FatR -> RE: Keeping it 'Right' (6/10/2011 9:10:02 PM)
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Just writing here to say sorry to everyone who expected the mod to be ready at the beginning of July. Until a couple of days ago I had very little time to work on it. I've tested naval flak, just to double-check and it seemed OK. I've tested the new and imporved ground flak as well, and that part left me with more doubt (both nerfs to most Japanese ground AA guns and large buffs to the Allied ones). From my experience, by early 1943 Allied flak already grows very effective, to the point of forbidding sustained air raids with no more than 2-3 units. I have severe doubt that further buff will make players to disperse their batteries, instead of concentrating them even more, to eliminate the need for CAP entirely (which seems disturbingly possible even with the stock flak). I've toned down Allied land-based guns quite a bit, though they still are alot better than in stock... and the misterious issue of American flak ineffectiveness (at least in 1942) seems to be fixed, judging by PH raids). Another issue is Japanese heavy aircraft cannons (37mm+). After several rounds of gradually increasing their stats and testing, I've found that even with their stock stats doubled in about every category, they are still ineffective, even against bombers (against Allied fighters planes that carried them die horribly in any case). Now, they weren't an air war-winning superweapon, but I think that packing at least as much punch as Ki-45-KAIa is not too much to ask from later models of 2E fighters, and neither this will change the air balance (because, well, we already have Ki-45-KAIa), but this will remove a trap option. EDIT: The same goes for Yak-9T with it single 37mm gun. Not the most relevant plane, but one that is very unlikely to work for anything in stock. Cobras, the only other common big-gun fighters, thankfully pack enough MGs to not care is their main gun can't hit anything.
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