Some tips available? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris



Message


berndn -> Some tips available? (9/4/2010 4:13:36 PM)

Hi,
like I wrote in my other thread I'm a beginner with this kind of games.
Now I have some questions as well you might have some tips?

I have commanders which can play a card. I have done a quick search but can't any info what reqs must be fulfilled to use them. I had one active 'play card' and wanted to use it. Next was that I could select a hex but all returned something like 'unavailable'. Tips?

With the Netherlands campaign I have units in Duisburg, Essen and other cities. Do you move them too?

Is there a way to see what units belong together and where they< are on the map?

There's a lot of stacked units (infantry and artillery) on the original opening turn 1. Do you move them as a 'group'?

Thanks for tasking the time to read this.
And if I used Netherlands which might be political wrong, pardon me. As someone from Germany I'm most of the time thinking is it Netherlands or Holland. May some one share a light on this.




Barthheart -> RE: Some tips available? (9/4/2010 7:23:45 PM)


quote:

ORIGINAL: berndn

Hi,
like I wrote in my other thread I'm a beginner with this kind of games.
Now I have some questions as well you might have some tips?

I have commanders which can play a card. I have done a quick search but can't any info what reqs must be fulfilled to use them. I had one active 'play card' and wanted to use it. Next was that I could select a hex but all returned something like 'unavailable'. Tips?


Commanders can only play cards on units that are in their chain of command. See OOB below.

quote:


With the Netherlands campaign I have units in Duisburg, Essen and other cities. Do you move them too?


Yes, most of the time.

quote:


Is there a way to see what units belong together and where they< are on the map?


There is a tab at the top of the screen labeled "OOB" for Order of Battle. Click that and then you'll see how each troop is connected. Click on any HQ unit and the attached units will be displayed. Click on division units and teh map will move to their location.

Also on each unit in teh info area at the bottom of the screen it will say which HQ the unit belongs to.

quote:


There's a lot of stacked units (infantry and artillery) on the original opening turn 1. Do you move them as a 'group'?


Yes move them as a stack until you think you will meet the enemy. Don't let the enemy attack your stacks or you'll get many casualties.

quote:


Thanks for tasking the time to read this.
And if I used Netherlands which might be political wrong, pardon me. As someone from Germany I'm most of the time thinking is it Netherlands or Holland. May some one share a light on this.


Have Fun.[8D]




Josh -> RE: Some tips available? (9/4/2010 7:36:23 PM)

Hi,

Concerning your first question, about the card; that depends on the card your playing. Maybe you selected the "give extra regiment" card, and the hex you clicked on wasn't allowed. Just try and click on another hex.

Second question: Yeah move them all, as fast as you can. Use every drop of Strategic Transfer you have, that the "s" button on you keyboard I think (it's railroad movement, so try to have your units still in the homeland on or near traintracks, otherwise they can't be moved strategically.
You have to move them all and attack agressively, time is precious.

Third question; I use NATO symbols and they have an number on the counters, something like 328 Inf Division, and then usually a I, II and III for the subdivisions, and an "a" for Artillery. You can check this by clicking on the unit, click on the TAB "Unit Details" and then check the number under "Stats": "Division subunits"
It's important to keep your divisional units together, because by having them together, next to a hex you want to attack, this will give you a bonus.
There's also the coloured bar on the unit you can check out for their superior HQ (their HQ gives them a bonus ... if within a certain number of hexes, depends on the scenario)

Unfortunately there's no highlighting the units which belong to the same division, or HQ I migt add. No double click and all the units belonging together get a small silver/white lining. So you have to check either the number on the unit, or the coloured bar on the unit for their superior HQ.

fourth: Yeah you can move the stacks behind the frontline as a stack, as a group as you say. Do note however that too many units in a stack gives you a stacking penalty. That's of no importance in the early scenarios, but it will be in later ones, because Art. and the Flyboys create havoc in overcrowded stacks. You can check the number in the upper part of your screen.... think it's .. just checked "STK" that gives you a number... RIGHT CLICK on it and it gives you the max stack size for that scenario.

Not quite sure I understand the last part of your post, but if I did understand it properly; fear not, wargamers from Holland enjoy playing the German side as well. Well, probably enjoy it even more, heck I know I do. The Dutch side of the scenario is tough enough, blow every bridge and pull back fast and orderly. The German side is much more fun. Besides, they have the cooler toys. There is no "political wrong" here.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.796875