RE: Keeping it 'Right' (Full Version)

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John 3rd -> RE: Keeping it 'Right' (6/14/2011 5:19:38 PM)

Thanks John. I'll use the info when I get home tonight. Appreciate the help and ship art as well.




ny59giants -> RE: Keeping it 'Right' (6/16/2011 3:16:28 AM)

Is it done yet??[sm=00000280.gif]




John 3rd -> RE: Keeping it 'Right' (6/16/2011 3:38:55 AM)

Wow. Nice work on that.

I need about 3-4 hours OFF and ALONE in this house to finish the darned thing. Summer is putting a pretty serious crimp into so-called personal time here!




ny59giants -> RE: Keeping it 'Right' (6/16/2011 3:51:29 AM)

Give up sleep. [;)]

Artwork was done by Sula Sea. [&o][&o]




FatR -> RE: Keeping it 'Right' (6/19/2011 6:17:54 PM)

I've modified the air changes description and wrote a concise description for small ships and subs changes, John, if you are wondering. Can send them to you or post here.




John 3rd -> RE: Keeping it 'Right' (6/19/2011 6:56:28 PM)

How about both?

I got most of the needed work done last nihgt and plan to run a couple of turns to make sure about the starting positions then things should be complete.




ny59giants -> RE: Keeping it 'Right' (6/19/2011 8:15:01 PM)

quote:

I got most of the needed work done last nihgt and plan to run a couple of turns to make sure about the starting positions then things should be complete.


Famous last words just before.... "Houston, we have a problem!" [sm=crazy.gif]




John 3rd -> RE: Keeping it 'Right' (6/19/2011 8:31:34 PM)

He who doth have attitude!




FatR -> RE: Keeping it 'Right' (6/19/2011 9:36:52 PM)

So, the changes' descriptions (I've left description of DD changes, they, are a part of the main naval program and interconnected with changes to cruisers):

This scenario assumes, that with Yamamoto assuming the position of the Aeronautics Department's head in 1936 and becoming the Naval Minister later, he intensifies Japanese naval aviation development a bit, and attempts to optimize the utilization of limited engineering and production resourses. Chief engineers of aircraft design teams are given slightly greater input in formulating development directions and cooperation between various aircraft manufacturers is assumed to be somewhat improved.

In particular, the concept of dedicated land-based interceptor is abandoned and the Mitshubishi fighter design team under Jiro Horikoshi remains free to concentrate all of its efforts on modifying A6M and creating its successor A7M. Horikoshi's proposal to install the more powerful Mitsubishi Kinsei engine on Zero is approved in 1942, instead of late 1944, and A7M is developed to use Mitsubishi Ha-43 engine, as he desired, from the beginning. A6M3 is developed into a whole line of Zeros that sacrifice range in favor of superior armament and pilot protection, and eventually are officially designated as pure land-based models. IJN maintains the policy of sticking to just one single-engine fighter airframe, until Kawanishi team develops N1K1-J Shiden as a private initiative (this happens slighltly earlier than in RL, because alternative projects of land-based interceptors, that tied Kawanishi resourses, do not exist). It is adopted as a stopgap measure until availability of A7M.

As a side effect of greater effort put into development and production of Mitsubishi Kinsei (Ha-33) and Mitsubishi Ha-43 engines, several planes that historically used these engines are added to the mod (IJN planes that existed only as prototypes by the war's end), or accelerated.

Aircraft weapon development is streamlined, with a push for unification with IJAAF in this area (historically, IJN and IJA did cooperate in aircraft weapon production, in this scenario their cooperation becomes much broader). Instead of attempts to produce licensed German machine guns, that ultimately failed to provide the fleet with sufficient numbers of them, IJN switches to the more powerful Army 7.7 catridge and eventually adopts 12.7 Ho-103, the first aircraft HMG developed in Japan. This allows for improved armament on some planes, mostly 2E bombers.

This scenario also assumes mild overall boost to Japanese aircraft industry (at the cost of reduction in starting resources). As a result, several planes that historically faced severe problems with transition from prototypes to mass production, such as B6N, D4Y and G4M2, become available a bit earlier. G8N1, the Japanese 4E bomber that was successfuly tested but not mass-produced in real life, becomes available in 1945.

It's also important to mention, that A6M3 Zero is made carrier-capable in this mod, allowing Japanese players to freely upgrade IJN fighter groups from carrier-capable to land-based models through A6M3 -> A6M3b upgrade, if PDU ON is chosen. This enables greater flexibility in customizing IJN fighter force mid-war. Beware, though, that groups switched to land-based fighter models won't be able to use A7M2/A7M3.

In addition, there are many minor tweaks to various Japanese and Allied aircraft, intended to make their statblocks and performance closer to historical. The changes that can affect gameplay most noticeably include:
-G4M has slightly better durability, G3M sligtly worse, to give G4M an edge over the older plane it historically had.
-E16A1 Paul no longer has artificially reduced normal range.
-Late Ki-61 versions are slightly improved. Ki-100s are significantly improved. In RL they were supposed to be good, particularly Ki-100, but in AE they are very underwhelming. And Mitsubishi Kinsei engine, used by Ki-100s, gets widespread use earlier in this mod, allowing greater degree of improvement and polish by 1945.
-Ki-67-Ib does not lose the ability to carry torpedos.
-Later models of Ki-84 are faster. Ki-84b is no longer outside the normal upgrade line. Ki-84r is available later in the war.
-Old Russian fighters no longer have unparalelled MVR. Their clear superiority to Nate has to go.
-On Allied side stats (MVR and Durability) for all versions of Hurricanes and Corsairs are slightly toned down, stats for all versions of Hellcats are slightly increased. Late-war Corsair versions carry higher bombloads.
-Stats for heavy (30mm+) aircraft cannons on both sides are increased. This particularly benefits most models of 2E Japanese fighters, that carry these as their primary weapons (making said 2E fighters less than entirely worthless).


Following aircraft were added to this scenario (all but new Zeros and G3M4-Q existed in RL as prototypes or even production models):

-A6M3b Zero. Replaces A6M3a and emphasized armor and weapons instead of range.
-A6M4, A6M4-J, A6M8-J. Successors to A6M3b that follow the same design philosopshy but use Mitshubishi Ha-33 engine.
-A7M3. The historical successor to A7M2. Carrier-capable and features 6x20mm armament. A7M2 factory upgrades to it, instead of A7M3-J.
-B7A3. The historical armored successor to B7M2. Uses Mitsubishi Ha-43 engine.
-D4Y5. Mitshubishi Ha-43, armor.
-G3M4-Q. ASW patrol version of Nell.
-G8N1. Fast, tough, long-ranged 4E bomber.
-J6M1. IJN version of Ki-83.
-N1K4-A. Carrier-capable Shiden.
-N1K5-J. High-altitude interceptor Shiden. Uses Mitsubishi Ha-43 engine.
-Yasukuni. IJN version of Ki-67. "Yasukuni" might actually be the name of the naval unit, that employed these bombers in RL, but I can't find any other designation for them.



Subs

A call to standartize sub production is given by Yamamoto as the war approaches. As IJN already struggled with shortages of trained personnel for its submarine arm IRL, and this situation is only going to be aggravated by expansions in other areas, postulated by Scen 70, the decision to stick to the best available projects, even at the cost of significantly reducing the number of produced subs is made. As a result, with the exception of a few sub carriers and transport subs, only C2 and KD7 (later replaced by an improved KD8 type) subs are built before and during the war, with emphasis on KD subs. K6 and KS subs are eliminated from the queue, and the number of B/C subs built during the war is reduced, due to only constructing the most advanced type of large boats. However, upgrades to newer Japanese subs become available earlier.

All non-midget late-war sub types are eliminated from the queue, freeing resources for small surface combatants and fast transports.

Large transport subs have their carrying capacity increased, while durability of small transport subs is drastically reduced, making them far cheaper to build, so that there will be greater incentive for building either.


Smaller Combatants and Auxilaries

A lot of work is done in this area. A number of historical late-war ships absent from AE was added to to Scen 70, including several LSDs, minelayers and small transports.

Escort production is streamlined, with Ukuru-class escorts replaced with a slightly greater number of C/D-class escorts. However, all escort ships and Japanese Type 2 depth charges are downgraded to DaBabes standard (while late-war USN subs are improved accordingly), to eliminate extreme efficiency of Japanese ASW in 1944-45, that was observed before.

In addition, Japanese building priorities late in the war are shifted from submarines to fast transport craft (APDs and LSTs) and PT boats. Building programs for these ships are expanded and extended to the end of the scenario, at the expence of all late-war subs, except for Type D Koryu midgets. Alongside with Tachibana-class destroyers, those are only warships which construction will continue in autumn of 1945 and in 1946. This will give Japanese players significantly expanded fast transport capabilities late in the war, and a significant number of cheaply-built surface combatants for final defensive battles.




John 3rd -> RE: Keeping it 'Right' (6/19/2011 10:27:00 PM)

Well done.




John 3rd -> RE: Keeping it 'Right' (6/21/2011 7:42:37 PM)

Am working on writing a detailed description of the changes within RA to all sorts of things. Here is the major topic list:

1. 4th Circle Building Program and Naval Construction through the war.
2. Fleet Dispositions at the Dec 7th start point.
3. LCU Changes and Dispositions
4. JNAF Changes and Dispositions
5. Economic Changes

This will be a detailed description that covers each topic in detail--thus--it is taking some serious time to detail and write.

Got the Naval Side of RA 3.0 complete last night.




John 3rd -> RA 70 Description (6/26/2011 4:10:52 AM)

Sorry for the delay but life has REALLY slowed down finishing our Mod.

Here is the newly re-tooled description of RA:


The Reluctant Admiral is a Japanese 'what if' scenario based upon a greater contribution by Adm. Yamamoto Isoroku. The premise of the Mod is that Yamamoto exerted a much greater influence first on the Japan Naval Aircraft Industry, then as Deputy Navy Minister, and finally as Navy Minister itself. Yamamoto chooses, at great risk to his life, to forego command of the Combined Fleet and dedicate himself to preparing Japan for a war he didn't want. He adds two new slipways for Fleet construction to facilitate a different, final pre-war expansion of the Kaigun.

In so choosing to do this Yamamoto then changes the 4th Circle Building plan replacing the 3rd and 4th Yamato-Class Battleships with three improved Shokaku-Class CVs and a pair of Kawachi-Class fast Battlecruisers, two Tone-Class CAs, an accelerated Agano-Class deployment, and additional destroyers. Quick, reasonably cheap carrier conversions are moved forward seeing all of the pre-war CVs/CVLs deploy by December 7th or at slightly earlier dates in 1942.

The Japan Naval Air Arm is changed so that everything is staked to the Zero Airframe with a specialization of the Zero into a Land-Based Interceptor as well as CV-Based Fighters. Research and production expansion is achieved by streamlining the air industry (cutting several models) while bringing forward second generation aircraft: Judy, Jill, etc… By great effort the IJNAF deploys nearly all new aircraft on December 7th.

Additional engineers and engineering vehicles are added to Naval Units better reflecting Yamamoto's foresight into base building and expansion needs. New and expanded Naval Yards, Heavy Industry, and Armaments are added at tremendous cost for the Japanese economy.

The foresight of the Admiral will payoff during 1942 and early-1943 as new ships and aircraft enter into the Japanese Order-of-Battle, however, the cost is steep. Though expanded and using modern aircraft many Japanese Naval Air units start with their experience lowered to reflect the dilution of the experienced pilots into new units. Supply and fuel reserves start at a much reduced state. The Japanese MUST take the DEI as fast as possible.

In a major change over the previous two versions of Reluctant Admiral, the 3.0 postulates more of Yamamoto’s influence upon the wartime Kaigun. First class destroyers are accelerated and emphasis is shifted to the AA Akizuki-Class at the expense of the more balanced Yugumo’s. Manpower is at a premium within the Fleet so Submarines, Escorts, and ASW forces all see a major retooling reflecting the Japanese quality over quantity belief.

It should be noted that not all the changes are for the Japanese. The Allies see some major changes in their starting locations, new air units, a CLAA conversion for the Omaha-CL, and a number of additional CVLs and CVEs. The added warships reflect a ‘stopgap’ counter to the increased Japanese strength found at war’s start.

How well can YOU do to use these new tools OR how well can you stop the Japanese Navy in its tracks as the Allies?

(Designer's notes: Many of the Da Babe’s Modifications are included within the Mod. Production is 'on' for this scenario)

Scenario Designers: Stanislav Bartoshevitch (FatR), Michael Benoit (NY59Giants), John R. Cochran, III (John 3rd), Juan Gomez (JuanG), Ben Kloosterman (BK), John (JWE), EJ (SuluSea) and John Young (Red Lancer)




FatR -> RE: RA 70 Description (6/26/2011 4:22:41 PM)

Perhaps you should add a line about rationalizing fleet production for the endwar, by concentrating on cheapest of the immediately useful projects, includng 2nd-class destroyers, fast transports and coastal defense fleet, at the expense of large destroyers and subs offered by the stock.

Otherwise, a good description. Place yourself first in the credits as the author of the idea and overall coordinator[:)].




John 3rd -> RE: RA 70 Description (6/26/2011 5:12:06 PM)

Good thought. I will add that and then reprint it here.

I always list credits in alphabetical order! Generally keeps people happy! [8D]




John 3rd -> RE: RA 70 Description (6/26/2011 6:35:10 PM)

Here it is again with several modifications to the originals:



The Reluctant Admiral is a Japanese 'what if' scenario based upon a greater contribution by Adm. Yamamoto Isoroku. The premise of the Mod is that Yamamoto exerted a much greater influence first on the Japan Naval Aircraft Industry, then as Deputy Navy Minister, and finally as Navy Minister itself. Yamamoto chooses, at great risk to his life, to forego command of the Combined Fleet and dedicate himself to preparing Japan for a war he didn't want. He adds two new slipways for Fleet construction to facilitate a different, final pre-war expansion of the Kaigun.

In so choosing to do this Yamamoto then changes the 4th Circle Building plan replacing the 3rd and 4th Yamato-Class Battleships with three improved Shokaku-Class CVs and a pair of Kawachi-Class fast Battlecruisers, two Tone-Class CAs, an accelerated Agano-Class deployment, and additional destroyers. Quick, reasonably cheap carrier conversions are moved forward seeing all of the pre-war CVs/CVLs deploy by December 7th or at slightly earlier dates in 1942.

The Japan Naval Air Arm is changed so that everything is staked to the Zero Airframe with a specialization of the Zero into a Land-Based Interceptor as well as CV-Based Fighters. Research and production expansion is achieved by streamlining the air industry (cutting several models) while bringing forward second generation aircraft: Judy, Jill, etc… By great effort the IJNAF deploys nearly all new aircraft on December 7th.

Additional engineers and engineering vehicles are added to Naval Units better reflecting Yamamoto's foresight into base building and expansion needs. New and expanded Naval Yards, Heavy Industry, and Armaments are added at tremendous cost for the Japanese economy.

The foresight of the Admiral will payoff during 1942 and early-1943 as new ships and aircraft enter into the Japanese Order-of-Battle, however, the cost is steep. Though expanded and using modern aircraft many Japanese Naval Air units start with their experience lowered to reflect the dilution of the experienced pilots into new units. Supply and fuel reserves start at a much reduced state. The Japanese MUST take the DEI as fast as possible.

In a major change over the previous two versions of Reluctant Admiral, the 3.0 postulates more of Yamamoto’s influence upon the wartime Kaigun. First class destroyers are accelerated and emphasis is shifted to the AA Akizuki-Class at the expense of the more balanced Yugumo’s. Manpower is at a premium within the Fleet so Submarines, Escorts, and ASW forces all see a major retooling reflecting the Japanese quality over quantity belief. Yamamoto chooses the immediately useful projects, including 2nd-class destroyers, fast transports and coastal defense fleet, at the expense of large destroyers and subs offered by the stock, historical choice.

It should be noted that not all the changes are for the Japanese. The Allies see some major changes in their starting locations, new air units, several ground units, a CLAA conversion for the Omaha-CL, and a pair of additional CVLs, and options for nearly 10 CVEs. The added warships reflect a ‘stopgap’ counter to the increased Japanese strength found at war’s start.

How well can YOU do to use these new tools OR how well can you stop the Japanese Navy in its tracks as the Allies?

(Designer's notes: Many of the Da Babe’s Modifications are included within the Mod. Production is 'on' for this scenario)

Scenario Designers: Stanislav Bartoshevitch (FatR), Michael Benoit (NY59Giants), John R. Cochran, III (John 3rd), Juan Gomez (JuanG), Ben Kloosterman (BK), John (JWE), EJ (SuluSea) and John Young (Red Lancer)




John 3rd -> 3.0 Detailed Change Log (6/28/2011 8:00:58 PM)

Detailed Change Log
Reluctant Admiral 3.0



The Kaigun
4th Circle Building Plan
3 Shokaku-Kai CVs (Ryukaku, Taikaku, Renkaku) 81 Planes: 33 Zero, 24 DB, 24 TB
2 Kawachi-Class Command Cruisers (Kawachi, Ikoma)
2 Tone-Kai CAs (Iwaki, Hikari)
6 Agano-Class CLs

IJN Carriers are ‘tweaked’ regarding carrying capacity and starting aircraft numbers

Submarine Arm is limited to C2 and KD7 (with an improved KD8 deploying during the war) with only a few Sub Carriers and Transport SS being created. Fewer SS are built with several classes eliminated entirely but upgrades come earlier for them.

Kitakami and Oi are not converted to Torpedo Cruisers while three of their class do get converted to ‘Training Cruisers’

CV, CVL, BB, BC, and CA have their 5” Secondary Guns replaced by 3.9” AA in 1942/1943

1st Class DD building priorities are shifted to building more Akizuki AA DDs instead of the balanced Yugumo’s. The last DDs of these classes deploy in early-1944 with Japanese production then shifting to the cheaper Matsu design.

Escort production is changed with the Ukuru-Class being deleted and replaced by slightly more C/D-Class ships. Japanese Type-2 DC is changed to Da Babes standard to eliminate a-historical Japanese ASW abilities in 1944/1945.

A thorough retooling of Auxilaries occurs with the addition of several Fleet Train vessels as well as LSDs, Minelayers, small Transports.

Dec 7th Naval Additions to the OOB: CVL Shoho, CLs Agano and Noshiro, and the first couple of Akizuki DDs.


LCU Changes:
The IJA takes near exclusive control of China freeing up IJN units to redeploy to 5th Fleet, 4th Fleet, and other commands. Several IJA units have their experience adjusted reflecting recent fighting in China.

Starting locations of some IJA units as well as many IJN are changed

The 88MM AA gun is adopted as a heavier choice for several units

All engineers and engineer vehicles are brought in line with Da Babe’s standard. Once this is completed, there are slight additions made to IJN Construction, Base Force, and HQ units.

Several smaller SNLF and Base Force units are added to the OOB to reflect small garrison requirements throughout the Pacific.

The guns taken off of the CLs converted to ‘Training Cruiser’ are turned into several small CD units that are then added to the OOB at war’s start.

The large number of DP 5” guns taken off of the CVs, BBs, BCs, and CAs during upgrade to 3.9” AA are then changed into CD units that deploy to various bases in 1943/1944.

A major new command is added with the creation of the 9th Air Fleet in Kyushu. This command has an Air HQ, 3 Flotillas, and 3 large Base Force units. They all start at cadre strength (20-25%) and are mobile Day One of the war.

Several Bases start in a more developed state at war’s beginning. Saipan is the greatest beneficiary of this development.


Air:
Specific details already provided by FatR regarding aircraft changes

All forward IJN air units start with modern aircraft and full strength

A Training and Cadre Program is instituted in 1940 by Yamamoto which causes nearly all IJNAF units to see a net reduction of 10-15 points in experience on December 7th. The benefit to this change is later IJN pilots start with higher experience in 1942 and 1943.

The air complement to the ground units of the 9th Air Fleet also starts at cadre strength with minimal experience and older aircraft (Claudes, Nells, Mavis) in Kyushu on Dec 7th. When fully trained and filled out this powerful unit provides 3 Daitai of Fighters, 2 Daitai of Level Bombers, 1 Daitai of Dive-Bombers, 1 Daitai of Torpedo Bombers, 3 Chutai of Short-Range Air Search and 3 Chutai of Long-Range Air Search.

The need for improved Carrier Air Search is recognized at the start of the war and a later sees the addition of five Chutai-Sized Judy units.

Several Air Units start in different locations for the beginning of the war.


Kaigun Starting Disposition:
The two oldest BB (Fuso/Yamashiro) in the Fleet start in Indochina to support operations there freeing up the 4 BC to provide heavy support to the KB.

KB begins in 2 speed bonus TF for additional flexibility on Port Attacks

The Mini-KB is strengthened with the addition of CVL Shoho giving it a solid punch of over 100 aircraft. The TF begins at Babeldoap and does not get the speed bonus.

Naval units at Truk and Kwajalein are slightly strengthened by units from the west

The remaining Japanese BB and CVE start at Hiroshima in Port.

IJN SS are completely redeployed with the concentration around Pearl Harbor being lessoned.

3 Speed Bonus Cargo TF are added to reflect the ability of the Japanese to have TF moving to their forward bases at war’s start.


Japanese Economy:
An additional major naval shipyard is added at Shanghai with several others expanded where space allows

Merchant shipyards are slightly reduced reflecting the total war approach

Heavy Industry is slightly expanded to reflect new factories created

Armaments and Vehicles are increased

A major refinery is added in Manchuria reflecting the Japanese work there during the war

The Home Islands see a net reduction of over 30% to their starting fuel and supply stocks forcing the player to grab the resources and oil centers in the DEI as quickly as possible.




Allied Changes:
Two reinforcement convoys are added with one unloading at Pago Pago and the other preparing to reinforce Port Moresby from Townsville.

The ANZAC cruisers are concentrated to escort the Townville Convoy.

CV Lexington (carrying the Vindicator Squadron) with a strengthened Escort covers the Pago Pago Convoy

A small Sub Base is established at Pago Pago where an AS and 4 S-Boats currently reside

3 USN Training Squadrons (VF, VB, and VT) are established on the West Coast to allow a Japanese style pilot training program. These units cannot be moved from the West Coast.

A number of Wildcat-Recon Sections are added to better facilitate USN recon and air search.

Several AOs are allowed to convert to CVE

The Kittyhawk-Class of 2 ships are allowed to convert into a Long Island-Class CVE

The 3 Tangier-Class vessels also can be converted into Boque-Class CVE with organic air units aboard.

The CVL’s Belleau Wood and Chateau Thierry are added to the American OOB for early-1944. Two CLs are deleted for compensation to this change.

A number of Chinese LCU have their starting experience tweaked upward reflecting recent fighting in China.

All Omaha-Class CLs are allowed to immediately begin conversion to a CLAA variant.

Several small Allied units added to Dec 7th starting OOB















John 3rd -> RE: 3.0 Detailed Change Log (6/28/2011 8:01:58 PM)

Lordy--it took a while to put that change list together! Questions?




oldman45 -> RE: 3.0 Detailed Change Log (6/28/2011 8:43:29 PM)

Thank you and all the rest that put so many hours into this!!!

BZ




John 3rd -> RE: 3.0 Detailed Change Log (6/28/2011 9:09:47 PM)

Thank You Sir.

Just have to finish the American conversion listed above and check to make sure the Kawachi-Class BC's main guns are right. Will release the files at that point!




FatR -> RE: 3.0 Detailed Change Log (6/28/2011 11:14:59 PM)

John, did you note the latest JWE's modification to E-class depthcharge armament, as described in a thread he just posted on this forum? It's basically splitting their single 6-rack DC throwers into pairs of 3-rack DC throwers (one of the pair firing to the right side and one to the left). Ammo remains the same and the number of devices remains the same, except they will count as two groups and this will sometimes reduce intensity of depthcharging. If you like this change (you can ask JWE for extra information), you can add it yourself, or send the file to me for a day.

Also, I think you agreed moving extra CVLs to 1944?




John 3rd -> RE: 3.0 Detailed Change Log (6/29/2011 12:04:44 AM)

Hey Stanislav.

I had not seen that. Do you ant me to shot the files over to you for change? Could be useful...

You are correct. I moved them back three months but it should actually be six. Will change that when I get the files back.

Sent them over to Michael for a perusal.




ny59giants -> RE: 3.0 Detailed Change Log (6/29/2011 12:38:44 AM)

Radar - 2 heavy CVs get the Type 21 Radar in June 42 while the other heavy CVs don't get them until 4/43 upgrades. Why don't they get them in 7/42 with the new emphasis on air combat?? Some of the BBs get the Type 21 with 1/43 upgrade, but the heavy CVs have to wait to 4/43?!?

The new Akizuki Class DDs get the Type 21 before carriers. [8|]
Mutsuki Class DDs get Type 13 Air Radar in 1/43 upgrade and Type 22 in 4/44 upgrades.
Arashio Class DDs get no radar with 4/43 upgrades, but have to wait until 4/44.

Since this mod focuses on the air side of the IJN, where is the "new and improved" ship borne radar focus?? John/Stan - you need to look at this overlooked area for all warships, IMO.

Errata:
CA Tone Class - 12/43 upgrade - Type 13 & 21 Air Radar (type 13 should be removed)
BB Nagato Class - 6/44 upgrade - AA guns look wrong
CL Katori Class - 12/44 upgrade - Type 13 & 21 radar
CS Chitose - 11/42 upgrade - no radar after 300 days conversion to CVL (why not??)
CA Mogami Class - 7/44 upgrade - Type 13 & 21 radar
CA Myoko Class - 5/44 upgrade - Type 13 & 21 radar
CA Agano Class - 7/44 upgrade - Type 13 & 21 radar

DDs - some should get air radar while others should get surface radar first. Just my opinion.




John 3rd -> RE: 3.0 Detailed Change Log (6/29/2011 1:45:25 AM)

The benefits of a fresh pair of eyes looking at things. Thank you Michael.

We had probably establish a methodology for Radar installs. Priorities, of course, should be CVs/CVLs. The Akizuki's, as new construction, makes sense. In fact all the 4th Circle heavier ships should start with it. I'd probably then jump to BCs, CAs, and, lastly, CLs.

Anyone got any ideas/thoughts here?




FatR -> RE: 3.0 Detailed Change Log (6/29/2011 9:33:49 AM)

I guess the game doesn't like ships that stay afloat past historical dates, that's why the Midway four get radars late[:)]. Well, it might be sensible to equip them in the summer of 1942 as well. And BBs were the first ships to receive radar sets IRL. Also, many ships in the game pack two air radars. I guess this gives them more shots at detection.

John, yes, if you want, send the files to me for ASW fix.




John 3rd -> RE: 3.0 Detailed Change Log (6/29/2011 4:50:52 PM)

I'm home with a couple of hours and no kids.

My hope is to get the Conversions finished and take care of the radar issues. Will bring some sort of system into which ships get radar when.

When finished, I will shot the files over to you Stanislav to handle the ASW changes detailed by John with his Babes work.




John 3rd -> RE: 3.0 Detailed Change Log (6/29/2011 5:38:07 PM)

OK. Air Search Radar now makes a bit of sense:

1. CVs
2. BCs
3. CVLs/CAs
4. BBs

Just noticed in my change list above I said the new air command is the 11th Air Fleet. STUPID. It is the 9th Air Fleet!





John 3rd -> RE: 3.0 Detailed Change Log (6/29/2011 6:17:22 PM)

Conversions--I THINK--are now OK.

Will send files to Stanislav for ASW changes. Since you are getting everything Stanislav--Could you go ahead and put in Kawachi's Main Gun info?

While he is doing that I will continue looking for issues. Michael will help as well with that and we'll both Post here when we find things.




FatR -> RE: 3.0 Detailed Change Log (6/29/2011 9:52:52 PM)

Well, I did ASW changes. All seems to be all right, except that Kuma-class cruisers converted to training ships still lack art. John, you probably should ask Terminus to send it?

Also, as I was taking look at stats for various Japanese patrol ships, I was surprised to see that mine devices on their ACMs (and Ansyu PBs, on which I noticed this first) have armor, but not ammo? Is this a typo, and are Ansyus even supposed to carry mines? Another mistery of Japanese mine forces... (I also can't find what ships are supposed to carry Type 3 mines).

EDIT: For a moment I've added ammo to mine devices on ACMs normally and removed mines entirely from Ansyus (on one side, giving them normal minelaying capability is too good to be true, on another, they will suck precious Type 93 mines from pools every time they visit large ports), to avoid needless confusion. This is the change I've forgot to save in the first version I've sent you, John.




John 3rd -> RE: 3.0 Detailed Change Log (6/29/2011 10:59:57 PM)

Got the second set of files with your changes FatR. Interesting regarding the ACMs...

Terminus or JWE: Do you guys have the artwork for the Kuma Training Cruisers? I know that one of you do.

THANKS!




Terminus -> RE: 3.0 Detailed Change Log (6/29/2011 11:08:05 PM)

Well, if you throw your toys away, why should I give you more?[:-]




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