taltamir -> RE: Did you know? (4/9/2010 8:43:49 PM)
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quote:
ORIGINAL: DigitalPhoenix well i didnt kno and i learned the hard way , LOL ! i started a game with a race that i didnt kno couldnt live on volcanic planets and i set the AI to make two random races and not a single one of those random alien races ended up being 1 of the 3 races that can colonize volcanic planets that contain zentabian fluid . i explored the entire universe after hours and hours and not a single independent alien race that could randomly be found in sleeping stasis or already on a planet was 1 of the 3 volcanic planet races . none of the lost colony ships were one either . none of the advanced level colonization modules could make u able to colonize volcanic planets either . so i and my opposing empires were out of luck ... for the most part . BUT , the other two empires were smart and my empire's private sector AI was not so smart . their private sector built mining stations at the volcanic planet to extract zentabian fluid and then WOULDNT trade it with me . those stingy bastiges . LOL i waited forever and my private sector never built a mining station of our own at that planet . =( i suppose i could have blown their mining station to kingdom come and hoped and prayed my private sector would build a mining station there , but meh , i scrapped the game to start a new one . so the lesson learned here kiddies ... is that if u r like me and start each game with one goal in mind which is to explore , locate , colonize and control the planets with the SPICE [korabbian spice] and other extremely rare resources like loros fruit and zentabian fluid which by the way are also extremely useless and act as just a regular resource to help colony development levels as well as the occasional ruins providing empire-wide bonuses , then make sure u include somewhere in your empire or opposing empires to be a volcanic planet-friendly alien race . Did you know, the private sector cannot build mines, only mining SHIPS. The state has to build mines (can be automated via AI window). You need to maintain a solid fleet of constructor ships who can then build mines and gas mines as needed (but only if you turn on the responsible AIs) quote:
also , did u kno , in humongous galaxies , u can find more than one world annihilator ships BUT can only own one of them at a time . after trying everything i could to repair and own the second one , it just was not gonna happen . therefore , i decided to just destroy it so the oppsoing empires didnt get any bright ideas and repair it for themselves to start taking over my colonies HEHE Did you get the research bonus while "building" the incomplete world annihilator projects? if so, it would pay greatly to place a repair ship on it and place a few super star bases around it to protect it from AI incursions... that way you get a permanent +100% to weapon research POTENTIAL (which is far more valuable then research capacity; remember that actual reserach is the LESSER of captacity or potential, capacity you can increase with star bases... potential increases from how many colonies you have and has diminishing returns... a 300 planet empire would need MORE then exta 300 more planets to double their research capacity... making the +100% research rate bonus unbelieveably good... also acquirable via some planets). Did you know, if you trade for a technology, all prior technology is also acquired... for example, if you had the 4th shield tech and you traded for the 7th shield tech, you will get shield tech 5 through 7. The price of the tech reflects how far behind you are. Techs that you are currently research will cost progressively less to buy. So if you are 95% done researching a technology, it will only cost 5% of its normal price to buy it from an AI. Did you know, if you trade your maps to the AI, it will immediately send ships to claim any discovered but not claimed derelict. Such as incomplete world annihilator projects, worlds with valuable ruins or resources, etc... never ever trade your maps to the AI.
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