RSF777 -> Ship AI Questions/Suggestions (5/11/2010 10:11:38 AM)
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I just bought this game and this is my first post, so bear with me. I was searching around for any information or websites related to distant worlds and this was the ONLY forum I found. I am on my first game now with about 15 colonies, most of them pretty much new, I have a bunch of 3 ship fleets floating around that don't function like I thought they would, while still dishing it out to groups of sloppy AI ships, they don't seem to live up to their potential. Heres the deal: Most ships cruise at around half their max speed, but when they are performing certain actions they hit the jets and try to max out. When a ship is in combat, looks like its always trying to stay a constant distance away from its target, which is constantly changing, so its always at full blast trying to move 3 inches to the left or right. As far as I can tell, if its already out of energy, it won't produce much more when its always at full throttle, so weapons come to a stop and I have to manually hit the "S" key every 10 seconds or so and unleash a glob of lasers as the ships default action with no mission, is there anyway of making the ship stop this pointless bahavior of running circles around enemy ships without firing anything? I have the default setting of Stronger: Standoff, Weaker: All Weapons, should I set it to point blank? Am I not giving the ship enough reactors even though its in the green on the ship design screen? Its a shame I created these expensive top of the line ships and my crew is shy about firing lasers. A possible wishlist item could be the inclusion of ship or fleet captains that you could relay strategic commands to such as to use your energy more for speed or for weapons, formations, stay close to flag ship, change between standoff and all weapons, are only some of the possibilities. Having everything automated is nice to clear up the countless microing, but more detail in the basic combat functioning of individual ships or fleets would be nice, as when I take manual control of my ships during combat by using the S key to stop their engines, they inflict about 4-5 times the damage in a short amount of time, until they start moving again. Also my missle destroyers will sometimes just charge at enemies without firing a single torp, even though I have everything set to standoff. The only thing i've come up with so far is just to give the ship massive vector engines so it can move as freely as it wants, but this is quite unrealistic I think. I realize that the above mentioned ships can easily be topped by a swarm of torpedo escorts, as well as everything else in the game, but effective close range ships would be nice as well.
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