RE: Ship Art update (Full Version)

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TOMLABEL -> RE: Ship Art update (3/19/2011 6:50:08 PM)


quote:

ORIGINAL: BigDuke66
I wonder if we have a "blank" sets of icons without color in the background so one could use his preferred color.

No we don't. Not at this time.

quote:

ORIGINAL: BigDuke66
Oh and do you know why on all mapicons sets the symbol with the two ships(forth from the top) is always in green no matter what color the rest uses?


quote:

ORIGINAL: OSO

I believe the double icon of 2 ships represents a spotted task force. I would imagine that it's the same color for all nationalities for FOW purposes.


Correct. This is exactly why.

TOMLABEL




BigDuke66 -> RE: Ship Art update (3/20/2011 2:25:09 AM)

And it seems to be used if there are to many TFs in a base, at least in Soerabaja I see that the symbol is being used although all TFs are Dutch.
I wonder what map icon set he uses if there are several TFs with different nationalities in a hex, at least for the LCUs it seems to simply use the color of the first unit or a corresponding darker shade if more troops are in a hex.
Airfield map icons look strange don't seem to work that way, first unit in Singapore is an Australian AG but airfield map icon uses British color, OK maybe because its a CW base but an Indian base(Madras for example) still us the British map icon color for airfields despite having only Indian air groups there & being an Indian base.
And Industry icons at the bottom use also British color instead Indian color.


BTW attached are modified red & yellow boxes to fit with the unit icons so there is no icon color outside of those boxes like it is now.




TOMLABEL -> RE: Ship Art update (3/20/2011 9:13:25 PM)


quote:

ORIGINAL: Big B

To all,
On behalf of TOMLABEL and myself, I am happy to announce that our joint USN&RN ship art project is finished and may be downloaded at RogueUSMC's website here:
http://witp.tylerroguedesigns.com/new.htm

The project consists of 232 direct replacement ships for stock AE (232 sides and 232 matching shils), as well as the complete set of 519 for modding your own scenarios.
There are also several variations of combat screens.

Sorry it took so long, and thank you for your patience.

B


See here:
http://www.matrixgames.com/forums/tm.asp?m=2759968




TOMLABEL -> RE: Art mods (3/25/2011 3:46:47 AM)


quote:

ORIGINAL: BigDuke66

quote:

ORIGINAL: Halsey

This is great!

We can always use the help, since there's only 2 or 3 of us working on these now.

You take the Japanese forces, do whatever you want to them.
It'll be awesome to see the Japanese in there glory!


Sure lend me your sources & talent and its done in a minute.



BigD, can you give us an update on your progress on these or if you need any help?

Thanks for jumping in on the deep-end!!! [&o]

TOMLABEL




BigDuke66 -> RE: Art mods (3/25/2011 5:22:43 AM)

Unfortunately I wasn't able to dig out anything useful just again and again and again[:(]:
-Ensign of the Imperial Japanese Navy
-Seal of the Imperial Japanese Navy
Not even something for such famous ships as the Yamato.




Major SNAFU_M -> RE: Art mods (3/30/2011 7:28:40 PM)


quote:

ORIGINAL: Dixie

Badges for the Royal Navy CVEs in the Pacific. Badges for destroyers, cruiers, battleships and fleet carriers are made but waiting for permission to use some of the images.




Royal Navy Escort Carriers

[image]local://upfiles/20142/B465DA1F1D8C4782BCAC5EEA48E63D34.jpg[/image]



This link has expired. Can some one please make it available again?




Major SNAFU_M -> RE: Art mods (3/30/2011 7:40:36 PM)

Do you still need to install the add-on to make this work, or is it incorporated into the i, j and k patches?

Thanks





Smeulders -> RE: Art mods (3/30/2011 8:29:50 PM)

quote:

ORIGINAL: Major SNAFU


quote:

ORIGINAL: Dixie

Badges for the Royal Navy CVEs in the Pacific. Badges for destroyers, cruiers, battleships and fleet carriers are made but waiting for permission to use some of the images.




Royal Navy Escort Carriers

[image]local://upfiles/20142/B465DA1F1D8C4782BCAC5EEA48E63D34.jpg[/image]



This link has expired. Can some one please make it available again?


I hope this hasn't happened to all of Dixies files. He posted a lot of nice badges. The RN CVE badges are attached to this post. Credit is very likely due to FleetChief at the worldnavalships forum who made the badges. The RN CVE were resized to the AE format by Dixie.





Major SNAFU_M -> RE: Art mods (3/31/2011 12:39:52 AM)

Thanks!




drw61 -> RE: Art mods (4/1/2011 1:08:35 PM)

Here is an update for the latest LCU patches so they work with the DaBigBabes Mod. (These work properly only with the DaBigBabes Mod) Thanks to Halsey and LesBaker for the wonderful art.

First is for the CW





drw61 -> RE: Art mods (4/1/2011 1:14:59 PM)

USAAF updates

These work properly only with the DaBigBabes Mod.




drw61 -> RE: Art mods (4/1/2011 1:16:09 PM)

USA AA updates

These work properly only with the DaBigBabes Mod.




drw61 -> RE: Art mods (4/1/2011 1:18:04 PM)

USMC updates

These work properly only with the DaBigBabes Mod.




drw61 -> RE: Art mods (4/1/2011 1:19:12 PM)

USN updates

These work properly only with the DaBigBabes Mod.




drw61 -> RE: Art mods (4/1/2011 1:27:59 PM)

USA updates

These work properly only with the DaBigBabes Mod.




drw61 -> RE: Art mods (4/1/2011 1:29:33 PM)

USA updates part 2

These work properly only with the DaBigBabes Mod.




Dixie -> RE: Art mods (4/1/2011 1:45:15 PM)


quote:

ORIGINAL: Smeulders

I hope this hasn't happened to all of Dixies files. He posted a lot of nice badges. The RN CVE badges are attached to this post. Credit is very likely due to FleetChief at the worldnavalships forum who made the badges. The RN CVE were resized to the AE format by Dixie.



I'm afraid to say that all of my original links are expired as I'm not running my website anymore. I've got most of the files if someone needs a specific ship, but they're mixed in with stuff from other contributors now. If someone out there has the files, then they're free to repost links to them as Smeulders has done.

As mentioned, the ship badges are mostly courtesy of the worldnavalships forum member Fleetchief.




drw61 -> RE: Art mods (4/1/2011 3:15:28 PM)

After posting these I found LesBaker's coastal/AA patches. some of these will overwrite existing patches. These work properly only with the DaBigBabes Mod.

Coastal and AA




BigDuke66 -> RE: Art mods (4/1/2011 8:06:28 PM)

Maybe an extra Art mod thread for DaBigBabes Mod would be appropriate.




vinnie71 -> RE: Art mods (4/8/2011 7:34:38 PM)

+1

Actually is there anywhere where we can find the badges etc for airscquadrons etc? for some reason I downloaded a number but they don't appear in game (on DaBigBabes




Major SNAFU_M -> RE: Art mods (4/12/2011 9:28:10 PM)

Hi all,

I have just discovered this recently and I am trying to wrap my head around installing it.

Do I Have to install the graphics files for each scenario I want to play?  Or is there one, general place to install them and then the scenario will use what is appropriate?

Also, do you still have to download and install the original add-on to make this work, or has it been incorporated into the latest versions.

Thanks,





Smeulders -> RE: Art mods (4/12/2011 9:45:59 PM)


quote:

ORIGINAL: Major SNAFU

Hi all,

I have just discovered this recently and I am trying to wrap my head around installing it.

Do I Have to install the graphics files for each scenario I want to play?  Or is there one, general place to install them and then the scenario will use what is appropriate?

Also, do you still have to download and install the original add-on to make this work, or has it been incorporated into the latest versions.

Thanks,




You all have to install them all in the same place. The files themselves are named as a reference to the slot in the editor. Basically, if you're talking about the file SHP_0400, the ship that is at place 400 in the editor will display this patch in game. If another scenario has placed a different ship in the same editor slot, you need to replace the art folders based on which scenario you are going to play. Hope this explanation makes some sense.




Major SNAFU_M -> RE: Art mods (4/14/2011 4:59:05 PM)

Thanks Smeulders.  I'll have to put this aside until I have time to sort this out and copy everything.




m10bob -> RE: Art mods (4/14/2011 5:46:31 PM)

Does not take long..I just drag and drop..




Swayin -> RE: RN DE + CM (5/30/2011 10:11:08 PM)

The contribution to the community on the patch/logo/emblem project alone simply boggles the mind ... you guys are incredible!




cantona2 -> RE: RN DE + CM (5/31/2011 5:26:50 PM)

Halsey, is there a comprehensive download for all patch art. Ive needed to reinstall AE




Halsey -> RE: RN DE + CM (5/31/2011 8:35:25 PM)

I think I'm the only one who has it to date.

Email me with your address.




cantona2 -> RE: RN DE + CM (5/31/2011 10:01:00 PM)


quote:

ORIGINAL: Halsey

I think I'm the only one who has it to date.

Email me with your address.

PM sent




Halsey -> Link to Allied Bitmap thread (6/9/2011 8:49:20 PM)

For the buried Allied artwork thread.


http://www.matrixgames.com/forums/tm.asp?m=2718991




Halsey -> Allied update 25 (6/18/2011 11:10:07 PM)

Border fixes and some new Chinese AGPs.[;)]

Over 3800 Allied bitmaps done by the entire team, so far...






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