort of fuel so this question is more in case of wormhole or jump gate travel)

Long distance travel uses hyperjumps where the ship accelerates to very high speed to cross these distances. So the jump still takes time to cover the distance - it's not instantaneous - but much faster than standard sub-light travel. Pretty much the Star Wars model.

There is no limit on the range of a hyperjump. However the practical constraint on jump distance is fuel capacity. So realistically you can't just jump to any point in the galaxy. Logistics around fuel is a big consideration, especially with your fleets in war-time. Establishing strategic refueling points is important.




dingbat911 -> RE: long distance travel (2/2/2010 8:40:26 PM)


quote:

ORIGINAL: elliotg
Long distance travel uses hyperjumps where the ship accelerates to very high speed to cross these distances. So the jump still takes time to cover the distance - it's not instantaneous - but much faster than standard sub-light travel. Pretty much the Star Wars model.

There is no limit on the range of a hyperjump. However the practical constraint on jump distance is fuel capacity. So realistically you can't just jump to any point in the galaxy. Logistics around fuel is a big consideration, especially with your fleets in war-time. Establishing strategic refueling points is important.


Right I see! thanks for that

I'm guessing fuel is mined or somehow produced by colonys, can ships only be refueled from colonys or are there space installations and/or ships that can do that job, as having a station in orbit of a planet or even dark space (if possible? are jumps and movement limited to system-system or can things be placed in dark space?) as a staging point for expansion would be pretty fun...and so would the raids on said installations!




elliotg -> RE: long distance travel (2/2/2010 9:46:41 PM)

quote:

ORIGINAL: dingbat911
I'm guessing fuel is mined or somehow produced by colonys, can ships only be refueled from colonys or are there space installations and/or ships that can do that job, as having a station in orbit of a planet or even dark space (if possible? are jumps and movement limited to system-system or can things be placed in dark space?) as a staging point for expansion would be pretty fun...and so would the raids on said installations!

Yes, all of the items you mentioned happen in the game:
- gas fuels are mined from gas giant planets and gas clouds
- refueling locations include colonies and various bases: space ports, gas mining stations, specialized military resupply ships
- you can travel to any location in the galaxy (bearing in mind the fuel range restrictions mentioned earlier), even any point in deep space. And, yes you can hide stuff in deep space if you like...




dingbat911 -> RE: long distance travel (2/2/2010 9:57:43 PM)

Awesome, thanks for all your time [:D]

so as one last question on this matter (from me anyway) are all jumps easily detectable via sensors or is there a form of stealth drive?




Gertjan -> RE: long distance travel (2/2/2010 10:21:56 PM)

I hope the AI is able to deal with all these strategic elements, such as refuelling. Don't get me wrong I really like these innovations a lot, but if the AI isn't able to deal with them as a skilled human player would, then it may become an issue for this game.




elliotg -> RE: long distance travel (2/2/2010 11:04:06 PM)

quote:

ORIGINAL: dingbat911
so as one last question on this matter (from me anyway) are all jumps easily detectable via sensors or is there a form of stealth drive?

There are long range scanners that allow visibility over wide areas, to give you warning of approaching enemies. There are also stealth components that partially defeat long range scanners, allowing a ship or base to only become visible when it gets closer to the target.




elliotg -> RE: long distance travel (2/2/2010 11:06:30 PM)

quote:

ORIGINAL: Gertjan
I hope the AI is able to deal with all these strategic elements, such as refuelling. Don't get me wrong I really like these innovations a lot, but if the AI isn't able to deal with them as a skilled human player would, then it may become an issue for this game.

The AI can handle all of the strategic elements in the game, including refueling logistics. There are no game features that the AI does not know how to use.




martok -> RE: long distance travel (2/3/2010 3:25:26 AM)

quote:

ORIGINAL: elliotg

The AI can handle all of the strategic elements in the game, including refueling logistics. There are no game features that the AI does not know how to use.

These words are music to my ears. [&o]



On a tangentially-related subject: How exactly do resupply ships work, anyway?

I presume they can support only so many ships in a fleet at a time (as otherwise it could be a serious exploit). What I'm wondering, though, is if the limit is based more on numbers, or on tonnage. In other words, does a resupply vessel support (as a hypothetical example) 30 frigates, but only 4 capital ships? Or does it support 30 frigates and 30 capital ships equally?

Also, by how much does a resupply ship extend the range of a fleet? And do resupply ships themselves run out of fuel, or are their reserves considered to be effectively "infinite"?




Gertjan -> RE: long distance travel (2/3/2010 12:54:07 PM)

Answer to 10 is no, since I've already asked it. Why not bring a lot of tiny fighters along your fleet. It gives the same impression in my opinion.




ypsylon -> RE: long distance travel (2/3/2010 1:36:45 PM)

Is Tibana Gas mining profitable in DW? [:D]

I have one question with regard to galaxy size. OK with huge galaxy space on the screen is taken over by galaxy view. But if you select smallest galaxy possible is it possible to generate more than 1 galaxy at once?

I would love to explore other galaxies and void/matter/space between galaxies. This is the stuff which (I think) should finally be implemented in sci-fi 4x games. It is sci-fi after all. We should experiment here a bit. [:)]




martok -> RE: long distance travel (2/3/2010 9:08:21 PM)


quote:

ORIGINAL: Gertjan

Answer to 10 is no, since I've already asked it. Why not bring a lot of tiny fighters along your fleet. It gives the same impression in my opinion.

Perhaps you intended this post for another thread? Because the questions I asked don't have yes/no answers....





Gertjan -> RE: long distance travel (2/3/2010 9:36:30 PM)

Yes, you're right. Apologies that's what you get when you like to mingle in the discussion but have only limited time.




elliotg -> RE: long distance travel (2/3/2010 9:46:34 PM)

quote:

ORIGINAL: martok
On a tangentially-related subject: How exactly do resupply ships work, anyway?

I presume they can support only so many ships in a fleet at a time (as otherwise it could be a serious exploit). What I'm wondering, though, is if the limit is based more on numbers, or on tonnage. In other words, does a resupply vessel support (as a hypothetical example) 30 frigates, but only 4 capital ships? Or does it support 30 frigates and 30 capital ships equally?

Also, by how much does a resupply ship extend the range of a fleet? And do resupply ships themselves run out of fuel, or are their reserves considered to be effectively "infinite"?

This will be explained in the video on Combat and Fleet Operations, but briefly: there are no artificial numeric limits on resupply (e.g. number of ships it can handle, etc). Resupply Ships mine fuel from the normal sources: gas giant planets and gas clouds. They are basically large mobile military bases that deploy at a fuel source and then become a refueling point for your fleets.




elliotg -> RE: long distance travel (2/3/2010 9:48:24 PM)

quote:

ORIGINAL: ypsylon
I have one question with regard to galaxy size. OK with huge galaxy space on the screen is taken over by galaxy view. But if you select smallest galaxy possible is it possible to generate more than 1 galaxy at once?

I would love to explore other galaxies and void/matter/space between galaxies. This is the stuff which (I think) should finally be implemented in sci-fi 4x games. It is sci-fi after all. We should experiment here a bit. [:)]

Having multiple galaxies is a cool idea, but doesn't happen in DW. There's plenty of space between star systems in DW though, and sometimes you'll find stuff out there 'in the void' too.




dingbat911 -> RE: long distance travel (2/3/2010 10:13:20 PM)


quote:

ORIGINAL: elliotg
This will be explained in the video on Combat and Fleet Operations, but briefly: there are no artificial numeric limits on resupply (e.g. number of ships it can handle, etc). Resupply Ships mine fuel from the normal sources: gas giant planets and gas clouds. They are basically large mobile military bases that deploy at a fuel source and then become a refueling point for your fleets.


This quote pulled my interest here and thus brought another question to my mind?

what is the current setup with creating outposts:
do they have to be central to a planet?
are there dedicated stations that can be made for the distinct purpose of a staging post?
will it be possible to modify station equipment like ships if that is possible?

And on another note how is space construction managed?
via ships? civilian automated ships? or is it a progress over time thing?

Thanks for your time!
-
dingbat911




elliotg -> RE: long distance travel (2/3/2010 10:21:06 PM)

quote:

ORIGINAL: dingbat911
what is the current setup with creating outposts:
do they have to be central to a planet?

No, you can build bases anywhere: at colonies, at uninhabited planets, asteroid fields, in space in the middle of a star system, at a gas cloud, or even in deep space.

quote:


are there dedicated stations that can be made for the distinct purpose of a staging post?

Yes, you can design bases of any type the same way you design ships

quote:


will it be possible to modify station equipment like ships if that is possible?

Yes, bases can be designed just like ships. You can add any of the components you can add to ships, and some components are in fact more suited to bases.

quote:


And on another note how is space construction managed?
via ships? civilian automated ships? or is it a progress over time thing?

You have state-controlled mobile construction ships that you can send out to build any type of base wherever you want - e.g. mining stations, research stations, refueling outposts, monitoring stations, etc.




Tycow -> RE: long distance travel (2/3/2010 11:31:55 PM)

Any idea when the next video is going to be released? I need my next DW fix! [:D]




PJL1973 -> RE: long distance travel (2/4/2010 1:21:44 PM)


quote:

ORIGINAL: elliotg
This will be explained in the video on Combat and Fleet Operations, but briefly: there are no artificial numeric limits on resupply (e.g. number of ships it can handle, etc). Resupply Ships mine fuel from the normal sources: gas giant planets and gas clouds. They are basically large mobile military bases that deploy at a fuel source and then become a refueling point for your fleets.


So if there is no ship limit, then is there at least a limit on how much fuel they can store? And presumable they have their own range limit as well? Otherwise I can see them being abused as a nasty exploit if they don't have any such limits.




Anguille -> RE: long distance travel (2/4/2010 2:20:35 PM)

quote:

ORIGINAL: PJL


quote:

ORIGINAL: elliotg
This will be explained in the video on Combat and Fleet Operations, but briefly: there are no artificial numeric limits on resupply (e.g. number of ships it can handle, etc). Resupply Ships mine fuel from the normal sources: gas giant planets and gas clouds. They are basically large mobile military bases that deploy at a fuel source and then become a refueling point for your fleets.


So if there is no ship limit, then is there at least a limit on how much fuel they can store? And presumable they have their own range limit as well? Otherwise I can see them being abused as a nasty exploit if they don't have any such limits.


Each ship has a limit and it has to refuel after a while. Once the fuel is gone, you can still move but very very slowly.

Now...if you can find and destroy a refueling point of the enemy...[;)]




ypsylon -> RE: long distance travel (2/4/2010 5:05:10 PM)

quote:



Now...if you can find and destroy a refueling point of the enemy...[;)]


Narns tried that vs Centauri Republic at Gorash 7 and they've lost Narn itself. [:D]




Anguille -> RE: long distance travel (2/4/2010 5:11:39 PM)


quote:

ORIGINAL: ypsylon

quote:



Now...if you can find and destroy a refueling point of the enemy...[;)]


Narns tried that vs Centauri Republic at Gorash 7 and they've lost Narn itself. [:D]



Hey...i look forward to your Babylon 5 mod [:'(]




dingbat911 -> RE: long distance travel (2/4/2010 6:16:37 PM)

just had another question pop up from watching the videos (for about the 15th-16th time...each...don't judge me!)

doing a little observative pause on the galactopedia and I noticed a topic about boarding (6:33 - game controls) and it took my interest.

is a blockade system in place (so you could limit certain trade types or possibly even force a "toll" of sorts?) or is it just plonking a fleet in orbit and blasting freighters out of the sky?

also on 6:18 (same video) one might notice the expansion planner screen topic [;)] that sounds like it could be mighty useful...




elliotg -> RE: long distance travel (2/4/2010 7:07:25 PM)

quote:

ORIGINAL: dingbat911
doing a little observative pause on the galactopedia and I noticed a topic about boarding (6:33 - game controls) and it took my interest.

is a blockade system in place (so you could limit certain trade types or possibly even force a "toll" of sorts?) or is it just plonking a fleet in orbit and blasting freighters out of the sky?

Blockades mean no ships can dock at the target of the blockade (colony or base). So no freighters for trade, no refueling, etc. But blockades must be enforced by one of your fleets, otherwise the target empire may just ignore your blockade. If any ships attempt to run the blockade then your fleet will give them a good blasting [:)]. Very easy way for wars to start...

quote:


also on 6:18 (same video) one might notice the expansion planner screen topic [;)] that sounds like it could be mighty useful...

Indeed it is [:)] The expansion planner will be discussed in the very next video, which is on the topic of Expansion.




dingbat911 -> RE: long distance travel (2/4/2010 7:25:05 PM)

quote:

ORIGINAL: elliotg
Blockades mean no ships can dock at the target of the blockade (colony or base). So no freighters for trade, no refueling, etc. But blockades must be enforced by one of your fleets, otherwise the target empire may just ignore your blockade. If any ships attempt to run the blockade then your fleet will give them a good blasting [:)]. Very easy way for wars to start...


interesting but may I ask what bonus this provides over capture or destruction of the base?
As it seems if you get into that level of hostility with a faction speaking terms are pretty much gone, and destroying or taking control of the base (if base capture is possible) would be much more beneficial as it doesn't tie up a fleet...




Gertjan -> RE: long distance travel (2/4/2010 9:31:58 PM)

Cool I like the option of blockades[&o]




elliotg -> RE: long distance travel (2/4/2010 10:34:07 PM)

quote:

ORIGINAL: dingbat911
quote:

ORIGINAL: elliotg
Blockades mean no ships can dock at the target of the blockade (colony or base). So no freighters for trade, no refueling, etc. But blockades must be enforced by one of your fleets, otherwise the target empire may just ignore your blockade. If any ships attempt to run the blockade then your fleet will give them a good blasting [:)]. Very easy way for wars to start...


interesting but may I ask what bonus this provides over capture or destruction of the base?
As it seems if you get into that level of hostility with a faction speaking terms are pretty much gone, and destroying or taking control of the base (if base capture is possible) would be much more beneficial as it doesn't tie up a fleet...

You can impose trade sanctions against another empire, and this is when you might want to also blockade some of their key colonies or space ports. Trade sanctions is not the same as war, so there's no shooting until you decide there should be. Because trade and the free flow of resources are so critical in the game, blockades and trade sanctions can be an effective way of hurting a competitor without full-blown war. You don't necessarily need an entire fleet to enforce a blockade - just enough military ships to make the other empire think twice about running the blockade.




dingbat911 -> RE: long distance travel (2/5/2010 12:47:56 AM)


quote:

ORIGINAL: elliotg
You can impose trade sanctions against another empire, and this is when you might want to also blockade some of their key colonies or space ports. Trade sanctions is not the same as war, so there's no shooting until you decide there should be. Because trade and the free flow of resources are so critical in the game, blockades and trade sanctions can be an effective way of hurting a competitor without full-blown war. You don't necessarily need an entire fleet to enforce a blockade - just enough military ships to make the other empire think twice about running the blockade.


I see...

to further the question on this, how does such action affect diplomacy on a whole

in real life trade sanctions and blockades would cause a lot of background opinions and politics to be formed, and sustained because of various things like background politics or lack of public opinion in engaging in conflict as well as the possible lack of military force. and external countries and organisations would get involved to try and deal with the solution peacefully (or possibly lend aid if a conflict began)

now how is this controlled in game? what would stop the larger player from just continuing the blockade into full war, or crushing the smaller empire that tried to blockade their port.

do other empires have an opinion of your actios against other empires, is there some form of restraint on declaring wars or initating direct agressive acts

in essence, what would make a blockaded empire NOT want to declare war excluding lack of military?




Gertjan -> RE: long distance travel (2/5/2010 3:32:00 PM)

Indeed is there a screen which easily explains how the relations between players is determined, like in civ4, galciv2, and sins: diplomacy?




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.046875