RE: Fleet Refueling Why So Slow? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


marc420 -> RE: Fleet Refueling Why So Slow? (4/5/2010 8:10:48 AM)


quote:

I would also be quite happy letting civilians tender my fleet, provided they could keep up. It would be nice if civilians could grow to fill any niche that comes up, such as fueling concerns when large wars become common or big fleet actions start happening. They would buy fuel at the starbase/spaceport, fly out to your ships, you would buy their fuel at a slightly higher price. They would make some money, and you'd tax both transactions of course.


...'at a slightly higher price' :)

Ah, a novice entering the world of military procurement! Expect about a 500% markup at least. Especially if you actually want the fuel there when you really need it. :) If you as a measly grand admiral try to object, they'll point to the el Presidente's brother who is now an officer in their company and let you know there's nothing you can do but pay what they call the 'slightly higher prices.' :)




Fishman -> RE: Fleet Refueling Why So Slow? (4/5/2010 10:03:25 AM)

Part of why refuelling is such a pain is because unless you are refuelling only a small number of ships or have a very large port where all the docking bays are free of commercial traffic clogging it up, SOME of your ships will refuel, and then when they are done, they will detach from the port, and begin burning their fuel sitting in space while the rest of the fleet refuels. By the time everyone has refuelled, half the ships will be nearly out of fuel again.

The solution to this is to give ships larger fuel tanks, and energy collectors so they don't burn fuel while parked. The stock designs have horribly anemic fuel tanks.




Igard -> RE: Fleet Refueling Why So Slow? (4/5/2010 1:03:43 PM)

I mentioned this on the wishlist. When a ship is patrolling a planet, it's basically in orbit. This means that the ship should not use nearly as much fuel as the planets gravity should provide the ship with forward motion.

I'm no astrophysicist but I think 'parking' the ship somewhere in the star system should burn more fuel since the ship is having to hold stationary. It's working against the gravity of the star and the planets.

OK it's a bit of a nit pick, but I find it easier to set my fleets to patrol a star/planet (which they do anyway while automated) rather than sit at an exact position where they are no use.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.625