RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (Full Version)

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FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 10:13:18 AM)

Western DEI and Malaya

With Palembang taken early and Ooosthafen about to fall, I'm at the gates of Java. Too bad I don't have infantry for an immediate invasion. My cruisers have raided Batavia and Kalidjati on the last turn, smashing airfields and killing a few of the Dutch planes. Allied fighter activity is minimal. Either unrestricted Allied air units managed to escape towards CBI before Port Blair fell (but I saw only Bufallos in the air there on the last turn, so maybe not), or are waiting and training.

In Malaya, most Allied forces pulled back to Singapore, except for stragglers from Khota Baru and Kuantan areas. I'll reopen railroads and rebuild 25th Army's divisions before crossing. Meanwhile, I try to keep the airfield damaged, so that forts won't be built up. This takes some toll on my Army bomber pools, which is noticeable due to the overall shortage.



[image]local://upfiles/33131/3A832415FD254FEA8FBA2AD4CAD70AE1.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 10:19:32 AM)

Burma

Looks like Imperial Guards and elements of 55th Divsion will be able to just smash Allied forces at Moulmein without any fancy tricks. I chose well, preparing my troops for it from the beginning, now Japanese have a preparation advantage, judging by the combat report (this might also be due to the Southern Army HQ's, now in Bangkok preparation bonus). Oscars met Bufallos over Moulmein over the last two days, and the overall kill count was in my favor after the latter were caught by a sweep. But bad weather seems to be keeping my bombers on the ground, at least I think it is the reason why they don't fly.





[image]local://upfiles/33131/775715DDE66F45E48C33F6AE479362A0.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:10:47 AM)

China

Now, what an exciting mess. China is the second major Japanese aircraft grinder, thanks to bloody AVG. And unlike Luzon, here we rarely manage to inflict significant losses in return.

As about the situation on the ground, the concenrated Japanese swept the Central Plains, killing a gazillion of Chinese on the way (thanks to their units being filled with troops to a much greater extent in this mod). But my cunning opponent felt the weakness in southwestern part of the formed pocket and not only just as many troops fled in that direction, but they have linked up with reinforcements from Nanyang and now are besieging Sinyang. Unmodified AV is almost 10:1 in Chinese favor, their first attack dropped the forts to 3 and the rate of casualties is in our favor, but not nearly enough in our favor to hold, so I was forced to buy out remaining 2nd Air Division medium bomber units and to launch a massive bombing campaign againt enemy troops at Sinyang, which did suprisingly heavy damage. Bloody AVG interfered again and caused new losses to my bombers, but this time not without a noticeable cost. They also were unable to stop all but one of my bomber formations from getting through relatively intact. After the second deliberate failed, Yubari rested his troops for a turn. Two brigades and one Chinese puppet regiment are already close to Sinyang, but I fear a shock attack on this turn.

Meanwhile, my troops are about to cut off the communications of Chinese in Sinyang and to enter Chengchow. Rivers will run red there on the next two turns, and I hope 95% of the blood will be Chinese.

[image]local://upfiles/33131/EAD40C64445B47D1AE08E2BF58D5C69F.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:17:16 AM)

Detailed air losses

This really, really hurts. The main consolation is that while my bombers took hell of a lot of punishment, Allied fighter forces suffered considerable attrition too. Except for those bloody AVG planes. I hate their very sight now.





[image]local://upfiles/33131/D061C13146A84D6AACEB18E3DA935904.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:22:10 AM)

Pilot losses

Even more pain. Tainan Ku and 3rd Ku lost many of their aces. Of land-based Zero units only Yamada Ku keeps its initial cadre of pilots relatively intact.

Do note though, that we play with the houserule that restricts Zeros from sweeping above 15k. This is likely one of major causes for my heavy air lossses. But it will start working against Allies as well soon enough.







[image]local://upfiles/33131/06850213A157420A86AFA97082D3DA13.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:28:57 AM)

Japanese Industry

Resource levels are falling of a cliff. Is it normal, or is it peculiar to this mod? At this rate, my stockpiles will be gone in a year, faster than oil and fuel. But at least we've started taking major resource centers, starting from Johore Baru this turn, so I hope the situation will change soon enough. Still, it means that SRA resources are just as vital as oil.

I'm also worried about smallness of my HI surplus. Do note, that I need to expand Naval Shipyards alot more, to build everything I can. Some merchant shipyards repurposing or shutting off some armament factories is probably in order.

[image]local://upfiles/33131/31CEF98C3AD343B4A3FB2019A961A80A.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:42:00 AM)

Aircraft Production

Not only I vastly underestimated my expected bomber losses and erroneously decided that repurposing the Ki-48 factory to Ki-21 should be done right away, I was too slow to react to them, and did two major mistakes, allowing most Nell units to upgrade to Betties, and switching Mavis production to Emilies right away. As a result, now availability of Mitsubishi Ha-32 engines is a crippling bottleneck for my aircraft industry, and my pools of modern bombers are dry, not in the least because I cannot produce both Betties and Sallies in the same time. I finally switched the Pete factory to Sallies on the last turn, in a belated attempt to reinvigorate my IJAAF bomber force (I don't want to make any individual Sally factory very large, because they'll be switching to Helens, as soon as Ki-49-IIa is available).

Well, at least the situation with Zeros, Vals and Kates is unusually good, thanks to the mod. I'll even be able to temporarily shut off factories for the latter two soon enough. What is in very high demand, besides modern level bombers, is Jake.



[image]local://upfiles/33131/7A323F851EC94BCD9349E26D50CA9945.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:45:10 AM)

Engine Production

I'm already building up my production of Nakajima Ha-34, because it'll become a very important type (Tojos and Helens use it) in late 1942.


[image]local://upfiles/33131/616A6E84ACDE4AB09D3248051DFD9550.jpg[/image]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 11:52:45 AM)

Ship Production

As you can see, even with two extra CB of this mod halted, and considerable shipyard expansion we're barely making a surplus. In this mod the Naval Points budget seems to be much tighter than in stock, thanks to the greater number of ships. I don't know what to do about this situation, because, as you saw above, my industry situation isn't exactly stellar, even though I already have a resource deficit of 17k per day (even though the Tracker chart says it's only about 14k).

[image]local://upfiles/33131/5498A9237D33418FA209634120DE4FDB.jpg[/image]




ny59giants -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 5:09:39 PM)

While on the road for 11 hours yesterday, I was able to talk John through getting Tracker installed. He will address the low engine numbers in version 2. Ha-5 will need to be converted over immediately. We are now in late Jan 42 and his lack of using Tracker from the beginning is going to hurt for some time.

For your HI issue, I would slowly cut back on Armament production. Using "LCU Production" look out 180 days to see how much Armament you need. In our game I have it almost off and I'm still gaining a surplus.

Resources - Those small islands in the Philippines Archipelago and then both Nauru and Ocean island are valuable. Don't forget Okinawa area. All those small xAKLs and PBs come in handy. [:D]

Vehicles - John is using my suggestion to Juan's mods of increasing the number of Engineer Vehicles for Engineer and Construction units, but you have to fill them out. This may be where all your vehicles are going if any have Replacements "on." I had to increase Vehicles to 160 and hope that's enough when the rest of the 1st and 2ns Armor Division come out in mid-42.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 6:00:42 PM)

The resource shortage of this magnitude requires taking at least 700 resources just to break about even. Although I checked the Tracker from one of my old games against AI, and looks like there is nothing wrong with my economics in this game, I just need to take more resource centers. Still, this underscores the importance of conquered territories. Japan very much lacks both oil and resources, even though the manual tells you that the resource situation is less critical.

As about vehicles, my tank units also participated in recent fighting on Luzon, and, to a lesser extent, in China, actively, so some of the replacements might be drawn to them. I increased the vehicle production to 140. I'm a bit disappointed in Japanese tank units, though they cannot seriously fight even Chinese, who have no AT weapons whatsoever, without being heavily disabled. Only good for chasing stragglers.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/5/2010 10:32:03 PM)

January 2: The Triumph of IJA

To make a quick update, Manila, Moulmein and Chengchow all fell on January 2. Allied troops, aside from two base forces, managed to slip from Moulmein before the attack, but in other two places epic slaughter ensued. Also, Japanese won an open-field battle south of Nanyang on the same day, killing a couple thousands of Chinese squads (tank losses were pretty heavy, though). Even Sinyang miraculously held in spite of continuing bad weather, although the Chinese puppet division, that was the only relief unit to enter the city in time, was knocked out entirely after the single turn of combat.

Now I'm pretty confident that the Luzon campaign will be finished before the end of January. We've captured a truckload of supplies (maybe around 90k) in Manila, so Allied must be pretty short on them now. And most of their combat units are already shattered. I'll give the troops a short rest before marching on Clark.

The bottom line here is this: as Allies defend only Clark OR Manila, not both. And as Japanese, swift reinforcement of the historical Luzon invasion force is the key to victory. I've sent both 21st and 38th Divisions to Luzon as soon as I was able. 21st was the key to repulsing the Allied attempt of counterattack at San Fernando, and 38th just helped to carry the day.




bklooste -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/6/2010 4:09:35 AM)


quote:

ORIGINAL: FatR

The resource shortage of this magnitude requires taking at least 700 resources just to break about even. Although I checked the Tracker from one of my old games against AI, and looks like there is nothing wrong with my economics in this game, I just need to take more resource centers. Still, this underscores the importance of conquered territories. Japan very much lacks both oil and resources, even though the manual tells you that the resource situation is less critical.

As about vehicles, my tank units also participated in recent fighting on Luzon, and, to a lesser extent, in China, actively, so some of the replacements might be drawn to them. I increased the vehicle production to 140. I'm a bit disappointed in Japanese tank units, though they cannot seriously fight even Chinese, who have no AT weapons whatsoever, without being heavily disabled. Only good for chasing stragglers.


Gloncurry in Australlia has a stack... You can take it with Darwin even 4-6 months worth will be worth it.

Ben




John 3rd -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/6/2010 4:33:36 AM)

I'm headed there in my Game!




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/7/2010 12:31:12 PM)

Situation update: January 4, 1942

I've halted my biggest armament factory in Tokyo. So far, I'm still accumulating points and the armament chart in the Tracker promises no crisises ahead. Also, the merchant shipyard in Hakodate was repurposed for naval production, alongside with some more expansions.

Japanese troops took Tulagi and Makassar. Reinforcements have landed on Davao. Rairoad communications across Malaya are restored, with surviving Allied units on the peninsula holed in Kuantan. On the next turn we'll rebuild 18th Divsion (5th is rebuilt already) and start marching on Singapore.

Sinyang still holds, miraculously. With yet-untouched 1st Brigade in town and Chinese communications cut, Sinyang should be out of immediate danger. 18th and 20th Ind. Mixed Brigades took heavy losses during the heroic defense, but mostly in the form of disabled squads. They'll recover pretty soon. Oh and three Chinese puppet "divisions" got trashed too, but the Japanese command does not care enough about them to mention them in reports.

Flying Fortresses made several appearances over Moulmein and Palembang. If reports are to be trusted, we took down about 8 (including ops), in return for about the same number planes destroyed in the air and on the ground. Amusingly, pilots of 59th Sentai, flying Ki-43-Ia, got credited with one, in exchange for having two planes shot down.


Strategic Analysis

Demolishing the enemy in Manila was a really fortunate turn of events for the Empire. With this, I'm fairly confident, that we'll be able to take both Manila and Singapore in January, overrun Java by the end of February and release 6-7 divisions for the Hawaian operation in March. 5th, 18th, 38th and 48th surely will be used for it, these have the best experience. 2nd will be very troublesome to rebuild now, so I won't bother, and we'll see how good 56th will be. Seeing how the assault on Pearl in undercovergeek's AAR turned out, I doubt any less than 7 divisions would be enough for a remotely swift victory. I also intend to include every combat engineer unit I can get in the landing force.

As this operation will require a massive sealift capacity deployed at once, and I don't want to expose my precious fast xAPs to Oahu shore batteries (also, some allowances for combat losses are necessary) I've started converting Toho-class 14-knot xAKs to xAK-ts as well.

I did a bit of testing of naval bombardment against Oahu, and results were suspiciously good. As the only saves available to swiftly order a bombardment run were on December 8th, I suspect, that the port damage from the earlier airstrike influenced the shore batteries' effectiveness.


Heroes of the Rising Sun

While the battleship and carrier crews wrought havoc on Allied forces in the opening weeks, effectively doing their duty, crews of humble light cruisers deserve a special mention for their valiant performance. Natori and her destroyer escorts (Satsuki, Minazuki, Fumizuki and Nagatsuki) tangled with both Houston and dread Boise on the same day and repulsed them, protecting Luzon landings. Capitan Morishita of the torpedo cruiser Oi and crew of this heroic ship fought with distinction in the middle of Palau disaster, and not only successfully protected the troop convoy, entrusted to them, but also torpedoed both Marblehead (hopefully fatally, at least no one saw her in the morning) and Houston (finished off by Hiei two days later). Despite being forced to flood one of the magazines after a penetrating hit from Houston, they performed the damage control exemplary, and within a week Oi was able to keep up with the fleet at cruise speed and supported our succesful landing at Kendari.

As about the airmen, the main body of Yamada Ku distinguished themselves above other LBA units, shooting down 34 Bufalloes and Blenheims in exchange for 4 planes. Notably, not only nearly all of their victories were scored against enemy CAP, but due to out houserules, they were actually flying below the CAP level.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/10/2010 9:38:09 AM)

Days of setbacks: January 5-7, 1942.

China: Sinyang fell after all. Yubari brought reverves too, increasing Chinese AV to more than 4000. Troops retreated to the east, which is a good development. I'm hurriedly moving reinforcements by railroad to connect with them. Only a part of Chinese army that overran Sinyang is in pursuit. I hope with 1000 AV and aviation support we should be able to rout them in the open field. Meanwhile, Japanese took Loyang, catching only a base force there, and more than 2000 AV are maching on Tsiaotso, where a part of Loyang garrizon holed up.

In good news, our Hayabusas finally caught AVG in a fair fight during raids on Changsha and decimated them. I hope Chinese air interference will be minimal from now on. Total H81-A3 losses by this point are reported as 32 planes.


Philippines: The first deliberate attack at Clark failed to evict Allies but engineers dropped the forts to 1. Losses were disappointing:

Japanese ground losses:
3468 casualties reported
Squads: 4 destroyed, 215 disabled
Non Combat: 8 destroyed, 210 disabled
Engineers: 0 destroyed, 24 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Vehicles lost 45 (3 destroyed, 42 disabled)


Allied ground losses:
1327 casualties reported
Squads: 5 destroyed, 116 disabled
Non Combat: 7 destroyed, 67 disabled
Engineers: 0 destroyed, 4 disabled
Vehicles lost 20 (2 destroyed, 18 disabled)

This makes me think that Philippino-American troops are too strong past the artillery nerf. I've already routed most of their units at least once, and I have 1,5 extra divisions, compared to the original force, yet the results are like this.


Singapore: The shock attack across straits caused immense disruption, failed to drop level 3 forts and casualties were such:

Japanese ground losses:
6084 casualties reported
Squads: 18 destroyed, 604 disabled
Non Combat: 19 destroyed, 344 disabled
Engineers: 7 destroyed, 91 disabled
Guns lost 23 (0 destroyed, 23 disabled)
Vehicles lost 47 (1 destroyed, 46 disabled)

Allied ground losses:
3762 casualties reported
Squads: 15 destroyed, 208 disabled
Non Combat: 54 destroyed, 369 disabled
Engineers: 1 destroyed, 32 disabled
Vehicles lost 127 (47 destroyed, 80 disabled)

A better result this time, but I'll need to rest my troops for at least a week before trying again, because their disruption is 90+. Southern Army HQ is moving to Johore Baru to help in modifying AV with its preparation.


Burma: Allies are evacuating southern Burma and they are going to succeed at that.

At Sea: I've lost a TB to a mine when bombarding Batavia again. Shouldn't have attempted, there weren't real targets anymore. At least the airfield is almost completely disabled.

Attempt by my AMCs to intercept a convoy between Seattle and Dutch harbor has failed. Now they retreat.

Allied subs continue to get in some hits, even sinking an AMc in Shikuka harbor the last turn despite the sparce minefield (I'm all out of mines by this point), while Japanese ones either fail to intercept anything or fruitlessly fire at escorts.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/10/2010 12:25:43 PM)

I figured I should duplicate these numbers here

Air Production Plans For Early War

Hopefully I won't need to correct them much until new plane types arrive:

130 Zeros, including both A6M2 and A6M3.
50 G4M
22 G3M2 (not currently building) with increase to around 30 and restart of production once G3M3 is available.
35 B5N, D3A, E13A each

Unfortunately G4M has more advantages over G3M here than in stock. Otherwise it would have been tempting to use G3M instead, as Mitsubishi Ha-32 engine production becomes a terrible bottleneck if you don't.

130 Ki-43-Ic
35 Ki-27 (until engines are used up or Tojo is available, whichever comes first)
90 Ki-21-IIa (IJAAF losses are grievous so far, and a lot of squadrons need an upgrade to a more modern plane)
30 Ki-51(Again, IJAAF losses are grievous. Also, I need a light bomber for airfields in China and whatever, where only limited air support is available.)

Ki-43 and Ki-21 production is divided between three plants each, so it will be easier to temporarily or entirely switch these types out of production when alternatives become available.

Similarly, I divided Mitsubishi Ha-32 production between four plants. Not only this allows to increase it faster, it'll make future conversions easier. While Ha-32 will remain in use for the entire war, the demand will drop massively once we switch from Sally to Helen. Unfortunately, this cannot be done to Nakajima Ha-35, as I have only two plants making it, including the massive original plant in Tokyo. Even more unfortunately, decreases in demand will be more gradual for this engine (first with availability of Tojo, and then when Zeros entirely switch to Mitshubishi Ha-33 with A6M8). Nicks and Irvings use these engines even late in the war, but the demand will be marginal. So I plan to stockpile a large pool of Ha-35s once Ki-43 production partially switches to Ki-44, creating a surplus, and then convert the huge main plant, keeping the smaller one producing Ha-35. I also plan to build A6M7 and Ki-115 that utilize these engines. A6M7 is also the best plane available for IJNAF fighter-bomber groups, so there is actually a good reason to build it.

Not all of the figures above are actually achieved so far, of course. I intend to temporarily shut off factories whenever I have enough planes in the pool (50-80, depending on how critical the type is)






FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/11/2010 1:04:03 PM)

Minelayer hatred and Japanese AMCs sad fates.

Japanese subs seems to have a major hate-on towards Allied minelayers. Just look at their victory record so far:

[image]local://upfiles/33131/39CCE302E4B147638BB9BF2E87EE0AE7.jpg[/image]

This hatred might be justified though, as out of three subs lost so far, two were to mines. I-121 was lost on the first day of the war at Georgetown and I-160 when she recently attempted to cross the strait at Merak, where no minefield was observed before. Besides them, I-26 was depthcharged in deep water off San Diego and sank a week later. IRL I-26 was one of the most illustrious IJN boats, notable for firing the first shots on an American ship in the war, sinking Juneau and putting Saratoga out of action for the second time. Sad to see her going down so early from two lucky hits.

As an aside, Dauntless is confirmed by yubari to be still afloat after taking two torpedoes from I-158, but at 90 flotation damage and probably doomed.


If on the Allied side minelayers suffered the biggest percentage of losses, among Japanese ranks this place is occupied by AMCs. I lost two of them on the last turn (January 11), bringing their total losses to four. Akagi Maru was torpedoed off Kendari while serving as a transport and the entire 2nd Tank Regiment went to the bottom with her (incidentally forcing me to postpone the invasion of Koepang). Kiyosumi Maru was caught by an USN SCTF off Adak while escaping to Japanese waters after being spotted by NavSearch. Even though American ships were surprised initially, she failed to score a single hit.





FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/11/2010 1:23:07 PM)

The Threat From Below

I must admit, yubari is better at running Allied subs than I am. So far, his Dutch boats scored nearly as many kills in a bit more than a month as mine did by September of 1942 (7 and 9 respectively):

[image]local://upfiles/33131/C8A4D4200E054EAE8FFE6D0A1AAD065B.jpg[/image]

USN subs sank five more ships during this time.

I don't know how to neutralize his sub blockade of Kendari, that continues to claim my ships, sub attacks screwed up the Ambon invasion, and now they delayed the Koepang invasion too. He lost two subs for sure and one probably in turn. ASW overflights detect them but do not prevent all of the attacks. Destroyer patrols so far have failed to score.

Fortunately, I'm training a bunch of small IJAAF units and IJNAF floatplane units on ASW patrols from the first day. Unfortunately, they are far from ready, and now it is Betties and Kates on search who score all of the reported hits on Allied boats, as floatplane groups forced to fly my improvised ASW efforts right now don't have necessary skills. Until now I've ordered ASW patrols at 6k, but starting from the next turn I'll try patrols at 2k. I doubt that this will change much, considering their lack of skill, but we'll see.


Meanwhile, Japanese sub efforts failed to achieve much of importance until recently. My major patrol zones are next to Puget Sound, San Francisco, San Diego, Sidney, Brisbane, Noumea and around Fiji. The latter three produced no intercepts so far. I'm also moving my subs to the vicinity of Colombo (Dauntless was hit on the way there). They'll be refueling at Georgetown, and I'll move an AS there once Singapore falls (we agreed that IJN shouldn't be sending surface ships up Malacca Strait while it holds).




bklooste -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/11/2010 2:51:09 PM)

Is PH really worth it ?  With 2-3 Divs you can take Hawaii , build up overlapping air and just seige it you get the same effect , though a seige will encourage more and more convoys from him. If he is weak / out of supplies than change to a full invasion aided by a stack of barges for targets.

Only thing that helps with subs early on  is short range air search and more air search...Which is pretty hard at outposts.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/11/2010 10:05:15 PM)

As Oahu cannot be subjected to regular surface bombardment whenever my opponent tries to rebuild his air force there, siege might end up attriting Japanese worse than Allies. The final decision is likely to be made based on recon and intelligence-bombing of Oahu.

Anyway:

Kidou Butai Problems

I decided against having three carrier TFs, on the grounds on not gaving enough escorts for them. Now Soryu, Hiryu, Shokaku, Zuikaku, Shoho and Zuiho form KB-1, and the rest of my carriers plus Chitose form KB-2. Both have 2 Kongos, 2 CAs and 9 modern DDs as escorts. Both are now disappeared from Allied search radius and are moving into Indian Ocean with intent to strike both Colombo and Perth. Unfortunately, I forgot to turn their normal search-and-destroy routine off, and on the last turn KB-1 sank a small Dutch AR straight to the north of Exmouth. I'm afraid that this telegraphs my intent too clearly, because yubari knows that just recently nearly the entire Combined Fleet was resting at Kendari. What to do now, what to do... I see three possible choices:

1)Call off the raid, use carriers for support of the DEI/North OZ operations. The problem is, this is a clear overkill, as my esteemed opponent evacuated all major fleet assets for DEI.

2)Proceed with both raids, hoping that at least one of the ports won't be evacuated.

3)Cancel one of the strikes, probably Perth, later raid Sydney, where the concentration of Allied naval assets is obvious from sightings by subs and intel. The latter might be too big of a task for the weaker KB-2, while KB-1 is too far in the Indian Ocean. I really don't want to cancel Colombo, as now is one of the few chances to strike it without running into a horde of Hurricanes and I really don't want to either deplete KB airgroups before the Hawaian operation or to let RN off the hook with only one good cruiser sunk.

4)Strike Perth with KB-1, then retreat, refuel it at sea, go for Colombo in hope that yubari thinks I'm done for the time being. Use KB-2 to cover New Guinea-Solomons area and troop movements there from any Allied attempts at mischief (USN CVs had enough time to circle around Australia).

I was undecided for one turn too long, but now, I think, #4 is my preferred variant.





bklooste -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/12/2010 5:58:41 AM)

quote:

ORIGINAL: FatR

As Oahu cannot be subjected to regular surface bombardment whenever my opponent tries to rebuild his air force there, siege might end up attriting Japanese worse than Allies. The final decision is likely to be made based on recon and intelligence-bombing of Oahu.





True but the AV mod under cover ran into was bad.... Besides all the subs.
Attrition will be interesting in a Seige

You will sink all his ships in port that dont get away ...( All those repairing BBs)
You will destroy most of his planes via sweeps and on the ground. Only PYB and B17 can prob get away.
He can reinforce by using supplies ( small amounts) , flying planes of CVs or CVEs or unloading of ships ( very risky)
To keep the air field down you will fight over his territory. Making the air war more dodgy but the above limits the amount of air he can get . Once there you can again close down the field and destroy the air frames.
The best part is you dont need to keep any ships there just the occasional ASW heavy supply convoy. Meaning he will spend a ton of time bringing a lot of subs back for little reward.
Trading army air vs US air frames ( US lacks air frames not pilots) is a good trade in 42.

edit :

Forgot to add but even if you follow Undercover approach you will need some time to subdue PH before the invasion ( sweep his planes , get airfields up , mines , maybe build barges etc) prob more than undercover since Yubari has quite a few months to reinforce Oahu at least the aviation side. It may be better after Ceylon to send KB1 to Hawai with 2 divs from PI ( and some armour , aviation , engineers & army planes) take Lahaina , Hawaii in early Feb that should give you enough time to attack in March before the bonus runs out.

The big benefit of this approach is you dont need to keep a big fleet there for a significant period which will often be "getting underway" for his ships and subs . You need an initial fleet with about 3 div capacity + supplies. You can send 1 div at a time to Lahaina and some slow short range ships (with AOs which can turn home a day or 2 from Hawaii). Also you will use more Army resources to supress PH rather than KB shouldering the burdon. I would also bring mine layers and a CD unit for Lahaina ( his subs will swarm there and mines will be very nice) .

When you are ready for the final invasion , the ships need to be there just for a few turns for the Oahu invasion not sitting there for 20-30 days while you supress his air , take Hawaii , Lahaina and build up your bases. Oahu will take at least 2 weeks which means you need to get your netties up and running to prevent reinforcements. Note have Naval Support so it loads quicker.

Even better is you can use lots of slow PBs , AKLs & barges spread the troops and damage instead of your more valuable ships which you would normally have to use due to the distance. Also if Oahu is too tough you will know a month earlier and are in a better position rather than have a huge amount of divs and ships siting at Lahaina.


Ben





bklooste -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/12/2010 6:08:02 AM)

If he saw you North of Exmouth he will be moving everything South and Reinforcing his Port headland & Perth Nav search  little chance of getting something. Prob best to just cover the DEI and getting any fleeing AKs Ars and TK/AOs and help with New Guinea.  You could continue to head South until spotted and then head back North .




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/14/2010 4:16:44 PM)

Carriers in the Curiles: Revisited.

On January 17, Allies scored their second major naval victory. Two or three carriers (too many planes were seen for just two, but I'm not sure how yubari could have extracted his DEI carriers this fast), appeared next to Hokkaido, not being detected by Mavises on search and sank 26 small ships, mostly To'su PBs. 4 small TKs were lost, and they are the most valuable of the lost ships by far. Apparently, they approached without setting planes on search, because my PB screen wasn't attacked on the way. A few Claudes intercepted an unescorted raid against minelayers at Sapporo (a CMc was sunk), but failed to shoot down anything.

Now I wonder if there is any way at all to counter such raids. Naval search certainly doesn't seem to help much, at least with the coverage that is possible early in the war. I should have converted Japan-based Claude units to Zeros earlier, as I had enough planes, but here it wouldn't have mattered much. It seems that the best thing to do is not to ship anything from Shikuka until the region is built up.

On the same day, KB-1 bombed Brisbane, but found only a pair of AMcs, sinking one of them. Recon failed to inform me about lack of ships in the port on the day before. This was put to shame by performance of the Rabaul cruiser force the day before - they found four xAKLs and a PG near Horn Island in the process of covering the invasion of said Horn Island and sank them all.

In other news, Japanese troops took Koepang, Horn Island, Gazmata and Rangoon. Rangoon was abandoned without a fight. Cagayan is about to fall, I hope, this will release troops for taking Tarakan. Ambon still holds, though, despite reinforcements. The situation in China is complicated, and I'll post a map later.


Anyway, I intend to use the revealed Allied carriers commitment to safely raid both Colombo (hopefully the feint to Perth will misdirect my opponent, and the replenishment force slipped through his airsearch unspotted) and Sydney, where heavy volume of radio signals is reported regularly. KB-2 somewhat lacks punch for this endeavor, with only two fleet carriers, so I didn't want to commit it while the position of Allied carriers was uncertain. Hopefully, we'll be able to at least disable some Allied warships.

EDIT: Actually, I'm still in doubt about the Colombo raid. As yubari clearly abandoned any attempts to support Java (there was some transport activity on the northern tip of Sumatra, recently), there might not be enough ships to justify the raiding Colombo harbor. Maybe circle Australia and hit Sydney from the south, relegating KB-2 to supporting operations in DEI? Another alternative is an early strike againt Johnston, but as troops are underprepared so far, I don't relish the idea of storming an atoll. Horn Island taught me about the perils of this, although there bringing 24th Regiment, with it excellent experience level, did the trick. And I don't really need carrier support in DEI right now. Java should wait until either Bataan or Singapore falls.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/14/2010 5:07:04 PM)

Training strangeness

It seems, that the speed of pilot training is affected by the airbase on which their squadron is based. Or, altertnatively, on units in the airbase. Whatever the case, the difference in skill gain between units training in Mutankiang and Harbin, and those in Kiamusze, Tsitsihar and Yenki is very significant. This should be taken note of.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/14/2010 11:40:45 PM)

More Suffering

Allies SCTF raided Shikuka on 18th, trashing the Nate sentai, hastily posted there and sinking several more PBs. Watching this and not really being able to respond is rather frustrating, although this is my own failure. Had I put more thought in my response, I could have mustered a Zero-covered torpedo attack from Ominato this turn. As is, I have wait for a turn more, and by that point yubari's fleet will either make its escape or sink 20+ remaining ships that were disbanded in Shikuka's harbor.

I also was too distraught to make good screens of situation in China. Well, so far we just fall back before the yellow horde, but once my 4000+ AV army gathers in Tsiaotso (in 3-4 more turns and obliterates the defenders, we'll have more options. Tsiaotso is a railline endpoint, so I'll be able to quickly send reinforcements to Southern China in addition to one free division that I already have there.

Also, goddamn Ambon still holds, and so does Cagayan. In the latter case I, at least hope that the shock attack on the next turn will finally evict the Allied garrizon, as forts were reduced to zero on the last turn.

Anyway, I need to get my stuff together. Hopefully, carrier raiding will allow me to extract revenge soon enough. And hopefully Singapore will fall in this month. IJAAF bombers made enough sacrifices trying to keep the airfield damaged so that forts won't be rebuilt. When Singapore is done for, invading Java from the west will be easily possible even without carrier support. Three of four large airfields there are open to naval bombardment, and between this and massive Japanese airbases in Palembang and Oosthafen, the Dutch aviation will be easily suppressed. But as long as Singers holds, I simply don't have manpower to storm Batavia.


About Carrier Raiding

After rethinking things, I don't believe I have anything better to do with my CVs. They are not immediately needed to support anything crucial, because any Allied fleet trying to enter DEI without carrier support (not available now for obvious reasons) will be shredded by Netties. Not having any plans for further major advances in South Pacific, I have 1.5 free months before my carriers will be needed operationally.

But, as KB-1 is likely to take some losses at Colombo (or maybe even Bombay or Madras later, depending on situation and fuel availability, but my replenishment TF carries enough, I think), I'm still undecided about attacking Brisbane-Sydney area with KB-2. Maybe it's better to go on a cruise through SWPac in seach of Allied convoys.


EDIT: Still, it's clear that I'm rambling and jumping from one thought to another. Even the disaster at Palau didn't bother me as much, because there everything happened overnight and I wasn't forced to just stand there and take it on the chin turn after turn, not being able to do anything useful. I need to just mentally write off my remaining transports at Shikuka and consider survival of any a bonus, then proceed to pick up the pieces, instead of searhing for a way to sting my esteemed opponent ASAP. Losing a large amount of To'su PBs is unpleasant, because they are my second-best escorts for Home Islands waters, but as about xAKLs, these Japan has up the wazoo, and even light TKs are eminently replaceable.

But I believe that the using CVs for raiding now is still fundamentally the most sound idea in current situation. Having a bridgehead on eastern Java could be nice, but I'm not going to take the island until one of the ongoing sieges is over, anyway. And troops can be used to take Tarakan and Balikpapan, meanwhile. Or to finish the goddamn Ambon. I'm sending half of IJN battleline to bombard it again, hopefully this will be enough to tip the odds.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/18/2010 10:38:04 AM)

The Third Decade of January Starts with Breakthroughs


One siege less to keep

Ambon finally fell on December 21, after two back-to-back deliberate attacks.

Ground combat at Ambon (76,109)
Japanese Deliberate attack
Attacking force 5169 troops, 35 guns, 2 vehicles, Assault Value = 165
Defending force 3084 troops, 68 guns, 0 vehicles, Assault Value = 62
Japanese adjusted assault: 70
Allied adjusted defense: 22
Japanese assault odds: 3 to 1 (fort level 1)
Japanese forces CAPTURE Ambon !!!

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
morale(-), experience(-)
Attacker:

Japanese ground losses:
127 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
4040 casualties reported
Squads: 114 destroyed, 0 disabled
Non Combat: 118 destroyed, 0 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 74 (74 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
4th Infantry Regiment
1st Indpt SNLF Coy
Bandasan SNLF
3rd JNAF AF Unit

Defending units:
Manado Garrison Battalion
Molukken Garrison Battalion
4th Coastal Gun Battalion
Ambon Base Force

Assaulting troops, mainly 4th Regiment, that was rebuilt at Ambon, are at decent condition. Looks like massive battleship bombardment two days before did the trick, by knocking out Allied guns and causing disruption/fatigue.

Overall, the Ambon siege is a big screw-up for me. Besides losing a transport and having about a dozen ships damaged, it tied down my forces for nearly a month, costing Japanese both fuel for battleship TFs and operational tempo.

Last naval bombardments of Ambon (and elsewhere) were played under the latest beta patch. The combat routine is obviously changed in major ways. Ships clearly target CD units, if these are present, to the exclusion of anything else. Also, night bombardments seem to be much less effective.


Triumph of Betties

I don't know, why Yubari kept so many transports at Chittagong harbor, even after the detection level started to rise, but on the same December 21 Kanoya and Bihoro kokutais shown him the folly of his ways, once again demonstrating their prowess at sinking ships in port (the first time was their through elimination of Dutch auxilaries at Soerabaja Batavia).

Morning Air attack on Chittagong , at 55,41
Weather in hex: Moderate rain
Raid spotted at 22 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 7
G4M1 Betty x 39

No Japanese losses

Allied Ships
xAK Steel Engineer, Bomb hits 2, heavy fires, heavy damage
xAK Oregonian, Bomb hits 4, heavy fires, heavy damage
xAK Texan, Bomb hits 2, heavy fires
xAK Montanan, Bomb hits 3, on fire, heavy damage
xAK Steel Traveler, Bomb hits 3, heavy fires, heavy damage
xAK Talthibius, Bomb hits 1, on fire
AKE Robert Luckenbach, Bomb hits 1, heavy fires
xAK Indianan, Bomb hits 1
xAK Montgomery City, Bomb hits 5, heavy fires, heavy damage
xAK Paul Luckenbach, Bomb hits 3, heavy fires
AMc Patna, Bomb hits 1, heavy fires, heavy damage

Allied ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 8
Port fuel hits 1

Aircraft Attacking:
24 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
15 x G4M1 Betty bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

Lots of sinking noises were heard during the replay after that. A small, but flawless victory. I sort of expected a LRCAP trap (no fighters were spotted on the Chittagong airfield), but neither the actual raid, not sweeps before it found anything. Geoff (yubari) noted in one of his e-mails, that the Allied aviation is badly attrited now. Indeed, there were no attempts to challenge Japanese in the air over Burma or DEI for at least a week now.
If anyone wonders, Betties were flying from Chiang Mai, now a level 4 airfield. I ordered some construction units to Chiang Mai on Day 1, although it still became an operational airbase only in early January.


Progress Elsewhere

The last attack at Singapore finally achieved 1:1 odds, caused greater squad casualties to Allies and reduced the forts to 1. Unfortunately, IJAAF takes grievous losses there, trying to keep the airfield damaged so that forts won't be rebuilt.

Japanese troops just reached Bataan, and a deliberate attack is ordered for the next turn.

The concentration at Tsiaotso is almost completed. One more turn and we'll attack with 4000 AV. I decided not to order my armor to pursue: they'll be stranded in the forest this way. I need to be able to transport everyone to other battlezones quickly.




ny59giants -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/18/2010 2:48:50 PM)

quote:

Last naval bombardments of Ambon (and elsewhere) were played under the latest beta patch. The combat routine is obviously changed in major ways. Ships clearly target CD units, if these are present, to the exclusion of anything else. Also, night bombardments seem to be much less effective.


My understanding is that you need to set some FPs to "night" mode, "recon," and range of 0. This will increase your DL and effectiveness. Just don't do this for our game. [;)]




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/19/2010 3:15:36 PM)

The First Stage of Operations in China is Completed!

On December 23 the massive Japanese attacks kicked Chinese out of Tsiaoso. I'm not liking our casualties very much, considering the total superiority of the attacking force and lack of forts:

Ground combat at Tsiaotso (88,42)
Japanese Deliberate attack
Attacking force 111924 troops, 984 guns, 956 vehicles, Assault Value = 4135
Defending force 66340 troops, 320 guns, 0 vehicles, Assault Value = 2211
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 3867
Allied adjusted defense: 985
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Tsiaotso !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:
Japanese ground losses:
4793 casualties reported
Squads: 32 destroyed, 309 disabled
Non Combat: 14 destroyed, 327 disabled
Engineers: 1 destroyed, 13 disabled
Vehicles lost 66 (1 destroyed, 65 disabled)

Allied ground losses:
24363 casualties reported
Squads: 574 destroyed, 169 disabled
Non Combat: 643 destroyed, 161 disabled
Engineers: 80 destroyed, 5 disabled
Guns lost 26 (26 destroyed, 0 disabled)
Units retreated 11

Defeated Allied Units Retreating!

Assaulting units:
Ankei SNLF
35th Division
7th Ind.Mixed Brigade
5th Tank Regiment
110th Division
1st Ind.Mixed Brigade
3rd Tank Regiment
15th Division
3rd Ind.Mixed Brigade
32nd Division
8th Ind.Mixed Brigade
5th Armored Car Co
3rd Division
36th Division
12th Tank Regiment
9th Tank Regiment
23rd Tank Regiment
15th Tank Regiment
37th Division
8th Recon Regiment
1st Army
RGC Army
North China Area Army
52nd Road Const Co
4th Mortar Battalion

Defending units:
9th Chinese Corps
93rd Chinese Corps
27th Chinese Corps
80th Chinese Corps
43rd Chinese Corps
5th New Chinese Corps
14th Group Army
1st War Area
15th Group Army
8th Group Army
4th Chinese Base Force

On the other hand, it seems that smaller units, like Ankei SNLF took the bulk of casualties, and divisions remained relatively intact.

Resources and light industry took 11 damage each, mildly disappointing, but at least they are out of Chinese hands now.


What's next?

Sian is next. I intend to push from Nanyang with 8 divisions and a bunch of armor, as soon, as my troops can reach there. One division, five brigades and some artillery will guard the newly-conquered territory. However, the main defense will be Japanese aviation - it already foiled Chinese attempt to pursue troops evicted from Sinyang. Note, that at the moment the Nanking area is near-completely stripped of Japanese infantry. But any stack advancing from Sinyang will be forced to walk several open terrain hexes under the constant air attacks, and as about the sounth the offense will become out defense.

By now, only Amoy and that small city next to it still stand between Hong Kong and Shanghai. I won't let this situation stand. With two divisions, one brigade, some tanks and six understrength brigades that will arrive in 9 days, I intend to attack Chinese in the South. The first half of my force, already moving to Nanchang, will borrow some reinforcements from Nanchang garrizon and will march south to cut off Chuhsien-Wenchow area. The second half will advance to Chuhsien directly.


Advances in Burma

With Rangoon and its industry in our hands undamaged, the supply situation remains good. 112th Regiment and two tank regiments are gathering in Prome for the move to Magwe. The main enemy force seems to be retreating from Toungoo to avoid encirclement. A shock attack against it is ordered for our main force (ImpGuards and 143th Regiment, plus auxilary elements of 55th Division). We'll see the results this turn.

[image]local://upfiles/33131/6E6FF739DC28464A9F36B1B2E2F2A105.jpg[/image]

Sub Wars

Despite aggressive deployment of our subs close to major Allied ports, contacts happens only rarely. I wonder, what I'm doing wrong.




FatR -> RE: Ocean of Blood. FatR (J) vs. yubari (A) - no yubari, please. (6/21/2010 11:42:25 AM)

Burma Breakthrough

Cowardly British forces and their native dupes tried to retreat from Toungoo, but our aviation bombed the roads, preventing more than half of their combat strength from escaping and valiant Imperial Guards crushed all resistance after two days of fierce charges. BFF Brigade and one of British batallions have surrendered, five more units, including both Burma brigades, ran in disarray, with only about 1450 men out of 6600 caught in the final assault, ultimately escaping.

This pretty much seals the fate of the campaign. After losing about 120-140 AV out of their already insufficient force, Allies cannot contest the Japanese advance anymore. Geoff might pay PPs to bring some Chinese troops into Burma, but then Allied supply situation should be bad too, so it's unlikely to help.


Elsewhere

In other good news, the second deliberate attack at Bataan caused disproportional casualties to Allies and dropped the forts to 2. Also, massed attacks against Java airfields by Netties on December 25 were quite successful, destroying 14 planes on the ground.

As about bad news, despite great sacrifices og IJAAF bomber arm, Allies have managed to rebuild the forts at Singapore to 2. Another attack dropped them back to 1, but suffered more than twice the Allied casualties in men. But Allies have lost much more squards, somehow.

AMC Prince Henry appeared at Paramushiro, sank an AMc and escaped unharmed. In return, Sallies flying from Koepang sank 3 AMs and a xAKL in Derby and Darwin.

Glen-carrying subs were ordered to recon Suva, Pago Pago, Sydney and Brisbane, but looks like the pilots simply lack necessary skill to notice anything.


China

We successfully snuck 51st Recon Regiment behind the Chinese force at Foochow. This should cut off its supplies. Aviation will be directed to pound it mercilessly, until our troops arrive from Nanchang to destroy it. It seems, that my opponent does not intend to fight to the death at the coast, because a fight there will indeed be a fight to the Chinese death. Prudent, but maybe too late.



[image]local://upfiles/33131/48EAB2F6C5F64E66A2856989F3CEEDAC.jpg[/image]




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