Musings on the AI (Full Version)

All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: The Blitzkrieg from Warsaw to Paris



Message


TAIL GUNNER -> Musings on the AI (9/9/2010 2:45:52 AM)

The following observances taken from Case Yellow scenario, Normal Speed AI with no variants....I was Germans.

First, the good...

  • The AI makes pretty good use of rivers and favorable terrain for defense.
  • Very adept at destroying bridges.


Now, the bad...

  • The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
  • The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
  • The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
  • Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.


I'm in no way intentionally slamming this game...I think it's freaking brilliant!
But the AI does need some work....

Chad




Vic -> RE: Musings on the AI (9/9/2010 11:56:59 AM)


quote:

ORIGINAL: Juggalo

The following observances taken from Case Yellow scenario, Normal Speed AI with no variants....I was Germans.

First, the good...

  • The AI makes pretty good use of rivers and favorable terrain for defense.
  • Very adept at destroying bridges.


Now, the bad...

  • The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
  • The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
  • The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
  • Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.


I'm in no way intentionally slamming this game...I think it's freaking brilliant!
But the AI does need some work....

Chad
quote:

The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.


Thanks for the feedback. Its appreciated. Will see what I can do. But that might take some time.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.984375