VarekRaith -> RE: New 1.0.4.6 Public Beta Update Available (5/17/2010 10:52:54 AM)
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ORIGINAL: Shark7 quote:
ORIGINAL: VarekRaith quote:
ORIGINAL: Shark7 quote:
ORIGINAL: VarekRaith quote:
ORIGINAL: Machaon You two act like I just suggested auto-repair be completely removed from the game, which I did not. If I deployed a resupply ship and it was suddenly gone when I needed it, I'd be PISSED. The fact that this would be acceptable to anyone is unfathomable to me. Maybe if you're using them in some other capacity besides as forward refuel points, then I could see how having them move about willy-nilly wouldn't matter. I, however, cannot accept my forward refuel points moving around. It can go repair itself after I've undeployed it or I've set it back to auto. You know, thinking about this as I type it out, this situation is one that probably won't come up terribly often. Hmmm....I stand by what I say though. Now that I've played the game more, I'm finding the auto-attack function irritating too. I mean they went from one extreme to the other. I think I prefer how it was before. Attacking a single ship of many with a fleet and then setting the fleet to auto, as Erik once suggested, worked fairly well. Now my ships are all over the place! They literally chase enemy ships from one system to another, but never my whole fleet. Instead, like three ships will chase it and get vaporized when they run into a space port. Five ships may break off from a fleet of 20 to attack a space port in the same system, while the other 15 just sit there. It's really weird and I don't like it. Anyway, I'm not even sure this is on topic with the thread anymore so I'll just shut up now. The auto-attack on manually controlled ships is, indeed, irritating. If I wanted them to roam about the system blasting every enemy in sight, I'd put them on auto! They should only engage targets that engage them, or are within a very short (<1000) distance of their location. They should also return to their assigned position! It just seems that now it's pointless to use manual control for ships, since they act nearly the same as an autoed ship. As to your resupply ship, I agree. Manual means manual. It's more than annoying to have the AI override the orders of ships I want to control manually. We need options for us microers that don't like the AI overriding manually given orders. You do realize leaving the war and attack decisions on manual prevents this, right? They will still attack anything that is threatening one of your ships/planets/bases, but they will not go on the offensive. Never let the AI handle diplomacy or war, its fine for the mundane, tedious stuff, but not for stuff that requires your attention. No, it doesn't. I've been playing with Automation set Expert since the game came out. Ships will auto-attack anything in the system they are in, regardless of the orders I give them. I don't want them to go after anything, they're on manual for that very reason! I just tested this. I sent a lone destroyer, on manual, to a system with a pirate base. Said ship is on the other side of the system from the pirate base. Said ship attacks base, getting itself killed. You set the ship to patrol the system and it attacked a PIRATE base. To me, it is behaving as it should. It spotted a pirate with is always considered hostile and attacked it. The real question is: If you send it to a neutral empire system, does it attack? If so, then that is a problem. Tell me this is not the desired effect of the auto-attack code. Ship has no mission. No automation of any kind. His last order was to stop. [image]http://i125.photobucket.com/albums/p49/Varek_Raith/2.jpg[/image] Ship auto-attacks local pirate base. This base is of no threat to my ship. This system has no other assets of mine in it. [image]http://i125.photobucket.com/albums/p49/Varek_Raith/3.jpg[/image] My entire point is that ships under my control should only do what I tell them to. The range at which it will auto-engage hostiles under manual is too large. If it has to jump to reach its automatically acquired target, it's too far. If it were to destroy the base, which it obviously won't, my ship will not return to where it originally was. This feature, as currently implemented, forces me to babysit my ships. What makes it more annoying, is when I tell him to stop, he re-targets the base to attack it! If I tell him to stop again, he re-re-targets it! This means that I actually have no real control of the ship. It's partially automated, even under full manual control and automation options completely turned off.[sm=00000280.gif]
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