what's the trick for getting the alternate AI scripts? (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


Central Blue -> what's the trick for getting the alternate AI scripts? (2/9/2010 3:01:07 PM)

at some point, Andy Mac (or somebody) posted how to ensure that you would get one of the alt-historical scripts when starting a game. And I can't find that post. I would like to try something a little out of the ordinary. It had to do with the numbered 1-12 .dat files. I just can't remember which numbers.

thanks in advance




SuluSea -> RE: what's the trick for getting the alternate AI scripts? (2/9/2010 4:31:01 PM)

LOL. I was searching for this very same post the except I want the historical only, I couldn't find anything so I sent Andy a message . [:D]I think the alt-historical are 7-12 but not positive.




Andy Mac -> RE: what's the trick for getting the alternate AI scripts? (2/9/2010 5:34:03 PM)

More historical
aei00x.dat
aei00x-01.dat
aei00x-02.dat
aei00x-03.dat
aei00x-04.dat
aei00x-05.dat
aei00x-06.dat

Less historical
aei00x-07.dat
aei00x-08.dat
aei00x-09.dat
aei00x-10.dat
aei00x-11.dat
aei00x-12.dat




carnifex -> RE: what's the trick for getting the alternate AI scripts? (2/9/2010 5:38:32 PM)

How do you edit them? I fire up the editor and it just allows me to open the main scenario file not any of the -xx.dat ones.




Puhis -> RE: what's the trick for getting the alternate AI scripts? (2/9/2010 6:35:12 PM)

No need to edit anything. I think you can just delete ones you don't like. Or it might be better to rename or move them...




carnifex -> RE: what's the trick for getting the alternate AI scripts? (2/9/2010 7:37:03 PM)

I want to edit them. I want to see what they are so I can only remove the ones I don't want the AI to try. Besides that Andy said he wants people to add additional scripts. How can I do that if I don't know how to bring them up?

nm: I can just rename the files and edit them then.




Central Blue -> RE: what's the trick for getting the alternate AI scripts? (2/10/2010 5:30:19 AM)


quote:

ORIGINAL: SuluSea

LOL. I was searching for this very same post the except I want the historical only, I couldn't find anything so I sent Andy a message . [:D]I think the alt-historical are 7-12 but not positive.



Had a day off, couldn't wait, and changed one through eight of da babe's lite to .bak. I am sorry to hear that I missed out on a shot at seven. [:D] That's probably the best one. [:)]

For my efforts, I just took a five day pasting at Pearl. Now I won't have to worry too much about what to do with all of those old BB's. Almost everything left is pier side or in a ship yard for repairs. The CV's at sea are maneuvering to launch planes to Pearl in case he isn't finished, and I had to boil all my fighters at Pearl down into three squadrons.

I think I will miss the Phoenix and Helena more than the old BB's, but at least the St. Louis is still in the lineup.




BeastieDog -> RE: what's the trick for getting the alternate AI scripts? (2/10/2010 1:38:05 PM)


quote:

ORIGINAL: carnifex

I want to edit them. I want to see what they are so I can only remove the ones I don't want the AI to try. Besides that Andy said he wants people to add additional scripts. How can I do that if I don't know how to bring them up?

nm: I can just rename the files and edit them then.


http://www.matrixgames.com/forums/tm.asp?m=2274569&mpage=1&key=scripts�





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.90625