RE: Screenshot of the day... (Full Version)

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sztartur2 -> RE: Screenshot of the day... (8/7/2011 9:49:47 PM)

The Russians are NOT welcome!

[image]local://upfiles/7181/D280E25E48454F2F93491897DD26905C.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (8/7/2011 10:04:44 PM)

Sunflower field.

[image]local://upfiles/7181/8A800FB7121647DE914D787ED29CD79B.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (8/7/2011 10:05:19 PM)

A walk in the forest.

[image]local://upfiles/7181/5BC2CF1AB7A549A1AA6DD50D50DC750A.jpg[/image]




Jacko -> RE: Screenshot of the day... (8/13/2011 9:43:10 PM)

Nice, Sztartur!




rickier65 -> RE: Screenshot of the day... (8/13/2011 10:23:20 PM)


quote:

ORIGINAL: Jacko

Nice, Sztartur!


+1 very nice Sztartur

Thanks
Rick




sztartur2 -> RE: Screenshot of the day... (8/14/2011 8:21:48 PM)

Panzer Gruppe summer 42'

[image]local://upfiles/7181/CFD58EA210BE4AA6AE46C3607E58F898.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (8/14/2011 8:22:44 PM)

Panzers in the steppe

[image]local://upfiles/7181/6055695FABAE4F4DA1B7A0B4BF5084DB.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (8/14/2011 8:23:57 PM)

Down close. Pz III tanks.

[image]local://upfiles/7181/DB1592A5811746C29B438998727BB976.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (8/14/2011 8:24:43 PM)

Down close. Pz II light tanks

[image]local://upfiles/7181/D5C0BC2E85F14687B1C6D03360AD727F.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (8/14/2011 8:26:32 PM)

A walk in the summer forest.



[image]local://upfiles/7181/1871A84C58A14037AA1D17D7CF3E7209.jpg[/image]




leridano -> RE: Screenshot of the day... (8/14/2011 10:14:11 PM)

Very nice shots, thanks!




JMass -> RE: Screenshot of the day... (8/17/2011 3:25:11 PM)

The improved PzKpfw IV G Late, I'll finish it and all the remaining PzKpfw IV in autumn (sorry for the summer stop but I needed it).



[image]local://upfiles/20885/B9C36E07DB414A87BA6261467BB2597F.jpg[/image]




dazoline II -> RE: Screenshot of the day... (8/17/2011 3:31:02 PM)


quote:

ORIGINAL: JMass

The improved PzKpfw IV G Late, I'll finish it and all the remaining PzKpfw IV in autumn (sorry for the summer stop but I needed it).



Looks great!
Don't burn yourself out, we can wait.




Jacko -> RE: Screenshot of the day... (8/17/2011 5:41:58 PM)

It is beautiful, JMass. Really, well done!




sztartur2 -> RE: Screenshot of the day... (8/17/2011 6:08:32 PM)

Yess! [8D]




Enigma6584 -> RE: Screenshot of the day... (8/17/2011 11:20:25 PM)

Beautiful stuff.




sztartur2 -> RE: Screenshot of the day... (9/10/2011 11:47:33 PM)

Kampfgruppe ready to attack. (2nd battle of Winterstorm campaign)



[image]local://upfiles/7181/B2DB8B617B514F1FA77D6A715608EC3C.jpg[/image]




Enigma6584 -> RE: Screenshot of the day... (9/11/2011 6:58:12 PM)

That looks like a very powerful force. Imagine as a Russian infantry trooper, holed up in your foxhole and having that coming directly for you. Nice pic...more please.[:)]




rickier65 -> RE: Screenshot of the day... (9/12/2011 6:31:00 AM)

I hope sztartur doesn't mind, but thought I would post this screenshot showing his latest map. It's a bit different than others you have seen for PCO. Of course, PCO hasn't moved to the desert yet, but I think this shot shows what's possible.

Elements of a task force approach a desert oasis:



[image]local://upfiles/91/83A8FB51803442DD820709B939E9E7CE.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (9/12/2011 6:50:23 AM)

Rick, I made them for people to use them. The more play and post such screens the better [:)].




sztartur2 -> RE: Screenshot of the day... (9/12/2011 6:56:36 AM)

It does not take too much to do a North Africa theater. What we would need is.

1.Palm tree model and a few flat top buildings.  -doable by modders
2.Dust generation after vehicle movement - code impact but I believe since code can handle smoke should be doable. Also usable in East Front scenarios
3.Towable ATGs (including the 88s) - code impact but a must and highly demanded
4. Models of British and Americans - doable by modders -also could be used for West Front
5. Desert skins for Germans - doable by modders
6. Handling multiple nations(not just German and Russian) - code impact -but I believe also demanded






Ratzki -> RE: Screenshot of the day... (9/12/2011 2:43:52 PM)

Maps look great! I can't wait to be able to get back at it myself.




JMass -> RE: Screenshot of the day... (9/12/2011 5:07:54 PM)

The improved PzKpfw IV G Late whitewashed:

[image]local://upfiles/20885/274460B8DE224241991A55E67FCCCE96.jpg[/image]




Mobius -> RE: Screenshot of the day... (9/12/2011 5:26:54 PM)


quote:

ORIGINAL: Rick

I hope sztartur doesn't mind, but thought I would post this screenshot showing his latest map. It's a bit different than others you have seen for PCO. Of course, PCO hasn't moved to the desert yet, but I think this shot shows what's possible.

Elements of a task force approach a desert oasis:
That is a nice map. Good desert color. Are those palm trees in the distance?




sztartur2 -> RE: Screenshot of the day... (9/12/2011 6:23:22 PM)

@JMass: very nice! Molto bene! [8D]

@Mobius, not really but the closest tree model I could get from the stock ones. You can download and check.[;)]




JMass -> RE: Screenshot of the day... (9/13/2011 1:15:01 PM)

PzKpfw IV G, G Late, H and J, front:

[image]local://upfiles/20885/9A043B8A7EE94C50853E34570AEC390A.jpg[/image]




JMass -> RE: Screenshot of the day... (9/13/2011 1:18:04 PM)

Rear (I slightly improved also the Ausf. G):

[image]local://upfiles/20885/0734A626EF7C45B9AC0626B2BD33BF61.jpg[/image]




Ratzki -> RE: Screenshot of the day... (9/13/2011 3:02:09 PM)

Looking good.




Jacko -> RE: Screenshot of the day... (9/13/2011 4:00:00 PM)

Excellent, JMass! Am I right when I say you are working on the StuG-series too? Any screenshots for the StuG III with Schürzen perhaps?




JMass -> RE: Screenshot of the day... (9/13/2011 4:07:32 PM)


quote:

ORIGINAL: Jacko
Am I right when I say you are working on the StuG-series too?


I am working on the StuG IV, 3d model is near to be complete but I need to texturize it, then I'll begin to work on the StuG III.




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