RE: [Release]Star Wars Mod ver 1.0 (Full Version)

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tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (1/4/2012 6:35:36 PM)

I am working on a Attack of the Clones/Clone Wars module... but I have a more than full time job...
It will come in time. I have been sharing my work as I go along.

Thank you for the steer in for Mon Mothma... I will make use of it...




wolf14455 -> RE: [Release]Star Wars Mod ver 1.0 (2/21/2012 6:06:25 PM)

I was actually looking forward to your mod. But life cant work the way u want all the time. Hope u got time to finnish it later. Cheers!




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (2/21/2012 7:00:43 PM)

I am not sure if you meant me... but here are some of the Characters I have worked on.
Lord Xorn... you are welcome to everything I have...
Some clone wars stuff...



[image]local://upfiles/35269/E538A503892F43C3B490982B5E16402E.jpg[/image]




wolf14455 -> RE: [Release]Star Wars Mod ver 1.0 (2/22/2012 2:34:53 PM)

Nice work. No I meant lordxorns effort to be finnished way before christmas, as I like to play SW in any form awailable.




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (2/25/2012 5:41:09 AM)

A couple more characters as well...
[image]local://upfiles/35269/D60ABFEB2E224E8481A94658E8D4346E.jpg[/image]

I have a large number of characters... I hope to finish up REAL soon! [:)][8D]




ajarnlance -> RE: [Release]Star Wars Mod ver 1.0 (3/7/2012 8:03:43 PM)

Hi! Love the idea of a Star Wars theme BUT when I try to download your mod for rots I get an error message that the orionblogging site can not be found :( Please help!




Xervitus -> RE: [Release]Star Wars Mod ver 1.0 (3/10/2012 10:59:17 PM)

Shame, this seems to have died...hopefully tjhkkr can pull through!




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (3/10/2012 11:28:43 PM)

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!




Shark7 -> RE: [Release]Star Wars Mod ver 1.0 (3/11/2012 4:21:39 AM)


quote:

ORIGINAL: tjhkkr

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!


Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.




hiker22 -> RE: [Release]Star Wars Mod ver 1.0 (3/12/2012 12:40:35 AM)

Hey this mod for ROTS was awesome, I have legends, and have to say my least favorite part is the characters. I usually just dismiss them all and miss the old way of hiring my agents.

I understand you're working towards char builds for the star wars theme, however, are you able to release a working mod of SW similar to the ROTS version.

Great job on it the music and ships models are bloody brilliant :)

Cheers Mate




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (3/12/2012 5:15:22 AM)

.




lordxorn -> RE: [Release]Star Wars Mod ver 1.0 (5/15/2012 7:17:28 PM)


quote:

ORIGINAL: tjhkkr

I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!


Yes, swamped is a good word. Because I even graphed out all the settings for the agents. I have been swamped with my personal life as well. Another fan of this mod reminded me that my old serve was down, I am going to update that.

I will do my best to finish this mod up, but I especially get frustrated with old errors I forgot how to fix as far as editing the races files. Maybe the Read Only Attribute will help.




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (5/17/2012 11:00:53 PM)

quote:

ORIGINAL: Shark7
quote:

ORIGINAL: tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!

Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.


I am doing SOME generic characters... but the SW universe is made with goofy and interesting folks, so I want to capture some of that...




Shark7 -> RE: [Release]Star Wars Mod ver 1.0 (5/19/2012 4:32:15 PM)


quote:

ORIGINAL: tjhkkr

quote:

ORIGINAL: Shark7
quote:

ORIGINAL: tjhkkr
I have completed all of my ships now...
The hard part is all the files for the characters... EGAD that is a lot of files...! [:D]

And it could be Lord Xorn has got the same swamped feeling that I do!

Unless you use the mod that simply uses a graphic to represent each character type, it is a lot of work for characters.


I am doing SOME generic characters... but the SW universe is made with goofy and interesting folks, so I want to capture some of that...


As long as there is no Jar-jar....I REALLY hate that guy. [:@]

then again, pretty sure the entire Star Wars fan base hates Jar-Jar.




Igard -> RE: [Release]Star Wars Mod ver 1.0 (5/19/2012 5:34:27 PM)

I'd say put Jar-Jar in there. However, his skills and traits should reflect what we all think of him.

Jar-Jar
Ambassador
Skills -
Diplomacy -100
Trade income -50
Tourism income -50
Espionage -50

Traits -
Obnoxious
Disliked
Demoralizing

Hey, I put Neelix in my Trek mod! [:D]







Shark7 -> RE: [Release]Star Wars Mod ver 1.0 (5/19/2012 7:15:17 PM)


quote:

ORIGINAL: Igard

I'd say put Jar-Jar in there. However, his skills and traits should reflect what we all think of him.

Jar-Jar
Ambassador
Skills -
Diplomacy -100
Trade income -50
Tourism income -50
Espionage -50

Traits -
Obnoxious
Disliked
Demoralizing

Hey, I put Neelix in my Trek mod! [:D]






Alternative Traits:

Tongue Tied
Poor Speaker




ehsumrell1 -> RE: [Release]Star Wars Mod ver 1.0 (5/19/2012 7:15:32 PM)


quote:

ORIGINAL: Igard

Hey, I put Neelix in my Trek mod! [:D]



Okay Igard....knock it off about Neelix! He made me a helluva Birthday Cake at
my last Birthday Party, remember!

...and concerning Jar-Jar, he DID do an okay job in standing in for Queen Amadala
at the Senate Hearings! (Plus, who can attract Goober Fish better than him)






[image]local://upfiles/35889/EF7104CAFD4B4CD68461196E205DB349.jpg[/image]




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (5/20/2012 7:50:47 AM)

quote:

ORIGINAL: ehsumrell1
quote:

ORIGINAL: Igard

Hey, I put Neelix in my Trek mod! [:D]


Okay Igard....knock it off about Neelix! He made me a helluva Birthday Cake at my last Birthday Party, remember!
...and concerning Jar-Jar, he DID do an okay job in standing in for Queen Amadala at the Senate Hearings! (Plus, who can attract Goober Fish better than him)


I will make a deal: I will put Jar Jar in my mod, if you put Regee in yours. [:D][sm=00000289.gif][sm=00000280.gif][sm=00000117.gif]




Empire101 -> RE: [Release]Star Wars Mod ver 1.0 (5/20/2012 10:21:52 AM)

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (5/20/2012 9:24:09 PM)

quote:

ORIGINAL: Empire101
Looking forward to seeing this mod.
Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!


I really do like that game...
I miss the mission system from Rebellion though...
Elliot has done a magnificent job of capturing a lot of that game though... :)

The reason I bought DW was because I felt that a mere 200 systems (from Rebellion) was not enough for a Rebellion to hide in. But 1,400, that makes for some respectable hiding spots... :)
I hope to recreate that in my mod...




Shark7 -> RE: [Release]Star Wars Mod ver 1.0 (5/21/2012 1:50:23 AM)


quote:

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!


Talk about irony...Rebellion is what I've been playing this afternoon. [:D]




Igard -> RE: [Release]Star Wars Mod ver 1.0 (5/21/2012 2:24:39 AM)

IIRC, Supremacy was the game I spent my very first pay check on. Money well spent it was too.




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (5/21/2012 4:17:38 AM)

It was also the first head to head game I played on a computer as well...
It is way cool head to head to...

I remember sending my first message to another human player...
That stupid red droid said, 'It appears the Alliance wishes to communicate with us.'
Rebels: 'Imperials are pondscum.'
And I replied a la Bugs Bunny: 'The Jackle will grow fat on your carkass!'




Empire101 -> RE: [Release]Star Wars Mod ver 1.0 (5/21/2012 11:31:22 PM)


quote:

ORIGINAL: Shark7


quote:

ORIGINAL: Empire101

Looking forward to seeing this mod.

Was a big Rebellion/Supremacy player in days gone by and still have several copies of the game....happy days!!


Talk about irony...Rebellion is what I've been playing this afternoon. [:D]


And I still play it, can thrash the AI, but against a human.....I'd say I was 'average'!![:D]

Trouble with the game was virtually zero support when it came out, limited modding capabilities, and would crash every now and then ( so regularly saving was a must). I think I'll start a thread....




Empire101 -> RE: [Release]Star Wars Mod ver 1.0 (5/28/2012 10:00:46 AM)

Will the SW mod be available for Legends at some point in the future?




ehsumrell1 -> RE: [Release]Star Wars Mod ver 1.0 (5/28/2012 1:09:25 PM)


quote:

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?

At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]




Empire101 -> RE: [Release]Star Wars Mod ver 1.0 (5/28/2012 3:30:45 PM)


quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?

At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! [:D] ]


Thanks for the info ehsumrell1![:)]




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (5/28/2012 4:13:50 PM)

It goes okay...
Iwas trying to keep up with the Joneses... or in this case, IGard and modify the UI for make it Star Warsian as he made his Star Trekian.
I am working on characters an empire stats. Ships are finished, photos are collected.... it is now the painstaking work of the files...




tjhkkr -> RE: [Release]Star Wars Mod ver 1.0 (5/28/2012 8:26:37 PM)

Here is an example of....
AgentFailure.png

[image]local://upfiles/35269/8F6B24D5374447598ED08826B638CE83.jpg[/image]




Empire101 -> RE: [Release]Star Wars Mod ver 1.0 (5/29/2012 8:51:45 AM)

Looks great!![8D]




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