GrumpyMel -> RE: European Theatres of Operations Game 2 (8/30/2010 4:55:13 AM)
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ORIGINAL: 82ndtrooper ok sounds good. I do have another question. I captured one polish city and its production is at 30%, will it always stay at 30% or will it raise when i raise my war footing ? also when can I invade western Europe ? is it whenever i want ? and will i get any kind of card to play ? Captured cities always produce at 30%, represents the fact that it's difficult to get good production out of occupied territory. Also I think it's a bit of a game balancer, as Germany getting full production out of captured cities would just steam-roll. In a later varient I might try to put some cards in to squeeze more production out of captured cities (maybe raises partisan levels as you force the local population into laboring for you as a trade off). It's something I'm going to think about once I feel more confident about the basic play balance. You can invade Western Europe any time you choose (Russia as well). You have action cards to DOW all the neutrals. Remember though, once you DOW a neutral, it becomes active for the Allies....so you may want to wait until you are in a good position for that. As the Krouts, having the neutrals frozen until you are ready to crush them can be a big advantage. Of course, you can attack through the Maginot at any time...as you are already at war with France.... though it's a pretty narrow front and well fortified. In the test games I've played against myself.... I always waited till spring to attack France....as it took me that long to get my forces built up and in good position anyways...and I didn't want to deal with Winter penalties on offense...so I waited till Spring to invade the Low Countries. Not sure if that works better then an early attack in the Winter or not.....that's something players are going to have to figure out through playing. Honestly I think it could go either way. There is no Blitz card....as in WAW.... you basicaly make your own Blitz through play. I may end up putting a "Major Offensive" Action Card that each player could play by spending a hefty amount of PP's. Give the player a 20-30% combat bonus for a turn. That would represent a major commitment of supplies, ammunition, reserves, intel, etc. I think that would be a better way to simulate things like the Blitz on France, Barabarossa, Bulge and on the other side D-Day, Soviet Winter Offensive, etc. That way, you wouldn't neccesarly be tied to having to follow the historical course so closely with attacks. At the same time, it'd likely be expensive enough that you'd use it pretty sparingly. Anyways, I'm still debating the idea...it's not in this version, yet.
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