Joel Billings -> (7/27/2002 12:23:30 AM)
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Work is progressing on WitP. Keith just finished some work aimed at speeding up WitP. He was successful enough for now, but will probably do some more work on this later. It's a big game. When the game was first up and running, just pressing the list ships button would have the computer wait for 30 seconds (on a 1.4 GHZ) as there is something like 7000 ships. Now it takes 1-2 seconds. Even so, some filters will probably be needed that weren't in UV. Gary is working on the AI now as well as some new features for WitP. Mike is about to shift over to provide the interface required on production and a few other new items (now that he finished the lastest UV patch). If I were to guess I would say that we might have an alpha version with limited AI and most new features in within 2 months. What can only be described as a massive effort will then be needed to generate scenarios, further develop the AI, and basically develop, test and balance the game. We would like to have the game in some form of test this fall. As for how long it will take to get to full beta and then to publication, it's very hard to predict. There's nothing that isn't doable, and the basic engine keeps getting refined as UV improves, but the scope of this game will mean it will take some time.
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