RE: Low Level Naval Attacks (Full Version)

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USSAmerica -> RE: Low Level Naval Attacks (8/19/2010 3:57:11 PM)

I think there is another very important yardstick to use when judging if AE succeeds as a game.  Is it fun?  [&o]




mike scholl 1 -> RE: Low Level Naval Attacks (8/19/2010 4:31:24 PM)


quote:

ORIGINAL: USS America

I think there is another very important yardstick to use when judging if AE succeeds as a game.  Is it fun?  [&o]



As it proclaims itself to be a game/simulation of the War in the Pacific, it has to succeed on that level first. Everyone has a different idea of what "fun" is, so it's hard to measure objectively. But facts and records about the war are abundant, so it's easier to validate it's performance by those standards.

AE succeeds on those grounds in very many ways, which only serves to highlight the few areas where it fails. And this is one of them.




Lecivius -> RE: Low Level Naval Attacks (8/19/2010 4:44:21 PM)

AE is fun, no doubt [;)]

It has issues, though [:(]




Mynok -> RE: Low Level Naval Attacks (8/19/2010 4:54:40 PM)


quote:

ORIGINAL: mike scholl 1
If events in the game can't duplicate events in reality, then the game is "borked" (as you put it).


By that definition every historical game ever made is totally borked.




Sardaukar -> RE: Low Level Naval Attacks (8/19/2010 5:22:00 PM)


quote:

ORIGINAL: Lecivius

AE is fun, no doubt [;)]

It has issues, though [:(]


No...AE never has issues..only the player has! [:D]




mike scholl 1 -> RE: Low Level Naval Attacks (8/19/2010 6:37:59 PM)


quote:

ORIGINAL: Mynok


quote:

ORIGINAL: mike scholl 1
If events in the game can't duplicate events in reality, then the game is "borked" (as you put it).


By that definition every historical game ever made is totally borked.



True. Total accuracy is impossible. But being the "least borked" game available is a worthy goal nonetheless.




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