Adam Parker -> RE: A New Observation and You Can Now Play The Germans? (8/19/2010 2:12:58 PM)
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You know, not having core units that carry over is having a pleasant side-effect combined with the way the scenarios are designed: 1. Not having core units allows the player to be more aggressive than in other titles, as though friendly losses can count as scenario objectives, more often than not it's inflicting destruction on the enemy and holding/capturing ground that matters. 2. There seems to always be enough turns in a scenario to try to get things done, meaning that coupled with this aggression, you realy feel like you're fighting a battle rather than husbanding forces. 3. There always seem to be reinforcements that come in for both sides at unexpected times countering for over-aggression. Nothing like more armor when your entire mech force is a smoldering mess! (btw I zoomed in very close in a battle just before and boy, the carnage looked amazing - I really respect these artists). 4. You still seem to get that motherly feel for your favourite unit in a scenario - particularly when you get to choose them before the start. I was really proud of a bazooka team of mine just now - they clobbered an SS attack for ages until the AI completely wiped me out - baz team and all [:D] Very cool gaming here. This game has to go East Front next with an official expansion [sm=character0272.gif]
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