chiroho -> RE: The Veghel Bridge Surprise Party (7/11/2010 9:35:09 PM)
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ORIGINAL: Gary Childress In this map the Germans might have stalled me longer if they had set a team in the Koevering building along with the team in the 2 story building across the river. However, they were concentrated around the 2 story building. They almost broke my charge, however, two brave teams rallied to get back in the action. I had to do some clicking like a madman to get them to stay on target. From now on I'm not going to mess around with mortars and MGs when storming a bridge. There just isn't time to set up a nice neat tactical attack "by the book". Once I secure the bridges then will be the time for the mortars and MGs and zooks to set up for the enemy counter attack. Yeah, it's really a matter of just rushing the bridge, and for the Germans setting up whatever MGs you have to try and cut down a couple of members of each squad rushing the bridge until you have the chance to blow it - and the amount of time varies from map to map. On this map, I think it's 5 minutes before you can blow the bridge, and the three squads I had in the Koevering building were dead and the German morale broke before that time elapsed! On some of the other maps it's been up to 10 minutes before the bridge can be blown. I think your policy of just rushing the bridge with infantry is the best one. The German forces on these maps are too small to effectively hold off a dozen squads running for the bridge - they can't shoot enough of the Allies to stop the rush. But you do have a lot of clicking to keep those squads moving. I always try and set up some sort of enfilading fire when defending if at all possible, and sometimes that works while at other times it doesn't. With these small forces though, I've just been overwhelmed for the most part and had to concentrate what firepower I have. Even then, it's not always enough.
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