gollum -> RE: More questions... (8/25/2010 8:57:24 PM)
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I have several minor questions about this game and I hope that there isn't any problem to use this topic to ask them (rather then creating new). But first to tank for that superb game(I think that it will be THE GAME for me :) ). 1?) Limitation for number of sub-formation in one unit is still eight? From the screenshots appears that it is. I ask because I think that to accurate represent the weapons / equipment on regimental level (of course, with some level of abstraction) sometimes 8 wouldn't be enough. For example: a) an infantry regiment of german infantry division (of the first wave) will have something like: ~ 1800 infantry, 159 x MGs (LMG and HMG abstracted like one sub-formation), two types of mortars (27 x 50 mm and 18 x 81 mm), two types of infantry guns (6 x 75 mm LeIG18, 2 x 150 mm sIG33), ~12 x 37 mm PaK, ~27 x AT-rifle and horses (for moving supplies and heavy weapons) = 9 sub-formations. b) a soviet rifle regiment prior start of the war with Germany (This, of course, will be in next (or third) game of this series): infantry, MGs, heavy AAMGs (~3 x 12,7 mm DShKs), three types of mortars (~27 x 50 mm, ~18 x 82 mm and 4 x 120 mm), 6 x 76,2 mm regimental (infantry) guns, 12 x 45 mm AT guns, ~300 horses - again 9 sub-formations. Or transportation for infantry formations will be out of the game (in AT there were horses as transport)? 2?) Divisions in game will be represented with (in most cases) four regimental level units, at least I assume that on what is shown on the screenshots? In reality divisions besides four regiment (for example, in most InfDiv: 3 InfRegs and one artillery regiment) there were several separate battalion-level units: engineer battalion, AT-gun battalion, reconnaissance battalion etc. Of course, they wouldn't be in the game - to much units. But will they be represented in some way? Like their weapons and equipment to be dispersed among four regimental-level units? 3?) I saw on some of the screenshots tank regiments - almost all of them have infantry sub-formations (like 1000 infantry an 80 tanks in tank regiment of 1st french tank division in one screenshot or 1000 infantry in tank regiment of 3-d panzer division). This is not very accurate - in panzer (or armoured) divisions infantry formations were only in motorized infantry regiment. I suppose that the "regiments" in game are more of a regimental-level battle groups? If this is correct, then in representation of, for example, panzer division, the 4 panzer battalions, 4 mot. inf. battalions and reconnaissance battalion are organized in three regimental group: two panzer (2 panzer battalion and 1 mot. inf. battalion) and one motorized infantry (2 motorized infantry battalions and reconnaissance battalion). And 1 artillery regimental group. 4?) Air units: it appears that they are represented in game not on regimental (40 to 80 air-planes) but on divisional or corp level (150-200 air-planes)? In connection with this is this possible one air unit to strike more then once in one turn? And what about interdiction of supply routes - is it possible? 5?) Composition of HQ-units. They now have a leader (general), but what about sub-formations like in frontline units? What happen when they are in a land battle or under air attack? 6?) On the map are represented railroads and on one screenshot there is train unit (and on other - sub-formation of armored train)? Railroads are only for moving armoured trains or their main function is to transport supply and units (in train units or something like that? And if later is correct, how this is implemented in the game? 7?) One question on the artillery in the game. What are fire ranges for divisional, corp and army level artillery pieces? Are they all the same (for example, 2 hexes), or are different (for example, in 5 km per hex divisional howitzers - 2 hexes; corp guns - 3 and long range (very heavy guns) even 4 hexes)? And another question - are there different fire orders for artillery units except bombardment of given hex? For example: like counter-battery fire (for corp level and higher artillery units) or defensive fire support? PS Please excuse my very bad english, I hope that my questions are at least understandable.
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