parusski -> RE: How much (1/1/2011 7:18:17 AM)
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ORIGINAL: billyjj People on this forum still haven't learned their lesson. Looks like an other money grab.. this is getting really old, but the same fanboys say the same thing about game after game. "But this game is soooo good, and it took soooo much effort and research".. Its a damn eastern front hex game you don't need research all you do is open up a history book on tanks and copy the stats into your game, what a joke. Man, not only are you insulting to customers who gave a lot of thought to spending $90 on the game, you are not very well informed about creating a game of this depth, playability and quality. So tell me how soon you can do your research, think of a basic idea of what your game will be about and who your target audience is, decide if you are going to innovate or clone, write a design document(play the game in your head, model every aspect of the game with a spreadsheet, create user interfaces and all the games features[and revise, revise, revise].) Oh, don't forget game mechanics. Oh, decide how to implement these ideas into a game. Also, are you going to write the code all alone? What about graphics? Will you create something new or manipulate the old? Or will you need someone to work on the artwork of the game. Darn, I forgot something that you should think of somewhere at the start: What's your hook and how long will it take to catch and hold that player? Play "rock, paper scissors" while developing-you know, what will be a(or some) key strong unit's and key weak unit's. Balance is the goal here. Back to programming. Will you write the code? If so which language? How many lines of code do you think it will take? WHOA, don't forget that artificial intelligence. But I'm sure that and everything else is as easy as you say, why it's in the history books. Will you use testers? Or just write all that code, create beautiful tiles, an attractive and intuitive interface, a smart AI......and then just through it out to fan boys? God, how pathetic that little attempt was at explaining how to make a game. It's is maybe a little more involved than what I just prattled on about. Did you know Age of Empire's was a 1000 day project? Read that somewhere a long time ago. Joel, when billyjj has created the game, thus proving Matrix is bloated and inefficient, PLEASE allow him to post a link to it. I can't wait to see the result.
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