chiroho -> RE: Bloody Grave (7/13/2010 11:56:48 AM)
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quote:
True. Usually I play the attacker or aggressively defend near enough to the enemy's starting position that I see action pretty quick. So most of the time I haven't had that much problem. It's only when the enemy starts in a small corner of the map and then I set up a defense on the opposite far corner that it seems the enemy doesn't attack at all. The reason I've usually chosen long battles is that when I am attacking it gives me the chance to feel my way around the enemy and out flank him if possible. If I make the battles 15 minutes then it's just a mad dash to secure VLs. That loses its novelty after a while. I've nearly always played 30 minute battles for that reason - you get the opportunity to feel your way around the map better, and don't have to just "charge the guns" as sometimes seems required on shorter maps. However, when playing the Grossdeutschland mod for CC3, they explicitly stated that the maps were designed for 20 minutes of play, and it definitely worked out that way. So I started playing with some shorter map times, and it seems to have worked out okay. In Last Stand Arnhem, I chose 15 minutes because I was playing the Germans, and knew I'd be on the defensive a lot of the time. And on several maps I've really just sat there and waited for something to happen- particularly since I've often just deployed my forces to protect the bridge, or the route the Allies will need to take. But I do normally like a bit more time to manoeuvre, and can see why you'd want the longer timeline.
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