deanco2 -> RE: New 1.0.4.7 Public Beta Update Available (5/19/2010 1:56:17 AM)
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Hi Erik, I don't design ships in this game, and the distance to the planet I was attacking was near the limit of (but did not exceed) the fuel tank's capacity. Of course, before attacking, I insured that all ships were at max fuel. My main problem with the automation is simple: when on manual control, my ships should do what I tell them to, period. Concerning the case in my previous post, previously, the transports arrived at the system, then left to refuel, leaving the main attacking force behind. That didn't bug me *that* much, although it bugged me, but I just said, the transports will be back soon. I then proceeded to kill the base and a few ships. One by one, my fleet then left the system to refuel, although I wanted them to stay behind and defend the returning transports. THAT bugged me. I then quit the game in frustration. I just now fired it up again, only to have the main fleet leave the system, the transports show up undefended and get slaughtered. Let's take a worst case scenario under 1.03. My ships show up, still have some fuel, and start killing stuff. But they run out, and have no energy to maneuver, and refuse to attack. I look, they're out of fuel. Oops, I say, boy am I dumb, and I send them back to refuel at a snail's pace. Here, I am mildly frustrated, but not 'throw the mouse at the computer screen' frustrated. My ships stay together and fight as a team. If I mess up, it's my fault, not some algorithm that is out of my control.
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