parzival -> RE: Berlin/Stalingrad scenarios? (3/21/2010 9:46:47 PM)
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quote:
ORIGINAL: Andriko quote:
ORIGINAL: parzival quote:
ORIGINAL: Andriko I think the game dosn't handle such small scales well enough - it is not a tactical game after all, and you are left with problems like Machine Gun ranges, morter ranges, even hand grenade ranges. Well I know that the official minimal limit for a hex is 2,5km. But has it been tried to make scenarios where one hex in reality would be e.g. 250m? Well, the thing that worries me is that a WW1 era machine gun had a range of 1km or so (I beleive). That means that at 250m a hex, any unit equipt with an MG needs a range as if it were arty, which just wouldn't be right in my opinion. But why wouldn it be right? If we added into this game a feature that ranged units could be orderd into interdiction mission, a well positioned MG unit could really make it's job in the WWI style in beating the approaching infantry down. Maybe this game needs some changes to properly model small scale battles but why couldn they be done? It would be pity ifwe werent able to model e.g. Berlin/Budapest street battles or similar situations where the map scale must be large.
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