JWE -> RE: DaBigBabes Release (7/4/2010 7:04:06 PM)
|
For DaBigBabes; Classes and Ships – Includes all BabesLite, but with many more additions to historical OOB (both sides), particularly late-war arrivals of warships, transports, landing craft, etc, suitable for Zipper, Buccaneer, Downfall, etc. File contents have been compacted and moved. Additional carriers and their airgroups are included. Using DBB Class and Ship files as the basis for Zipper, Buccaneer, Downfall, etc scenarios REQUIRES use of the corresponding Airgroup (wpgxxx.dat) files. Inputs provided by Don Bowen, Harald Velemans, Kereguelen, Buck Beach, Andrew Brown, Central Blue, Kitakami, mikemike, and many others (apologies for forgetting names – I’m old, and my memory is … what?). Airgroups – Basically as in stock, but with additions/changes to conform to the added/relocated Classes/Ships. Vetted by Timtom. DBB Airgroup file is necessary with use of DBB Class and Ship files. Devices – Includes all BabesLite, plus: (1) Naval devices – All data elements vetted and data adjusted for uniformity, relative comparability, and better fit (ioho) to the SurfCom, AACom, SubCom, ASWCom, combat algorithms. (2) Land devices – (a) Many new Eng types and NavSup types (both sides) to support the new TO&E paradigm. (b) Changes to LC and firepower of Squad-type devices to support the new TO&E paradigm. (c) Changes to LC and firepower of Vehicle and AFV-type devices to support the new TO&E paradigm. Locations – The heart and soul of DBB. (1) TO&Es – Many changes made in order to subsume the Device changes and to adapt the unit totals to the requirements of island stacking limitations and transport ship loading/carrying capacity considerations. (2) OOB – The basic combat OOB is unchanged, however many units are aggregated and moved (which is why the AI won’t work for the Allies) in order to make room for several hundreds of changed/additional units. The changes involve a major paradigm shift with respect to how Base Forces, AirSup, NavSup, Engs, are handled.
|
|
|
|