HexHead -> RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI) (6/25/2011 9:36:33 PM)
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You are welcome. I recently started a PBEM against someone who is roughly equal in knowledge (i. e., I've graduated from n00b school, but am still working on my HS diploma) and even in a few weeks of game time, using Tracker for the first time (recommended - it brings things to your attention and I stil don't even use 90% of it), I discover things. Like Resources and Oil. Now, the esteemed Moose, Bullwinkle58, and others, recommend turning HI & LI in Oz off, for instance, asserting that you really don't need the industrial production. I'm keeping it on, for now, to get the practice in of managing the shipping to Oz and other places. You'll need to run this system for Fuel & Supplies, in any case, anyhow. Like the Moose, I independently arrived at the conclusion that AutoConvoy is good for the backwater shipping, although right now, in the very early weeks, I'm running some AutoConvoys to the CentPac islands and other select places. This is, as someone put in his sig, The Struggle Against Logistics. The first big step is accepting that Perfection is a Chimera. No, not all AFs will have enough AV Supp. Yes, spend more time addressing your logistics than worrying about where the KB is (heck, I don't even know where the KB is, and haven't since PH Day), as heretical as that may seem. Decide where your 'stop lines' are gonna be and take steps now to set the Bases and support up. Do not try to quarrel with the IJN in an unseemly fashion - anything he really wants until mid42 he can take, but he hasn't enough strength to be everywhere at once, so be prudent, pay attention, and put pepper in his sushi if you have a chance to do it and skedaddle, but avoid standup fights, he tends to win those, and usually handily. * I was too late by a step on getting Aussie assets off of Rabaul. Luckily, I only lost some TPs and a platoon of BF people. Now, I'm gonna retreat and try to fly 'em out, if I can figure out how to do it right (first attempt was wheeze - wheeze - koff - koff as the engines valiantly tried to turn over). * Sardaukar strongly recommends not changing Chinese LCU Targets and Planning (hurts morale), but sometimes, you gotta make adjustments. China is the Great Spaghetti Monster, as far as I'm concerned, but it pays to deal with it and try to learn it. If you don't get completely overrun and still have two bowls of rice for evey five men, you're doing great, IMO. I strongly recommend the AAR about the newbie who was "induced" to play a JFB Level Fifteen (it's GreyJoy vs Rader, "The Power of Inexperience") - most instructive. My cap off to him for his sheer guts. He was learning on the job and reading it is a gold mine, because Bullwinkle58, the most knowledgable Alfred, and other Wise Ones tried to help him. For example, all those Indian troops - rest and train, rest and train. No, you are not going to stop the IJA with the pride of Allahabad in early '42, so get that right out of your head, train the second stringers (train the varsity, too) and come up with Plan B somehow on how to hold onto Imphal, at least. And you must plan, plan and plan. Want to have a crackerjack counteroffensive in October 42? Get started on it now. This game requires you to lay the foundation for anything remotely successful weeks and months in advance. Pilot Training is Important - learn it, love it, use it - I'm still a rookie in this department, myself. Even the Wisest do not Know Everything about this game. You want a very, very good model of what a real commander's concerns are? You found it.
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