TypoNinja -> RE: Master Wishlist Thread (5/21/2010 3:05:03 AM)
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Some means of guiding AI behavior even when running automated, things like the "don't allow colonization in other empires systems" is a good start but more features to fine tune behaviors while still leaving it automated would be nice. Things like; Troop recruiting (and disbanding) when left on automated the AI tends to badly over recruit, and doesn't disband once it becomes clear those troops aren't needed. A min/MAx value in this case would be a wonderful feature telling the AI to never have less than X troops, and never recruit more than Y troops. More intelligent behavior as well, I do not need as many troops on a planet that has a LSP over it for example, but more troops on a planet with no orbital defenses would be more appropriate. At the same token core worlds far from the enemies reach do not need the kind of standing troop strength that a new colony on the front lines will, both their astrographic isolation from combat and their larger base population serve to make them less in need. Simiarly a "war time" toggle would be great, letting us keep low standing troops, but leaving orders so that if war broke out every colony would recruit B number of troops right away, and attempt to recruit back up to C value if that strength was lowered (be in Troop transport pickup or invasion. Fleet balance, my empire tends to over produce troop transports, and light units while neglecting heavier units. Fleet Tactics (though somebody else already brought this up) Being able to set behaviors like, commerce raiding vs direct military action would be nice. If a war breaks out I want every ship I own to hit every undefended station and base we know about right away. S&D missions on enemy transports, that kind of thing. Or all out combat seek out any combat assets they have and blow them to bits (but not invade). Also being able to specify RoE would be nice. My military ships have this nasty habit of taking pot shots at people who we have poor diplomatic relations with but aren't actually at war with. It makes it unreasonably difficult to attempt to repair that relationship. Standing orders not to enter other empire's system, so I'm not shuffling some idiot escort out of random systems every two minutes. That kind of thing. More aggressive exploitation of natural bonuses. One of my construction ships will wander over to a black hole or super nova and build one base. I have to turn him around my self and tell him to build 6 more. Also more intelligent exploitation, my construction ships absolutely love to build mining stations over top of worlds I have the capacity to colonize. Or they will do something like repair one cruiser out of a field, then wander off to do something else instead of remaining until the entire field has been claimed for my empire. Finally, the game creation sliders, can we get options for NO pirates and NO space creatures?
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