GFelz -> The Dutch (9/13/2010 12:28:19 AM)
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Regardless of historic perspectives, I would like to suggest a change to defeating Holland. Currently, I do not try to "invade" Holland. Instead, I commit 1-3 divisions whose sole function is to cause casualties. I can knock Holland out on base morale and have all the Dutch vicotry hexes delivered by default. To add an element of replayability I suggest a base morale to be selected at the beginning of a scenario that is on a bell curve; higher chances of near historical levels (+/- original game level) but a possibility of (significantly) lower or higher base levels. Holland could fall very quickly or fight for a very long time. Either way, a German player would have to be much more caustious planning the Dutch campaign. Food for thought.
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