csebal -> BUG: Able to build designs regardless of technology level (3/29/2010 1:26:50 PM)
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Symptom: When you 'get' a new design, either by encountering a delerict ship/base, or loading designs from an older game, you will be able to build those designs regardless of whether or not you actually have the technologies required for the various modules. Reproduction: 1) Start a high tech game, create a few high tech designs then save them. (or just save the default ones) 2) Start a low tech game, import your saved designs. 3) You will be able to build the ships/bases designed with the high-tech modules of the other game regardless of the individual technologies being available to you. Suggestion on fixing this: A) 'aquired' designs should not be available in the design screen (you just do not get a design for it or hide the design), without that, i could build whole set of designs based on an aquired advanced design by copying it and building the new stuff around the advanced modules. (tho this is not really an issue, if you do B) and B) there should be a technology check before commencing with the building of a ship/base, that makes sure you posess the technology necessary to actually build that item. Items you are unable to build should be marked (say shown red) in the design screen.
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