RE: Screenshot of the day... (Full Version)

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sztartur2 -> RE: Screenshot of the day... (10/2/2011 9:47:26 AM)

Not familiar to me as I did not play it. But the looks imply ASL :)




Mobius -> RE: Screenshot of the day... (10/2/2011 3:15:20 PM)


quote:

ORIGINAL: sztartur

Not familiar to me as I did not play it. But the looks imply ASL :)

Did the hex side road pattern give it away?




sztartur2 -> RE: Screenshot of the day... (10/2/2011 3:34:07 PM)

No, the small map colors and layout. And MRs earlier hints.




sztartur2 -> RE: Screenshot of the day... (10/2/2011 3:35:23 PM)

I never played ASL but these maps would be good for some small scale infantry focused scenarios. (Once the major infantry issue is solved that is...)




rickier65 -> RE: Screenshot of the day... (10/2/2011 5:33:13 PM)


Yes, actually Squad Leader rather than Advanced Squad Leader. But close enough! I'm working on an adaptation of Hill 621. I also plan to update adaptions of Hedgehog of Peipsk and Capture of Balta.

I know these won't be to the taste of many, but Squad Leader was one of my favorite games quite a few years ago. If things go well I'll post a link to this one in a few days. I also plan to make a template for the map for use with the Random Battle Generator.

Thanks
rick




heinrich55 -> RE: Screenshot of the day... (10/4/2011 2:13:44 AM)

Rick,
Most excellent. The mini-map gave it away for me in a shot. The main map then made sense. This was one of my favorites. I look forward with great anticipation to your recreation of Hill 621. I share your fondness for SL and, of course, ASL. They finally reduced the battle to the scale I had been hoping for all along. Even Panzerblitz and Panzer Leader were not small enough in scale - I wanted squads, individual leaders, individual vehicles, etc. SL was pretty much a dream come true back then. Then computers came along and things got even more incredible.

There are some really great memories with that one, Lt. Stahler and Sgt. Hamblen pulling back in the face of hordes of Soviet tanks, among them the terrifying SU-152 Zvierboi. Russian infantry over-running the rear guard posted to sacrifice themselves for their comrades. AT guns being rushed to hunting positions, a counterattack with Mark IV tanks into the flank of the enemy.

Yep, I could go on and on about that one. Usually there was some desperate last-gasp stand on the heights, hand-to-hand infantry struggles and desperate morale checks before close-assaulting the Red armor.

I remember you mentioning that you were working on this one a while back. The map looks pretty good. I always wondered what it would be like in 3D. This is really nice. Thanks for your efforts.

Heinrich55




rickier65 -> RE: Screenshot of the day... (10/5/2011 7:42:10 AM)

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.

Thanks
rick


[image]local://upfiles/91/DAE69C1F6C9B4EE6AFA33A37A38B0F0B.jpg[/image]




Mobius -> RE: Screenshot of the day... (10/5/2011 2:06:23 PM)

quote:

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.




rickier65 -> RE: Screenshot of the day... (10/5/2011 6:19:30 PM)


quote:

ORIGINAL: Mobius

quote:

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.



That's a good point, I hadn't considered that when I was building the map. I think I will recheck my woods and make sure they are dense enough to be a significant LOS block. I am using a combination of 3D models, brush and vegetation to block LOS in Woods terrain right now.

Thanks
rick




sztartur2 -> RE: Screenshot of the day... (10/5/2011 11:28:13 PM)

Grass can give you as much LOS restriction as you want.




JMass -> RE: Screenshot of the day... (10/8/2011 11:38:30 AM)

A Tiger and his prey, a JS-II starts to burn:

[image]local://upfiles/20885/60B1C488CB9044F9890EE944F31CF204.jpg[/image]




JMass -> RE: Screenshot of the day... (10/8/2011 1:37:23 PM)

Texturizing the Sturmgeschütz IV...


[image]local://upfiles/20885/CD8A5517128E49B0A994CAB1E0C1DE08.jpg[/image]




Jacko -> RE: Screenshot of the day... (10/8/2011 1:58:57 PM)

Now there's something to look forward to!




Mad Russian -> RE: Screenshot of the day... (10/8/2011 3:20:14 PM)


quote:

ORIGINAL: Mobius

quote:

ORIGINAL: Rick

A view from Hill 621

Actually this was the first test run. The Soviet AI never got much closer than this, and German player gained a victory with minimal losses. I've tweaked some things a little and I'll try this again. Much like Heinrich, I recall this being a much closer battle. I'm going to see if I can get close to that feel with PCO.
Didn't SL have absolute LOS blocking woods terrain? So your units could only fire through gaps and the manuvering units could hide in the blocked hexes until they were close.



Yes, SL had absolute blocking woods. ASL introduced various depth of wooded terrain that would allow for certain types to be "seen" into and through.

Good Hunting.

MR




rickier65 -> RE: Screenshot of the day... (10/17/2011 1:52:05 AM)

In the confusion of Stalingrad, a 3 plane Stuka squadron accidentally takes out a Pz III the rest of the Pz platoon continues the assault on the Railway Station.



[image]local://upfiles/91/E09A290C28784D32AD496DA588E5C175.jpg[/image]




Mobius -> RE: Screenshot of the day... (10/17/2011 8:33:16 AM)

I made a few minor changes in the Railroad station map and Rick and I are testing it to see how it works with the latest update.



[image]local://upfiles/21308/436DDD16837248A9B3230D6E2813868E.jpg[/image]




rickier65 -> RE: Screenshot of the day... (10/24/2011 1:58:24 AM)

Panzer Bn 503 advancing down a dirt road and across muddy fields. A soviet mortar barrage found the range and forced the infantry to take cover.



[image]local://upfiles/91/03288AEF6FDD496095D9DF6AC81AC298.jpg[/image]




Mobius -> RE: Screenshot of the day... (10/24/2011 6:41:51 AM)

Not everything is tanks and infantry. Add a little steam to the maps.

[image]local://upfiles/21308/FEF6AECAE2E34D0BB98C6F11F19FD724.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (10/24/2011 7:25:35 AM)

Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?




Mobius -> RE: Screenshot of the day... (10/24/2011 2:32:22 PM)


quote:

ORIGINAL: sztartur

Nice engine, once it is released I could use it for one of my maps.

Mobius are going to do a coal car for it?

I'm doing that now.




Mobius -> RE: Screenshot of the day... (10/26/2011 2:16:16 AM)

quote:

ORIGINAL: sztartur
Mobius are going to do a coal car for it?

For the train spotters.



[image]local://upfiles/21308/E16E7E0869794D34A6A6ABE8C69EBDC0.jpg[/image]




Mobius -> RE: Screenshot of the day... (10/27/2011 4:38:56 PM)

My final revision of the Stalingrad railyard.


[image]local://upfiles/21308/D72E507374044C459FAC203D173EE049.jpg[/image]




Jacko -> RE: Screenshot of the day... (10/27/2011 4:52:14 PM)

Gorgeous, Mobius. 




heinrich55 -> RE: Screenshot of the day... (10/29/2011 2:02:47 AM)

Mobius,
I am with Jacko on this. +1 That looks excellent.

Heinrich55




JMass -> RE: Screenshot of the day... (10/29/2011 4:22:56 PM)

I am updating the captured T-4 PzKpfw IV.


[image]local://upfiles/20885/26C4EBE028CB435CB79DCBE426A543A2.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (10/29/2011 4:28:11 PM)

For Train spotters

[image]local://upfiles/7181/D3F7E81AE7B3468DBA593FB124396DBB.jpg[/image]




sztartur2 -> RE: Screenshot of the day... (10/29/2011 4:29:20 PM)

For train spotters 2. Trees turned of for better view.


[image]local://upfiles/7181/5A517003D8E14808B1964E24ECD1ADFA.jpg[/image]




Mobius -> RE: Screenshot of the day... (10/29/2011 4:31:21 PM)

I'm glad it got into the update. I thought I finished it too late to make it to Erik's update.




Erik Rutins -> RE: Screenshot of the day... (10/29/2011 5:11:33 PM)


quote:

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.


There's a great sense of space in that shot.

Regards,

- Erik




Mad Russian -> RE: Screenshot of the day... (10/29/2011 5:39:07 PM)


quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: sztartur
For train spotters 2. Trees turned of for better view.


There's a great sense of space in that shot.

Regards,

- Erik



++1.

Good Hunting.

MR




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