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Stridor -> RE: Maps (9/25/2010 3:36:31 AM)
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quote:
ORIGINAL: RockinHarry quote:
ORIGINAL: junk2drive quote:
ORIGINAL: RockinHarry Few questions. Is there a set amount of ground textures to use? Can these be modded? Hand painted in a paint program? What is the base mesh size in meters? Is there low LOD objects (simple billboards maybe) that one can use to thicken forest interiors? Is the static objects shadows rendered live, or a prerendered shadow map layer? Howdy RH, good to see you interested. 1 pixel = 1 meter 1000m x 1000m map is 1000 pixels x 1000 pixels Yes to LOD and Bil and forests, 3D trees outside, Bil inside. You can make all the textures you want and pick them in the Map Maker program. Other ? need someone else. Hey J2D [8D] ..yep, sooner or later any passionate CMx1 player is about to drop in here! Donīt wanna see heaps of sand or f.... laser guided missiles in my games.[:-] Hm....so you have basically a dozen of ground textures to choose from. One from each category or complete freedom for mix & match? I.E using all available grass textures on the same map to add more variation? Can one merge all terrain layers to a single graphics file, export it, retouch it in a paint program and reimport? Is it possible to add a 1-2 meter wide creek on a map? Is the 1 meter resolution just for graphics, or also for terrain types (like 20m is in CMx1)? RH, You can 1. Make your own textures (in a paint program) 2. Use map maker to modify existing textures (change tiling, rotation, blur, noise, saturation, alpha, etc, etc, etc) 3. Use map maker to merge different ground layer textures in lots of different ways In other words you have UNLIMITED ground texture control. S.
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