darroch -> (8/5/2002 10:33:57 AM)
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Gallo Rojo also posted some concerns about the gradual morale creep effect....in campaign games, one's forces have a tendency to reincarnate as veteran and elite once they achieve that status the hard way..... I do not recall my non-veteran or non-elite units coming back with higher ratings (on those few occasions when I looked)... But I have noticed for awhile that once units made it to vet/elite status they seemed to stay there despite repeated destruction... I rationalized it as follows: if even one experienced soldier in a squad (or tank crew) escapes, he represents a cadre of priceless experience to the new recruits, and can elevate their effectiveness far above the normal training depot levels... There are some assumptions in this: 1) The escaped crew or squad member was an effective leader and soldier and has skill in training others 2) The newly integrated squad has some time to acclimatize and the "teacher" can pass on his lessons (generally a rarity during campaigns where the replacements often got killed within the first 24-48 hours of exposure to the front... 3) The escapee was not wounded or otherwise made ineffective for further combat - once again, unlikley in real life... So, I tend to agree that the ability of veteran and elite units to reincarnate at high exp/morale levels is unrealistic... Unfortuantely, what is to be done about it? SPWAW is no longer in development and all efforts are spent on CL...no? I would prefer not to see further modifications of SPWAW because I have balanced multiple scenarios based on the current approach.... Cheers, B
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