licker -> RE: Fleet Refueling Why So Slow? (4/1/2010 5:51:56 AM)
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ORIGINAL: ceyan quote:
ORIGINAL: licker quote:
ORIGINAL: Erik Rutins If it's just a matter of a large fleet taking time before all of them rotate through the available docking ports to refuel, that's part of the design. As Christopher Hitchens is wont to say... "Some design, ehh?" Ok, to the point, yes, it is realistic. But, is it fun? My answer is no, it's annoying. That is a bit ridiculous. Do you also have problems with the other limitations on the game? How can you even keep playing if you don't like the fact that you need a free construction yard (forgot the actual component name) in order to build a ship? And either way, you're making it out to be more complicated than it is (or at least it seems like it). All you need is to base your fleets where you've got large space stations or many individual refueling areas. Now, granted, once you take automation out of the picture, that changes a bit, but that isn't what this is about. Complaining about this particular aspect is like complaining about having to have resources to build ships. Wow. I say something is annoying to me and you jump to 'how can you even play the game'. Defensive much? This game has some issues, no one is denying that, but no one is saying anything is a game breaker either. Chill out and consider that certain elements which don't add anything to the overall game experience are probably not the best kinds of elements to bother defending. Ship building is another area of unnecessary frustration and complication. It appears that suggestions to improve the UI on that screen are being considered, but apparently those people requesting it should 'stop playing' because it's possible to build ships anyway.
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