ComradeP -> RE: Released 23 november? (11/25/2010 11:33:13 AM)
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All the hype aside, I don't think that WitE will remotely approximate to WitP AE in terms of detail and size. WitE plays on divisional level with weekly turns. At Barabarossa launch the Axis had around 160 divisions available. Compared to WitE, the amount of divisions in WitP:AE will appear to be small. I'm not sure how many land units there are in WitP:AE, does each side have more than 1000 land units? WitP:AE also has issues when it comes to simulating land battles, it is primarily a naval(/air) simulation. In WitE, you can track what every squad does in a battle should you desire to do so, similarly to how WitP:AE allows you to see what your ships and planes are doing. WitP:AE is good at simulating naval battles and amphibious operations, but not so good at simulating the land war. That's what WitE does best. It would be pointless to hype WitE into a game it isn't. You can't manage equipment production in WitE, so that's where the Japanese side in WitP:AE will be more detailed. You can, however, create units as the Soviets, which provides more detail than WitP:AE has. The army you have at the end of the war as the Soviets will be truly "yours", as you essentially rebuild it following the defeats in 1941 to a juggernaught late in the war. That, to me, is one of the main attractions of the game and also reasonably unique for a wargame, where there's usually some form of reinforcement schedule. The land forces you have in WitP:AE were either already on the map at the start of the game or came in as reinforcements at some point. The land war is more detailed and the air war is less detailed in terms of that you can't train individual pilots (pilot training is automatic up to 40 experience), but you can track how many planes in a squadron are operational or damaged. The primary differences are the time scale for the turns, the size of the game map, the lack of a naval component and the focus on the land war with a mostly tactical, not strategic air force. The game isn't short on detail, it's just a very different game from WitP:AE. It might be a good idea to judge the game through playing it or through reading AAR's, rather than simply saying it's less or more detailed than game X based on no experience with the game.
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