Bullwinkle58 -> RE: Best IJN ASW assets? (9/12/2010 1:20:40 AM)
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ORIGINAL: JWE In a sense Bob, the answer is both yes and no. You are correct, in the sense that it is just not possible to model this on the basis of “method” or “technique” so, of course, the engine does not calculate probabilities of each and every advantage/disadvantage of the relative combatants (heck, to be precise, you would have to do that for each and every Class and Class upgrade for each and every combatant). Not quite correct, in the sense that many of these factors were indeed considered when tweaking the algorithm – especially the noise factor differential between US and IJN subs. The model is not based on method (it cannot be), it is based on “relative” result. All the individual factors are in the mind of the designer when they develop the differential probabilities (the randoms). Results are kinda-sorta broken down into several phases – detection, acquisition, prosecution, and damage. Detection – there is an Allied/Japan differential that grows year-by-year until it is “substantial” (I hesitate to say dispositive). Informed by data fields of respective radar devices, experience, leadership, etc. While not expressly modeled, HF/DF plays a part in determining the numerical differentiation. Acquisition – if detected (by however means), can an ASW TF, or Ship, ‘acquire’ the sub in order to attack it. Again, there is an Allied/Japan differential that grows year-by-year until it is “substantial”. While not expressly modeled, ‘noise levels’ play a part in determining the numerical differentiation. Prosecution – the ASW TF shoots its weapons at a target. How many weapons and what kinds of weapons are a function of data, and how the engine uses that data to calculate ammo expenditure, % hit and “tonnage on target”. This is the case where 16 may not be bigger than 11 and 2 + 2 do not equal 4. The designers understand the concept of salvos, and also understand the concept of coordination between sensors and weapons and forward firing technique. Weapon data has been informed in order to conform with this understanding. Damage – again a data impetus, with several non-obvious considerations. So yes, factors are “appreciated” in the game. But no, those factors are not expressly modeled; except in so far as they are held in the mind of the designer. You would not believe the background math that was passed back and forth during the development activity. Excellent summary without giving away the algorithms. I can only imagine the maths. One quesiton, how (or even if) are multiple-ship ASW TFs considerd? Is each firing--damage calculation made assumig a 1-on-1 geometry, or are supporting ASW platforms somehow introduced to shade the results? Evasion is very much easier against one attacker than four in a ring.
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