RocketMan -> RE: Explain supply to me please? (11/23/2010 5:12:11 PM)
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Most units have over one full round of supply in stock, so cutting a unit off from supply will not immediately effect them. It won't effect you on the attack immediately either if you outrun your supply lines for a turn or two. You can see how many rounds of supply a unit has by looking at the "Unit Details" panel for the unit. Supply is used to restore readiness. From the manual: Troops consume 50% their supply requirements to not lose readiness. Troops consume up to 100% supply requirements to gain the first 10 points of readiness. Troops consume up to 150% their supply requirements to gain the maximum of 30 points. Exceptions to this are Case Yellow, and the Operation Sea Lion scenario, where maximum gain of readiness is 20 points. The little colored boxes on the unit represent the units current supply status. Again from the manual: If the distance from the original source to the target unit is more than 100 AP, only a part of the requested supplies can be delivered. If more than 100, only 75% will arrive; if more than 150, only 50% will arrive; if more than 200 only 25% will arrive. A green box means the unit is less than 100 APs from its supply source. I think yellow is 100-149 APs and red is 150-199 APs. I don't know the color for 200-249 APs. Readiness is extremely important in determining a units combat effectiveness. Low readiness means the units will not fight well. Moral effects how long a unit fights before it retreats. Integrity effects how many APs a unit gets per turn and also how quickly a unit will break in combat. A unit with low moral will break at a higher integrity than a unit with high moral. Not really sure what exact effect experience has, but I assume it increases a units combat effectiveness and decreases its likelihood of breaking in combat. Hope this helps.
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