RE: Daugai Lithuania (Full Version)

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rickier65 -> RE: Daugai Lithuania (2/9/2014 3:31:33 PM)


Looks great! I'm going out of town this week, but I'm looking forward to this when I get back!

Thanks!
Rick




Mobius -> RE: Daugai Lithuania (2/11/2014 5:43:48 PM)

I thought I play around with the MapMaker. The US SRTM data is 3x the resolution of Europe so some pretty high res maps can be made. I tried my hand at making a map of Avalon Harbor Catalina Is. A nice holiday spot here in So. Cal.



[image]local://upfiles/21308/2F0B4CDCC2B349958CE050F98E68451E.jpg[/image]

I'm going to need a bigger boat.




budd -> RE: Daugai Lithuania (7/5/2014 5:23:19 PM)

My pak38 scores and 2 t34's burn in the backround after hitting a mine field.

[image]local://upfiles/32191/2FE5EFF7B4FD46A6A578FE60037EF444.jpg[/image]




rickier65 -> RE: Daugai Lithuania (7/7/2014 6:56:09 PM)


quote:

ORIGINAL: **budd**

My pak38 scores and 2 t34's burn in the backround after hitting a mine field.



Nice screenshot! I love the smell of smoke in the morning.

thanks
Rick




budd -> RE: Daugai Lithuania (7/9/2014 4:58:08 AM)

headed into Stalingrad .... mission, take and hold the factory.



[image]local://upfiles/32191/6B729165A59549BF85F900F58CC27C89.jpg[/image]




budd -> RE: Daugai Lithuania (7/9/2014 4:59:51 AM)

damn sniper was picking my troops apart.....finally spotted him and started blasting away.



[image]local://upfiles/32191/C899BEF651274B69A170B6F1155E795E.jpg[/image]

I think im on turn 5 and i finally got some units up to the railroad tracks, alot of pinned units and wounded troops. Lost 2 panthers so far....tough going.




rickier65 -> RE: Daugai Lithuania (7/9/2014 7:22:34 AM)


That is a tough one. hard to manuever without exposing your flanks if I recall.

Rick




Mobius -> RE: Daugai Lithuania (7/9/2014 11:48:33 AM)

Smoke!




budd -> RE: Daugai Lithuania (7/9/2014 11:40:53 PM)

yea if i had to start over again i'd use smoke. Was trying to use the range of my guns....its not turning out to well. Most of my foot troops are pinned or suppressed, i managed to get some into the buildings by the tracks...but what now[:'(]




budd -> RE: Daugai Lithuania (7/19/2014 4:28:23 AM)

Well i did start over.

Smoke finally fell as we make our approach.



[image]local://upfiles/32191/F4D853E511D84F6A8F5540EA5CEDC249.jpg[/image]




rickier65 -> RE: Daugai Lithuania (7/19/2014 6:57:05 AM)


Lets see how far they get this time.

And after watching the news tonight, I'd be careful of all that smoke! (wildfire season seems to be in full swing up there).

Thanks
Rick




budd -> RE: Daugai Lithuania (7/19/2014 4:59:35 PM)

back from vacation...i need a vacation from our vacation. 1900 miles, 3 states, 2 days in yellowstone and 3 different water parks.....in 6 days[X(]

Wasn't close enough to see the flames from the wildfires but the smoke sure covered the area, alot of Idaho is hazy and one of the passes in washington is closed due to wildfires. I've already made it known...daddy is on full rest duty today......with PCO[:D]....well that is after costco and fixing up the garden after being gone.....don't think they understand the concept of full rest duty




Mad Russian -> RE: Daugai Lithuania (7/19/2014 8:10:32 PM)

Good Hunting in your mission. [:D]

MR




budd -> RE: Daugai Lithuania (7/20/2014 10:09:50 PM)

Well dammit....marginal loss......AGAIN. The hunting was good, i did keep my losses pretty low but just ran out of luck and time.......Damn stugs. Well i played that one 3 and 1/2 times to learn the controls, time for a different scenario....that one kicked my ass.Anybody have any favorites to recommend, I like medium to small engagments. Here's some final screens.

Yeah the first is my own damn plane killing a stug..bad omen there. I did get to flamethrower a unit.



[image]local://upfiles/32191/CA9E25848D7B4E2DB919D650439ABC81.jpg[/image]




rickier65 -> RE: Daugai Lithuania (7/20/2014 10:50:00 PM)


that map is really tough. and friendly fire doesnt help!

I have a few that I like - but if you haven't played the boot camp scenarios yet, I'd really encourage you to give them a go.

Rick




budd -> RE: Daugai Lithuania (7/22/2014 4:25:13 AM)

I started the "Battles for Mcensk" campaign.... 4th panzer division in 41

If you look between those trees at the edge of the map you can't tell but those are 3 T34's .I'm not sure how this is going to work out, i have about 7 tanks bouncing shots off those T34's, might have to work around to the right for some kind of side shot......shot after shot is bouncing off straight on.So far being the firstest with the mostest isn't paying off.

[image]local://upfiles/32191/63799EA5155348478E212C0CF5F0D1A3.jpg[/image]




budd -> RE: Daugai Lithuania (7/22/2014 10:29:16 PM)

I finished the first battle of the campaign. When we last left our hero his tanks were trading shots with T-34's

I get one.....they get one.



[image]local://upfiles/32191/77934B1F9FFE419B9EC8EA7C53AADB8C.jpg[/image]




budd -> RE: Daugai Lithuania (7/22/2014 10:40:17 PM)

So i keep moving forward. I've secured the first flag at the crossroads and send 2 halftracks loaded with infantry to scout and maybe secure the flag on my left. 1 halftrack got taken out by a T-34. I secure the flag on my left while taking fire from the buildings......when O ****....3 more T-34's on the left road. I have no tanks in position to fire on the T-34's, I try to withdraw the halftracks.1 Doesn't get away. Meanwhile i work a couple of tanks forward and right for some side shots on the T-34's on the center road while my other tanks keep firing.

Halftrack blasted, the troops that bail last about 5 turns before dying from the fire from the houses. The only infantry i lose in this battle.



[image]local://upfiles/32191/164EBBE77B8D42B788F7FFFB11AAE049.jpg[/image]




budd -> RE: Daugai Lithuania (7/22/2014 10:50:50 PM)

What i didn't know at the time was the T-34's on the center road were knocked out. My 2 tanks that worked for the side shots were pretty far forward and as it turned out way over extended when 2 KV's showed up on my right SURPRISE... SURPRISE. I had did some minor scouting toward the right but not enough it seems. So it's fighting withdrawal time. I had 1 other tank with LOS to the KV's but it was basically 2 vs 2 .
I was getting off 2 or 3 shots to 1 and must of bounced 30 -40 shots off the frontal armor while withdrawing.

[image]local://upfiles/32191/AF9D3264BB5E4A6D8BD98BD8C7E53EF2.jpg[/image]




budd -> RE: Daugai Lithuania (7/22/2014 11:16:02 PM)

So I'm withdrawing everything within LOS of the KV's... everything is bouncing off....I think there immobile but i'm not sure they haven't moved in a couple turns..nothing wrong with their guns though. My squad who holds the flag on left dies and i lose the flag. I'm trying to disengage my infantry on my left from foxhole clearing duty to make a move on the flag on the left.....and i'm wondering where the T-34's on the left are haven't seen them for a few turns.

screens

A return shot from one of the KV's kicks up dust...every time they fire i'm holding my breath hoping they miss, while my shots continue to bounce off.Around turn 35 i manage to work 3 tanks around for a side shot on the KV .....guess what.......bounce,bounce,bounce.Scenario ends on turn 37 with one more of my tanks getting knocked out by a KV. I never regain the flag on the left which results in a minor defeat.

My mistakes were not scouting the right enough, i wasn't close to prepared to respond to anything coming from the right. I should of reinforced the left flag. it was tough, i didn't have much infantry transport except 3 half tracks and my tanks which i unloaded when they engaged with the T-34's so my infantry was slow coming up and getting held up by troops in foxholes. I used the smaller tanks P-38's i believe to help clear the foxholes and support the infantry. They would of been useless against the T-34's and KV's. My losses 4 tanks, 2 halftracks, 1 infantry unit. I take out 4 enemy tanks and numerous enemy infantry squads and 2 Mg's.

On to battle #2
as a side note I think the withdrawal order needs to be a suborder of all the orders so you can use it to back off with one tank. Sometimes you want to reposition a tank without turning



[image]local://upfiles/32191/C3724B011F5543C49FBE15864CA5AE1A.jpg[/image]




rickier65 -> RE: Daugai Lithuania (7/22/2014 11:33:26 PM)

quote:

as a side note I think the withdrawal order needs to be a suborder of all the orders so you can use it to back off with one tank. Sometimes you want to reposition a tank without turning


Nice battle report. Thanks!

also, you should be able to issue individual unit withdrawal order during the reaction phase, that won't affect other units in the platoon.

Also, I don't recall if anyone responded to your question about fatigue. Infantry units will gain fatigue if you have that set in the options. If it's not set, then infantry fatigue is ignored and you can move/rush across landscape as much as you like.

Thanks
Rick




budd -> RE: Daugai Lithuania (7/23/2014 12:16:54 AM)

thats explains it... i'm playing force 60second turns, I'd like to see a 60/60 turn cycle or 60/40. Maybe i'll try 40/40 again, i didn't give a lot of time. Too much of the first 3 combat mission games i guess, it's what i'm used too. I'll check my fatigue settings...thx.




rickier65 -> RE: Daugai Lithuania (7/23/2014 4:24:30 PM)


quote:

ORIGINAL: **budd**

thats explains it... i'm playing force 60second turns, I'd like to see a 60/60 turn cycle or 60/40. Maybe i'll try 40/40 again, i didn't give a lot of time. Too much of the first 3 combat mission games i guess, it's what i'm used too. I'll check my fatigue settings...thx.


And when you finish your current campaign, you might want to try the 3rd Pz Campaign - it has a slightly different look and feel to it.

Rick




Mobius -> RE: Daugai Lithuania (7/23/2014 6:51:54 PM)

I tended to go up the slope to the left then work on the Soviet lines in a clockwise fashion.




budd -> RE: Daugai Lithuania (7/23/2014 9:05:50 PM)

i used the hill in the center to stay masked as long as possible, you get pretty close to the crossroads when you get to the top. did you take your tanks through the woods? I put as much of the foot soldiers on the tanks as i could and dropped them when the tanks started exchanging shots but they were slow to get into action on the left which is why i lost the left flag.There were alot of entrenched infantry[:'(]..everywhere, I did send the 38's thru the trees when they arrived. I don't know if this was by design but looking over the map afterwards the T-34's on the left never moved from that map edge, they didn't move down the road at all. Which i didn't know at the time once i lost LOS. I hit those KV's with everything from the front and the side and they just kept firing. Things were going well until about turn twenty something, i had the center and left flag and was going to deal with the T-34's on the left and swing right to get the last flag when the KV's showed up and wouldn't die. I first started trading shots with them and working around to the side but once all the shots kept bouncing off i withdrew.




Mobius -> RE: Daugai Lithuania (7/31/2014 12:21:33 AM)

I was gettng stymied by the hull down AT gun pits. Then I tried the tandem tank charge crush. It works.



[image]local://upfiles/21308/FE3C30B9303246AFBF21E3EB22E8117D.jpg[/image]




budd -> RE: Daugai Lithuania (7/31/2014 12:34:28 AM)

the damn things are kicking my A** in my battle, i finally did the charge thing, at a cost as there were a number of the damn ATG's and the germans dont get to run them over [;)] ... why cant the germans tanks run down infantry or guns? The way arty works hinders things also, i should be able to call fire on an area i dont have direct line of sight too.




Mobius -> RE: Daugai Lithuania (7/31/2014 8:07:27 AM)

quote:

ORIGINAL: **budd**
the damn things are kicking my A** in my battle, i finally did the charge thing, at a cost as there were a number of the damn ATG's and the germans dont get to run them over [;)]

In my case the gun positions did not support each other so I was able to mob each. I was having a hard time trying to out shoot them as they are small and well protected by the Russian earth. Plus my Russian tanks were getting one shot off for each 3 shots from the AT gun. Least the German tanks would be trading shots one to one vs. an AT gun.

quote:

ORIGINAL: **budd**
... why cant the germans tanks run down infantry or guns?
Germans don't have the charge order. Russians don't have the bound order.
Infantry don't really bunch up like they do in the game. So you might get one or two stragglers. Anyways you don't want to close within 25 of infantry in good shape as they will use close assault tactics on the tanks.

quote:

ORIGINAL: **budd**
The way arty works hinders things also, i should be able to call fire on an area i dont have direct line of sight too.
We don't have map fire. Plus that might have to be pre-planned and not as response to anything being seen. One could make the case that it happened minutes or even hours before the scenario began and the OOB is what is left of the forces after it's affects.




rickier65 -> RE: Daugai Lithuania (7/31/2014 3:18:39 PM)


quote:

ORIGINAL: **budd**

the damn things are kicking my A** in my battle, i finally did the charge thing, at a cost as there were a number of the damn ATG's and the germans dont get to run them over [;)] ... why cant the germans tanks run down infantry or guns? The way arty works hinders things also, i should be able to call fire on an area i dont have direct line of sight too.


I think Mobius has already replied, but just to second his thoughts, bombardment of map areas not in units LOS should be considered to have occurred before the scenario begins. Of course, you could always take the scenario designer to task for making so difficult! Russian AT guns can be a real bear to overcome. blocking their LOS with smoke, suppressing fire, and flanking can help.

Maybe someone should do a boot camp on taking out AT guns.

thanks
Rick




budd -> RE: Daugai Lithuania (7/31/2014 7:27:05 PM)

Yea i'm learning..... i used smoke but again probably not enough. The artillery thing bugs me because in this same battle a KV and T-34 are stationed in a town i worked a unit into LOS and it got taken out before i could plot, so i'm working around a small dip in the ground to the get a flank view of the tanks and maybe i can get my nebelwerfer plotted before my LOS goes away. What if my unit with LOS gets killed after plotting arty and i lose LOS... will the arty still come? Are nebelwerfer a 1 shot deal? I'm learning the system and the appropriate orders to use in situations and having fun with it......I already see where i would of done things differently. I've been playing under the 40/40, not sure about it, I'd like to be able to adjust my movement path [not just withdraw] during reaction phase...not alot..maybe a limit like under the defend order.




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