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JWE -> RE: Ship Rearmament Problem (7/8/2010 3:14:57 PM)
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quote:
ORIGINAL: Moss Orleni I'm reraising the question, because I still have problems rearming ships. I have an AE disbanded in port (level 3), together with a CA disbanded in port as well. The AE has a current load of 4,827, with 5,400 being its maximum cargo capacity. Which level of loading is sufficient for the rearmament to work: 1, wepaon rearmament cost or full load? As Don mentioned, the Replenish button is on the TF screen. So make a TF, put the CA in it, and push whichever Replenish button lights up for you. Weapon rearm cost is the threshold. If cargo currently loaded > weapon rearm cost, that weapon may be rearmed. As you rearm you also consume supply. ((rearm cost) x (number) x (ammo))/2000. This happens for each weapon, in order. It is possible to rearm some weapons but have the [xx next weapon cost be below the threshold xx] threshold be below the next weapon cost due to decreasing supply. (sorry 'bout that) quote:
And related: do the same loading rules apply for an AKE? Yes. quote:
Also, when does a rearmament happen? Do you have to wait 1 turn, is it instantaneously (so the moment you disband the ships in port) or will it happen when you put the ship in a TF again? Cheers, Moss Rearm requires Ops Points as well as supply. If you have enough Ops Points, Rearm happens (and consumes Ops Points) when you push the Replenish button.
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