Sumter -> RE: AI and artillery (1/10/2011 5:33:37 PM)
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I agree with these comments regarding AI and artillery. The AI tendency to push artillery units into untenable and unrealistic positions is very frustrating. This tendency has been consistent through all variations of the game (and I have bought 4 versions thus far). I have attempted to adapt to this challenge by ordering artillery units to "always defend," "defend until enemy within 6 hexes" (3, 1, etc), but with no effect. If the AI controlled force is primarily defending, I now limit the artillery's movement points. This adjustment helps, but in no way solves the problem. I hope this can be adjusted with a future patch or at least in the next issue of the game. Also, I think I remember an earlier post suggesting that the next issue of the game will include howitzers and mortars. I hope that's true. One other suggestion (which I'm sure I've made before), light and medium cavalry should be able to fight both mounted and dismounted. It may be ahistorical for 18th century European campaigns, but would be a welcome option.
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