janh -> RE: ideas for witp2 (probaly cant be done in AE) (8/18/2010 10:24:21 PM)
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WITP is surely a couple of years away, if it every comes to reality. This game is really really good, within its design limits, and lacks only in a very few things (ground combat model tank/blitz warfare capable; supply model [w/ base-, non-base hexes]; perhaps (?) minor tweaks to 4E capabilities; dynamic production system for US, GB and Russia based on events [increased/decreased production if threatened more/less than historical]; and in my opinion most importantly: A truly powerful scripting language with variable assignments, arithmetics, functions to test units, locations, all stats, script orders, interfere with the production values, etc for dynamic scripting of AI á la ARMA2). The impact of those things is at this point surely minor, at large the War in the Pacific region is modeled very well, so I would be surprised if there would be a new WITP2 in the works so soon given that this game also has only a small customer ship and long lifetime. Honestly, if they would only do a minor overhaul of the AI scripting capabilities in a patch and make it a little more dynamic (i.e. when a script fires, give it a function to test the enemy LCU/air/naval strength at the target area, or en route, and maybe adjust dynamically its own force needs before sending weak 2CV task forces to be slaughtered peacemeal...), it would be a near perfect game.
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