HsojVvad -> RE: Distant Worlds and Sins of Solar Empire (4/5/2010 5:06:41 PM)
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ORIGINAL: mightili Well, I am just comparing with Sins of Solar Empire and my first impressions in that game were - wow this is pretty cool. DW however seems more like for geeks that like to see a cargo hold of every ship even though they own thousands of ships. Yeah I use to love this, but I find transporting everything so tedious I hate it now, I find that no fun. But I don't see this in DW. While yes there is cargo holds and what not, we don't put things in them, it's automatically done. I love how CF let us make things as big or as small as we want. You want bigger cargo, but in more boxes. You want faster ships, put in more engines. CF lets us have what we want. Yes the ship design screen isn't the prettiest looking design screen but I love how all the small details we can put on a ship. Vector thrusters so it turns faster, what ever they are called engines so the ship can move, and the what ever they are called FTL drives so it can Warp from one place to another. Add in medical bays, money bays, (what ever they are called) etc. It's the small stuff. I even made my mining facilities, with armour weapons and shields, so they can defend themselves until a fleet arrieves to take care of the threat. Of course now those mines cost me more in maintence costs. quote:
Also I like the games where developers cared about creating an actual campaign. In DW every episode you create for yourself is still the same sandbox. The difference is only about how many planets you start with, how many ships you have, how many alien races are generated etc. I am gonna play it for a bit, but I am sure I'll get bored soon. Graphics are very average. I mean look at the ship detail... its just funny. [:D] Yeah but then again you can have thousands of ships. I know these games where they treat every unit like a separate object in game and then having problems with game engine trying to calculate all the operations that all the ships do and then having problems during the mass space battles. I don't like campaings. When ever I play EU the first one, I played it so I start from the begining and play till the end. I don't care for scenarios. I believe GC II had them. I never played them, I just played the what ever you call it (darn, I can't remember any names today) I just start with one planet and then try and conquer the galaxy. This is a 4X game, not a scenario game. I never understood scenarios. I find them too limiting on what I want to do. Rule the galaxy. quote:
Do weapons actually have different shooting particles or its purple lines for every ship and every weapon type? Not sure yet if I want to get into this game too much. Also why can't I change my screen resolution, why is it hardcoded? I can't find any option, neither in registry nor in file. Yeah I understand that game decides the optimal, blah blah, but its not in optimal for my 1920x1200. It seems to be running the game in 1920x1080 which is not optimal for my screen. Remember this game is made from independet developers. Not from EA, or 2K, or Atari or Activsion. We can let the small things slip. Hell these guys are so falcon busy making patches so we can enjoy our games sooner. Tell me when EA or 2K or Atari or Activision put out a patch when problems were found on day one? CF and Matrix had a patch out 2 days to solve some issues for people. In less than 2 weeks, they released 3 patchs. The other companies release, what, 2 patches in 3 or 4 month time span? At least CF is fixing things as soon as they can. Give them some slack. Some of the other games you mentioned are from bigger companies so should be set to a higher standard. I am not saying it's an excuse to release a buggy game, but give them credit they are working their butts off to fix the game.
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