Anyway to update OOB without restarting. (Full Version)

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strollen -> Anyway to update OOB without restarting. (7/25/2002 2:02:46 PM)

First let me thank 2By3 and Matrix for continuing to provide excellent support. Now my dilemna

For the first patch it was fine to restart my two AI games, and my one PBEM game. Now I have 3 PBEM games and one Scenario 19 game that is in Nov. The OOB changes look minor enough that I hardly think the games are worth restarting. Hopefully my opponents agree.

My request is that in future patch you guys figure out a way of making the OOP changes compatible with saved games.

Is that possible or??




Erik Rutins -> Thoughts... (7/25/2002 7:09:40 PM)

We'd love to do this and would have if feasible, but the time required at present is prohibitive, since it would involve writing and running a conversion of sorts on each saved game file. The saved games include a copy of the OOB from when the game was started, thus preventing post-start changes made in the editor, etc. from affecting gameplay.

While such a conversion is theoretically possible, it would require a lot of additional programming time that simply is not available to us at this time.

I would certainly recommend completing your existing PBEM games before restarting. The enjoyment you get from completing a PBEM that is relatively far along should far exceed anything the new OOB offers. Transition over naturally when your PBEM games end is my advice.

The only exception is for folks who are experiencing crashes or instability. If you are one of the few, please do some testing to try and duplicate your problems with new v1.20 games as some previous OOB glitches cause crashes for some.

Regards,

- Erik




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