RE: More questions... (Full Version)

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Hexagon -> RE: More questions... (8/19/2010 6:19:32 PM)

A little question, how works the air warfare??? similar to TOAW where you can assign missions or is only like another unit but with range??? thanks.

PD: i think that the best way to see all this questions is in an AAR, cant wait to read it [:D]




Vic -> RE: More questions... (8/19/2010 6:31:09 PM)


quote:

ORIGINAL: Hexagon

A little question, how works the air warfare??? similar to TOAW where you can assign missions or is only like another unit but with range??? thanks.

PD: i think that the best way to see all this questions is in an AAR, cant wait to read it [:D]


i think an AAR by one of the beta tester is comming up soon!




Ola Berli -> RE: More questions... (8/19/2010 7:19:24 PM)

Great news, not forget more screenshots! [:)]




Hexagon -> RE: More questions... (8/21/2010 10:51:53 AM)

Oooo i forgive ask if in Fall Weiss scen are present soviet troops, with turns of 2 days in the last 2 turns they can do a small appearance [;)]




Ron -> RE: More questions... (8/23/2010 10:41:48 PM)


quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: Agent S

Question regarding U.I.
Any way to reduce or hide the information panel? as the amount of remaining map area looks rather diminished.



Not at present. Interesting idea though. Although with the zoom out function and separate "strategic" map I haven't really missed that function.




Funny, after looking at the screenshots again I had the same thought - the bottom information panel seems to take up too much real estate diminishing the viewable map area(always an issue with operational/strategic computer wargames!). Obviously I can't see for myself if it's an issue or not, though it would be ideal if it could function like a pop-up when needed, then reduced when not. It looks like the top information panel operates this way.




gollum -> RE: More questions... (8/25/2010 8:57:24 PM)

I have several minor questions about this game and I hope that there isn't any problem to use this topic to ask them (rather then creating new). But first to tank for that superb game(I think that it will be THE GAME for me :) ).

1?) Limitation for number of sub-formation in one unit is still eight? From the screenshots appears that it is. I ask because I think that to accurate represent the weapons / equipment on regimental level (of course, with some level of abstraction) sometimes 8 wouldn't be enough. For example:

a) an infantry regiment of german infantry division (of the first wave) will have something like: ~ 1800 infantry, 159 x MGs (LMG and HMG abstracted like one sub-formation), two types of mortars (27 x 50 mm and 18 x 81 mm), two types of infantry guns (6 x 75 mm LeIG18, 2 x 150 mm sIG33), ~12 x 37 mm PaK, ~27 x AT-rifle and horses (for moving supplies and heavy weapons) = 9 sub-formations.

b) a soviet rifle regiment prior start of the war with Germany (This, of course, will be in next (or third) game of this series): infantry, MGs, heavy AAMGs (~3 x 12,7 mm DShKs), three types of mortars (~27 x 50 mm, ~18 x 82 mm and 4 x 120 mm), 6 x 76,2 mm regimental (infantry) guns, 12 x 45 mm AT guns, ~300 horses - again 9 sub-formations.
Or transportation for infantry formations will be out of the game (in AT there were horses as transport)?

2?) Divisions in game will be represented with (in most cases) four regimental level units, at least I assume that on what is shown on the screenshots? In reality divisions besides four regiment (for example, in most InfDiv: 3 InfRegs and one artillery regiment) there were several separate battalion-level units: engineer battalion, AT-gun battalion, reconnaissance battalion etc. Of course, they wouldn't be in the game - to much units. But will they be represented in some way? Like their weapons and equipment to be dispersed among four regimental-level units?

3?) I saw on some of the screenshots tank regiments - almost all of them have infantry sub-formations (like 1000 infantry an 80 tanks in tank regiment of 1st french tank division in one screenshot or 1000 infantry in tank regiment of 3-d panzer division). This is not very accurate - in panzer (or armoured) divisions infantry formations were only in motorized infantry regiment. I suppose that the "regiments" in game are more of a regimental-level battle groups?
If this is correct, then in representation of, for example, panzer division, the 4 panzer battalions, 4 mot. inf. battalions and reconnaissance battalion are organized in three regimental group: two panzer (2 panzer battalion and 1 mot. inf. battalion) and one motorized infantry (2 motorized infantry battalions and reconnaissance battalion). And 1 artillery regimental group.

4?) Air units: it appears that they are represented in game not on regimental (40 to 80 air-planes) but on divisional or corp level (150-200 air-planes)? In connection with this is this possible one air unit to strike more then once in one turn? And what about interdiction of supply routes - is it possible?

5?) Composition of HQ-units. They now have a leader (general), but what about sub-formations like in frontline units? What happen when they are in a land battle or under air attack?

6?) On the map are represented railroads and on one screenshot there is train unit (and on other - sub-formation of armored train)? Railroads are only for moving armoured trains or their main function is to transport supply and units (in train units or something like that? And if later is correct, how this is implemented in the game?

7?) One question on the artillery in the game. What are fire ranges for divisional, corp and army level artillery pieces? Are they all the same (for example, 2 hexes), or are different (for example, in 5 km per hex divisional howitzers - 2 hexes; corp guns - 3 and long range (very heavy guns) even 4 hexes)?
And another question - are there different fire orders for artillery units except bombardment of given hex? For example: like counter-battery fire (for corp level and higher artillery units) or defensive fire support?

PS Please excuse my very bad english, I hope that my questions are at least understandable.




Barthheart -> RE: More questions... (8/26/2010 2:31:12 AM)

I'll try answering these:

1. I think the limit is still 8. Haven't tried to get more in. No real reason to. Most equipment has been apporximated by same types, so all moratrs are approx. 81mm.... I think...

2. Most divisions have 3 "comabt" regiments and 1 arty reg. Some have only 2 combat reg. Engineers are abstrated as Corp assets. Most other independants have been incorperated int teh rest of teh divisions stuff. Corps also can have arty regiments attached.

3. Yes more like battle groups - 2 panzer groups and 1 motorized group and 1 arty reg.

4. Air is mostly corp sized. Yes it is possible for air groups to attack more than once in a turn, it all depends on the action points used per attack. The farther they have to fly the less AP they have for attacks. Interdiction is possible only by bombing bridges and HQs. Not possible to tager open roads to slow supplies. But blown bridges will do that well.

5. They also have staff troops, a few combat troops and transports. There's tabs in each unit that will display all this and more info about the HQ unit.

6. Railroads are used for supplies, they move atuomatically if there is a complete route, and for moving troops "strategically". This happens from rail assests in the very top HQ. So you can move a certainnumber of troops a certain distance in a turn. Their readiness drops a bit when moved like this.
Armoured trains also move on RR.

7. All arty fires max 2 hexes. Country battery is automatic if a hex with arty is attacked by arty. Only command for arty is bombard.

Hope that helps. [8D]




gollum -> RE: More questions... (8/26/2010 7:52:36 AM)

Thank you, Barthheart, this helps a lot [:)].





Strategiusz -> RE: More questions... (8/26/2010 8:39:47 AM)

Why does it require so much RAM compared to Advanced Tactics?




Vic -> RE: More questions... (8/26/2010 9:30:46 AM)

quote:

ORIGINAL: Madlok
Why does it require so much RAM compared to Advanced Tactics?


More graphics are used and the AI uses more RAM. And of course there is a safety margin.




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