FatR -> RE: Getting the Bugs Out (1/21/2011 9:05:24 PM)
|
quote:
ORIGINAL: John 3rd The Japanese pilots, historically, weren't very good at all upon graduation due to the Japanese never starting a rotation system of bringing in experienced veterans to help teach the hard-won lessons. They had no opportunity to systematically implements this due to never having enough pilots to begin with. Although a significant number of veterans was transferred to training, judging by biographies of aces and other notable pilots. Anyway, I'm against acceleration or increasing production rates for early-war Allied planes, both to avoid a mutual power escalation circle and to reflect the assumption that Allies don't perceive their task as harder than it was IRL, at the beginning of the war and don't significantly expand their military buildup at the beginning. I was against the extra carriers for Allies (but not the conversion options) as well, for the same reasons. But for the planes that arrive in 1944-45, expansion of production numbers might be reasonable, to reflect Allied response to stiffer Japanese resistance. There is also a gameplay/balance reason here as well. I firmly believe that Scen 70 should faciliate long and strategically interesting struggles and prevent early degeneration of the game into one-sided beatdown. Considering how effects of early advantages are multiplied throughout the game, this means that Japanese should be somewhat stronger at the beginning, compared to Scen 1, but not too much stronger. That's why I support less aggressive IJN disposition at the start and pilot EXP reduction. Most modded-in Japanese advantages should come to play in second half of 1942 and 1943, thus hopefully keeping Allied advances the matter of skill, rather than applying overwhelming force. And they do. Now, in 1944, if Allies have failed to deeply penetrate Japanese perimeter for that long, mere overwhelming force stops being sufficient for the win. They must strike fast right into vital points (against now-hardened Japanese defenses), instead of slowly rolling forward under LBA cover, if they want to secure their objectives on time. So, giving Allies (even) more planes in 1944 is relatively unlikely to detract from the game and might add to it, as trading ground for time against overwhelming forces is a fun part of the game too, assuming it can be meaningful, and in 1944 it can (at least in terms of victory level shift, if nothing else). So, anyway, if you want, I might formulate my proposal for late-game Allied production expansion in detail within a day or two.
|
|
|
|