seydlitz_slith -> RE: Invasion TF Composition ... (4/23/2010 4:59:13 AM)
|
quote:
ORIGINAL: jimh009 I don't have any hard-set rules, as much depends on what ships are available, what you're taking and where you're assaulting. However, I tend to try to do something like this for EACH amphibious ASSAULT force (note, follow-on forces will have different makeups). For One Division + other assault units - 6-8 AP's or APA's and 2-3 AK's or AKA's (for a typical division) - 4-5 LST's per tank unit - 2-3 LST's for each artillery/flak unit Typically, my "first ashore" assault force [which you can ensure actually assaults first by naming your task forces], consists of a high-quality division, another smaller land unit (such as Marine Raiders or Army Regiment or Combat Engineer Unit), 1-2 tank units, 1-2 artillery units. The key thing to remember is that you want your first wave of assault forces to be unloaded ASAP. Thus, you can certainly fit your men and supplies into far fewer ships. But when assaulting a heavily defended hex, you want your stuff out fast. Typically, all these amphibious ships will be in a amphib TF that also consists of a CA or CL, 4-6 DD's and some MSW's. The goal here is to have the shore guns engage the surface vessels, not the amphibious ships. Just a word of warning.... after patch 3 the CD gun routine is doing absurd amounts of damage to warships in the amphibious task forces. I have lost 4 battleships, 2 heavy cruisers, and 6 DDs in two seperate combats against CD defenses containing only 6" guns and smaller. Others are reporting similar issues. Oddly enough, amphib task forces containing ships smaller than DD are not suffering heavy damage.
|
|
|
|